Them's Fightin' Herds/Paprika: Difference between revisions
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|advHit=2 | |advHit=2 | ||
|advBlock={{clr|15|-1}} | |advBlock={{clr|15|-1}} | ||
| | |firstJD=0 | ||
| | |baseJD=15 | ||
|JDG | |JDG=0.83 | ||
|description=Paprika's primary light attack. Comes out fast, has good range for a {{clr|12|5A}}, and can chain into itself or {{clr|12|2A}} on whiff for two rapid pokes. | |description=Paprika's primary light attack. Comes out fast, has good range for a {{clr|12|5A}}, and can chain into itself or {{clr|12|2A}} on whiff for two rapid pokes. | ||
}} | }} | ||
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|advHit=3 | |advHit=3 | ||
|advBlock={{clr|15|-3}} | |advBlock={{clr|15|-3}} | ||
| | |firstJD=-30 | ||
| | |baseJD=30 | ||
|JDG | |JDG=0.95 | ||
|description=Decently ranged medium attack. Paprika extends her head out to greet you. Speed and range make it key to Paprika's grounded neutral game. Will almost always combo into {{clr|14|2C}}, giving Paprika the potential for combos from long range pokes. | |description=Decently ranged medium attack. Paprika extends her head out to greet you. Speed and range make it key to Paprika's grounded neutral game. Will almost always combo into {{clr|14|2C}}, giving Paprika the potential for combos from long range pokes. | ||
}} | }} | ||
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|advHit=-11 | |advHit=-11 | ||
|advBlock={{clr|14|-13}} | |advBlock={{clr|14|-13}} | ||
| | |firstJD=-55 | ||
| | |baseJD=45 | ||
|JDG | |JDG=0.97 | ||
|description= Paprika thrusts her behind forward to attack, pulling her slightly forward. Slow but hard-hitting normal, making it ideal for strong punish starters. Has many active frames, making it good at catching backdashes. Unlike that of most other characters, this move cannot be cancelled into {{clr|14|2C}}. | |description= Paprika thrusts her behind forward to attack, pulling her slightly forward. Slow but hard-hitting normal, making it ideal for strong punish starters. Has many active frames, making it good at catching backdashes. Unlike that of most other characters, this move cannot be cancelled into {{clr|14|2C}}. | ||
}} | }} | ||
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|advHit=1 | |advHit=1 | ||
|advBlock={{clr|15|-2}} | |advBlock={{clr|15|-2}} | ||
| | |firstJD=0 | ||
| | |baseJD=15 | ||
|JDG | |JDG=0.83 | ||
|description=A rapid low hitting attack, one of three lows she possesses, and the most important for her pressure. Like her {{clr|12|5A}}, it can be chained into itself or {{clr|12|5A}} on whiff for two rapid hits. It has surprising range for a {{clr|12|2A}}, and will catch prejump. | |description=A rapid low hitting attack, one of three lows she possesses, and the most important for her pressure. Like her {{clr|12|5A}}, it can be chained into itself or {{clr|12|5A}} on whiff for two rapid hits. It has surprising range for a {{clr|12|2A}}, and will catch prejump. | ||
}} | }} | ||
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|advHit=2 | |advHit=2 | ||
|advBlock={{clr|15|-4}} | |advBlock={{clr|15|-4}} | ||
| | |firstJD=-40, -40 | ||
| | |baseJD=20, 20 | ||
|JDG | |JDG=0.95 [x2] | ||
|description=Despite its appearance, this double hitting move is a not a low. A good move to scoop opponents for combo extensions. | |description=Despite its appearance, this double hitting move is a not a low. A good move to scoop opponents for combo extensions. | ||
}} | }} | ||
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|advHit=-3 | |advHit=-3 | ||
|advBlock={{clr|14|-12}} | |advBlock={{clr|14|-12}} | ||
| | |firstJD=-50 | ||
| | |baseJD=50 | ||
|JDG | |JDG=0.97 | ||
|description= A long ranged attack, hard to punish on block at certain ranges. Good combo move, helps with ranged confirms from {{clr|13|5B}}, and can be used as a ranged callout in neutral. | |description= A long ranged attack, hard to punish on block at certain ranges. Good combo move, helps with ranged confirms from {{clr|13|5B}}, and can be used as a ranged callout in neutral. | ||
}} | }} | ||
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|advHit=-3 ~ 21 | |advHit=-3 ~ 21 | ||
