Kirby Battle Blitz/Leon: Difference between revisions
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=====<font style="visibility:hidden; float:right">4A</font>===== | |||
{{MoveData | |||
|name = 4A | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=4A | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 8 x4 hits, 2*N | |||
|guard = MA | |||
|cancel = 236A, 214B, 4[A], 5B, 2C, 5C | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup =8 | |||
|active =12 (3,3,3,3) | |||
|recovery =10 | |||
|advantage = | |||
|proration =6 | |||
|juggle =5 | |||
|description= | |||
Leon does a flurry of punches. | |||
* Can be held for more damage or to keep the opponent in stun. Keep in mind that this consumes an additional 15 juggle and 7 proration for every loop. | |||
* If held, each hit does 2 damage from every loop onwards. (2) | |||
* Is superb for mid-combo metergain, especially if 5C is being used at the same time. | |||
* If held and the input released, goes into 5AAA for recovery. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">5B</font>===== | =====<font style="visibility:hidden; float:right">5B</font>===== | ||
{{MoveData | {{MoveData | ||
Line 113: | Line 144: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5B | |version = 5B | ||
|damage = | |damage = 15 (40 from Quick-Step), 15 | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 2A, 4B, 3B, 5BB, 2C, 5C, Quick-Step (44), 236A, 214A, 214B | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 4, 7 | ||
|active = | |active = 2, 2 | ||
|recovery = | |recovery = 14 | ||
|advantage = | |advantage = -3 | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 10 | ||
|description= | |description= | ||
- | - | ||
Line 131: | Line 162: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5BB | |version = 5BB | ||
|damage = | |damage = 15 | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 5BBB, 3B, 4B, 5C, 2C, 6C, 66C, Quick-Step (44), 236A, 214A | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = 0 | ||
|proration = | |proration = 2 | ||
|juggle = | |juggle = 5 | ||
|description= | |description= | ||
- | - | ||
Line 149: | Line 180: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5BBB | |version = 5BBB | ||
|damage = | |damage = 20 | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = 5C, 2C, Jump, 214B, Quick Step (44) | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 23 | ||
|advantage = | |advantage = -5 | ||
|proration = | |proration = 7 | ||
|juggle = | |juggle = 15 | ||
|description= | |description= | ||
Your standard launcher. Easy way to get to your air combos. | Your standard launcher. Easy way to get to your air combos. | ||
}} | }} | ||
}} | }} | ||
Line 242: | Line 241: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = | |damage = 15 (50 on fatal) | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = Quick Step (44) | ||
|invul = | |invul = | ||
|property = | |property = Fatal | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 16 | ||
|advantage = | |advantage = +4 | ||
|proration = | |proration = 8 | ||
|juggle = | |juggle = 10 | ||
|description= | |description= | ||
Leon does an uppercut. | Leon does an uppercut. | ||
The Juggle and Proration of this move increases when used more than once inside of a combo | |||
}} | }} | ||
}} | }} | ||
Line 1,030: | Line 1,030: | ||
}} | }} | ||
}} | }} | ||
==Cancel Table== | ==Cancel Table== |
Revision as of 12:36, 5 February 2023
Under Construction
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Backstory
Type character lore here. Five sentences at minimum. (if possible)
Gameplay
Type a long summary of how gameplay of said character works. Dustloop style.
Playstyle
Leon is a puppet character focused on keeping up the pressure with his stand Star Platinum and mixing the opponent with brutal setups. | |
Pros | Cons |
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Stats
Life | Meter | Prejump | Walk Speed | Run Speed | Owned by |
---|---|---|---|---|---|
1000 | 3000 | 3 | 2.6 / -2.3 | 5.2 | taku 火 |
Command List
Normal Moves
5A
4A
5B
3B
4B
j5A
j5B
j5C
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
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Grab
Grab
Grab (Y) |
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Air Grab
Air Grab
Air Grab (j.Y) |
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Backdash Quickstep
EX Moves
Star Platinum: Flurry Rush
Quick Uppercut
Leo-Lectric Uppercut
Star Finger
Leo-Lectric Evasion
Tactical Roll
Star Platinum: Aerial Flurry Rush
Star Strikes
Flurry Kicks
Flurry Kicks
236A (Air OK) |
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Shock Cracker
Shock Cracker
236A after Flurry Kicks |
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Triple Shock Uppercuts
Tandem Rush
Tandem Rush
236B |
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Star Breaker
Star Breaker
214B |
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Leon Barrage
Leon Barrage
236C |
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Star Platinum: The World
Cancel Table
A | B | C | Star Strike | Unique | |
---|---|---|---|---|---|
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
X: On Contact
X[+]: Available on Whiff
X[-]: On Hit only
X[/]: On Block only
Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
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5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Normal
Reference 2
Reference 3
Reference 4
Reference 5
Kirby
Shadow
Light
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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