|advBlock=-2 ~ 15 | |advBlock=-2 ~ 15 | ||
| | |firstJD=-5 (Grounded)<br>-65 (Airborne) | ||
| | |baseJD=110 (Grounded)<br>50 (Airborne) | ||
|JDG | |JDG=0.90 [x2] | ||
|description=A simple air jab that hits twice. Does very low blockstun, making it tricky to pushblock. A solid air to air due to its speed and surprisingly good hitbox. | |description=A simple air jab that hits twice. Does very low blockstun, making it tricky to pushblock. A solid air to air due to its speed and surprisingly good hitbox. | ||
}} | }} | ||
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|advHit=6 ~ 30 | |advHit=6 ~ 30 | ||
|advBlock=-7 ~ 17 | |advBlock=-7 ~ 17 | ||
| | |firstJD=-30 (Grounded)<br>-110 (Airborne) | ||
| | |baseJD=130 (Grounded)<br>50 (Airborne) | ||
|JDG | |JDG=0.95 | ||
|description=A simple air medium. Can cross up, or be used in combos. | |description=A simple air medium. Can cross up, or be used in combos. | ||
}} | }} | ||
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|advHit=-6 ~ 38 | |advHit=-6 ~ 38 | ||
|advBlock=3 ~ 17 | |advBlock=3 ~ 17 | ||
| | |firstJD=-50 (Grounded)<br>-130 (Airborne) | ||
| | |baseJD=150 (Grounded)<br>70 (Airborne) | ||
|JDG | |JDG=0.97 [x6] | ||
|description=A multi-hit air heavy that can hit a maximum 6 times. Good in combos, and works will with shorthops in neutral. Has less advantageous frame data when the last hit doesn't connect. | |description=A multi-hit air heavy that can hit a maximum 6 times. Good in combos, and works will with shorthops in neutral. Has less advantageous frame data when the last hit doesn't connect. | ||
}} | }} | ||
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|advHit=-8, Staggers on Airborne (25) | |advHit=-8, Staggers on Airborne (25) | ||
|advBlock={{clr|12|-5}} (Grounded)<br>{{clr|13|-9}} (Airborne) | |advBlock={{clr|12|-5}} (Grounded)<br>{{clr|13|-9}} (Airborne) | ||
| | |firstJD=50 | ||
| | |baseJD=65 | ||
|JDG | |JDG=0.83 | ||
|description=Paprika smooches the air to kiss her opponents. Works as an anti-air, but can be difficult to utilize due to input overlap with cart A. It sends midair opponents into a stagger state, unlike any other anti air, after which Paprika can either continue the combo or try to set up a mix. | |description=Paprika smooches the air to kiss her opponents. Works as an anti-air, but can be difficult to utilize due to input overlap with cart A. It sends midair opponents into a stagger state, unlike any other anti air, after which Paprika can either continue the combo or try to set up a mix. | ||
}} | }} | ||
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|advHit=4 | |advHit=4 | ||
|advBlock={{clr|13|-8}} | |advBlock={{clr|13|-8}} | ||
| | |firstJD=-60 | ||
| | |baseJD=40 | ||
|JDG | |JDG=0.97 | ||
|description=Free T-Shirt! Paprika pulls an alarming amount of wool off her own body while extending her neck forward and "grabbing" the opponent. | |description=Free T-Shirt! Paprika pulls an alarming amount of wool off her own body while extending her neck forward and "grabbing" the opponent. | ||
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|advHit=5 | |advHit=5 | ||
|advBlock={{clr|13|-9}} | |advBlock={{clr|13|-9}} | ||
| | |firstJD=-60 | ||
| | |baseJD=40 | ||
|JDG | |JDG=0.90 | ||
|description=Paprika pulls the opponent in close to her while she begins to knit them a t-shirt. | |description=Paprika pulls the opponent in close to her while she begins to knit them a t-shirt. | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock={{clr|13|-13}} | |advBlock={{clr|13|-13}} | ||
| | |firstJD=-55 | ||
| | |baseJD=45 | ||
|JDG | |JDG=0.90 | ||
|description=Paprika finishes her new friend's t-shirt and just can't ''wait'' to see them in it! | |description=Paprika finishes her new friend's t-shirt and just can't ''wait'' to see them in it! | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock={{clr|14|-16}} | |advBlock={{clr|14|-16}} | ||
| | |firstJD=-70 (Grounded)<br>-35 (Airborne) | ||
| | |baseJD=30 (Grounded)<br>65 (Airborne) | ||
|JDG | |JDG=0.83 | ||
|description=Paprika sneezes and launches her opponent. Jumping after this moves defaults her to super jump to extend her combo further airborne. Furthermore it is the largest hitbox for an universal launcher. Whiffs against crouching opponents, and is super unsafe on block. | |description=Paprika sneezes and launches her opponent. Jumping after this moves defaults her to super jump to extend her combo further airborne. Furthermore it is the largest hitbox for an universal launcher. Whiffs against crouching opponents, and is super unsafe on block. | ||
}} | }} | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=Paprika grabs the opponent and pulls them into a tight hug, squeezing until they eventually pop out of her arms and are thrown forward. Combos into {{clr|12|j.A}} or {{clr|12|6A}} for a traditional combo, or {{clr|14|[2]8X}} for a quick HKD reset. Builds a lot of meter on hit. Forces 50% scaling on the rest of the combo. | |description=Paprika grabs the opponent and pulls them into a tight hug, squeezing until they eventually pop out of her arms and are thrown forward. Combos into {{clr|12|j.A}} or {{clr|12|6A}} for a traditional combo, or {{clr|14|[2]8X}} for a quick HKD reset. Builds a lot of meter on hit. Forces 50% scaling on the rest of the combo. | ||
}} | }} | ||
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|advHit=Launch | |advHit=Launch | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=Exactly the same as {{clr|13|B}}+{{clr|14|C}}, except the opponent is thrown to the side opposite of the one they were on prior to being grabbed. | |description=Exactly the same as {{clr|13|B}}+{{clr|14|C}}, except the opponent is thrown to the side opposite of the one they were on prior to being grabbed. | ||
}} | }} | ||
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|advHit=50+ | |advHit=50+ | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=Paprika grabs the opponent and pulls them into a hug mid-air, causing them to fall down. Depending on height, {{clr|13|j.B}} or {{clr|12|5A}} are the ideal followups. | |description=Paprika grabs the opponent and pulls them into a hug mid-air, causing them to fall down. Depending on height, {{clr|13|j.B}} or {{clr|12|5A}} are the ideal followups. | ||
}} | }} | ||
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|advHit=-1 | |advHit=-1 | ||
|advBlock={{clr|15|-3}} | |advBlock={{clr|15|-3}} | ||
| | |firstJD=40, 40 | ||
| | |baseJD=40, 40 | ||
|JDG | |JDG=0.97 [x2] | ||
|description= A double hit move designed to be safe on block, pushes Paprika a short distance forward and gives her a hurt box lower to the ground than normal. Can work as an anti air, and cancels into {{clr|14|6C}} on block. | |description= A double hit move designed to be safe on block, pushes Paprika a short distance forward and gives her a hurt box lower to the ground than normal. Can work as an anti air, and cancels into {{clr|14|6C}} on block. | ||
}} | }} | ||
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|advHit=KD | |advHit=KD | ||
|advBlock={{clr|13|-9}} | |advBlock={{clr|13|-9}} | ||
| | |firstJD=40, 50 | ||
| | |baseJD=40, 50 | ||
|JDG | |JDG=0.97 [x2] | ||
|description= An unsafe on block double hitting move (depending on the proximity to the opponent) for combo extensions and catching out mid air opponents. Covers more ground than Cartwheel A and Paprika's hurtbox stays standing with a quick low profile between hits. Can cancel into {{clr|14|3C}} on block. | |description= An unsafe on block double hitting move (depending on the proximity to the opponent) for combo extensions and catching out mid air opponents. Covers more ground than Cartwheel A and Paprika's hurtbox stays standing with a quick low profile between hits. Can cancel into {{clr|14|3C}} on block. | ||
}} | }} | ||
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|advHit=Bounce | |advHit=Bounce | ||
|advBlock={{clr|14|-15}} | |advBlock={{clr|14|-15}} | ||
| | |firstJD=60 | ||
| | |baseJD=60 | ||
|JDG | |JDG=0.97 | ||
|description= A fast but very powerful overhead that ground bounces the opponent on hit. Hurtbox extends forward by a marginal amount on start up but its hitbox covers and the distance of 3/4ths midscreen. Jump cancellable on hit, can cancel into {{clr|14|3C}} on block. Despite its long reach, it is most useful when the opponent is in {{clr|12|2A}} range. | |description= A fast but very powerful overhead that ground bounces the opponent on hit. Hurtbox extends forward by a marginal amount on start up but its hitbox covers and the distance of 3/4ths midscreen. Jump cancellable on hit, can cancel into {{clr|14|3C}} on block. Despite its long reach, it is most useful when the opponent is in {{clr|12|2A}} range. | ||
}} | }} | ||
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|advHit=- | |advHit=- | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=Paprika will dash off then back on screen where she input the special. Startup and recovery vary depending on screen position. | |description=Paprika will dash off then back on screen where she input the special. Startup and recovery vary depending on screen position. | ||
}} | }} | ||
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|advHit=- | |advHit=- | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=Paprika dashes off screen then back behind her opponent based on the opponent's position at the moment the teleport was input. Startup and recovery vary depending on screen position. | |description=Paprika dashes off screen then back behind her opponent based on the opponent's position at the moment the teleport was input. Startup and recovery vary depending on screen position. | ||
}} | }} | ||
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|advHit=Bounce | |advHit=Bounce | ||
|advBlock={{clr|14|-14}} | |advBlock={{clr|14|-14}} | ||
| | |firstJD=140 | ||
| | |baseJD=140 | ||
|JDG | |JDG=0.97 | ||
|description=Paprika dashes off screen then back above the opponent, based on their position when the move was input, with a coinciding hurt box and hit box that ground bounces on hit. Can cross up from the expected direction if the opponent moves forward after the move starts. Unsafe on block. Startup varies depending on screen position. | |description=Paprika dashes off screen then back above the opponent, based on their position when the move was input, with a coinciding hurt box and hit box that ground bounces on hit. Can cross up from the expected direction if the opponent moves forward after the move starts. Unsafe on block. Startup varies depending on screen position. | ||
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|advHit=- | |advHit=- | ||
|advBlock=7 | |advBlock=7 | ||
| | |firstJD= | ||
| | |baseJD= | ||
|JDG | |JDG=0.97 [x2] | ||
|description= A.K.A. Magic Teleport or Picnic Surprise. Only available when Paprika's Level 2 is active. Paprika dashes off screen and explodes out of a gift basket, knocking opponents up on hit(Similar to her {{clr|14|3C}}), A myriad of pots and apples shower down on her opponent straight after. The ground explosion is a low, and can be positioned as an ambiguous crossunder. | |description= A.K.A. Magic Teleport or Picnic Surprise. Only available when Paprika's Level 2 is active. Paprika dashes off screen and explodes out of a gift basket, knocking opponents up on hit(Similar to her {{clr|14|3C}}), A myriad of pots and apples shower down on her opponent straight after. The ground explosion is a low, and can be positioned as an ambiguous crossunder. | ||
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|advHit=HKD, 9 | |advHit=HKD, 9 | ||
|advBlock={{clr|12|-7}} | |advBlock={{clr|12|-7}} | ||
| | |firstJD=60, 60 | ||
| | |baseJD=60, 60 | ||
|JDG | |JDG=0.97 [x2] | ||
|attributes= | |attributes= | ||
|description=An evasive special move where Paprika flies up and slams the opponent, granting a hard knockdown. Not invincible, but has extreme low profile from frame 1. Useful as an anti-air. Can be used as a way to reset a combo before a full Juggle Decay Meter thanks to it's quick HKD, it can lead into a grab / command grab. With full juggle decay, the opponents will be able to tech. | |description=An evasive special move where Paprika flies up and slams the opponent, granting a hard knockdown. Not invincible, but has extreme low profile from frame 1. Useful as an anti-air. Can be used as a way to reset a combo before a full Juggle Decay Meter thanks to it's quick HKD, it can lead into a grab / command grab. With full juggle decay, the opponents will be able to tech. | ||
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|advHit=Stagger, 25 | |advHit=Stagger, 25 | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD=-150 | ||
| | |baseJD=-250 | ||
|attributes= | |attributes= | ||
|description=A command grab that staggers your opponent and refunds a considerable amount of Juggle Decay. Forces 20% extra damage scaling on the rest of the combo. Cancelling into this from close normals or from Free T-shirt can work as a potent mixup. Using it in resets alongside {{clr|12|2A}} can be powerful as well. Doesn't reach as far as the animation implies. | |description=A command grab that staggers your opponent and refunds a considerable amount of Juggle Decay. Forces 20% extra damage scaling on the rest of the combo. Cancelling into this from close normals or from Free T-shirt can work as a potent mixup. Using it in resets alongside {{clr|12|2A}} can be powerful as well. Doesn't reach as far as the animation implies. | ||
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|advHit=21+ | |advHit=21+ | ||
|advBlock=11+ | |advBlock=11+ | ||
| | |firstJD=40 | ||
| | |baseJD=40 | ||
|JDG | |JDG=0.97 | ||
|description='''Costs 1 magic.''' | |description='''Costs 1 magic.''' | ||
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|advHit=21+ | |advHit=21+ | ||
|advBlock=11+ | |advBlock=11+ | ||
| | |firstJD=40 | ||
| | |baseJD=40 | ||
|JDG | |JDG=0.97 | ||
|description='''Costs 2 magic.''' | |description='''Costs 2 magic.''' | ||
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|advHit=17+ | |advHit=17+ | ||
|advBlock=11 | |advBlock=11 | ||
| | |firstJD=40, 40 | ||
| | |baseJD=40, 40 | ||
|JDG | |JDG=0.97 [x2] | ||
|description='''Costs 2 magic.''' | |description='''Costs 2 magic.''' | ||
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|advHit=- | |advHit=- | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD=40 | ||
| | |baseJD=40 | ||
|JDG | |JDG=0.97 | ||
|description='''Costs 1 magic.''' | |description='''Costs 1 magic.''' | ||
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|advHit=HKD, 78 | |advHit=HKD, 78 | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD=40 | ||
| | |baseJD=40 | ||
|JDG | |JDG=0.97 | ||
|description='''Costs 2 magic.''' | |description='''Costs 2 magic.''' | ||
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|advHit= 14 (HKD) | |advHit= 14 (HKD) | ||
|advBlock={{clr|14|-34}} | |advBlock={{clr|14|-34}} | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=The side she emerges from is telegraphed by the direction she looks in as she dashes off screen. Hits 18 times, but can be cancelled into 22XX on any hit except for the last two. The final hit is a body slam which results in a hard knockdown. Adds a decent amount of damage and provides a good oki situation, making it a good combo ender. | |description=The side she emerges from is telegraphed by the direction she looks in as she dashes off screen. Hits 18 times, but can be cancelled into 22XX on any hit except for the last two. The final hit is a body slam which results in a hard knockdown. Adds a decent amount of damage and provides a good oki situation, making it a good combo ender. | ||
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|advHit=- | |advHit=- | ||
|advBlock=- | |advBlock=- | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=Paprika's level 2 super. Smother is cancelled, leaving the opponent in an airborne hitstun state as Paprika pulls out a picnic basket. This basket remains on screen for 23 seconds and contains a maximum of 6 random gifts. | |description=Paprika's level 2 super. Smother is cancelled, leaving the opponent in an airborne hitstun state as Paprika pulls out a picnic basket. This basket remains on screen for 23 seconds and contains a maximum of 6 random gifts. | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=Spend 3 bars to perform an install where all her normals are replaced with Embrace. In this state, she may no longer use any of her specials or magic. She retains the ability to block, pushblock, throw tech, and all of her movement options, although she trades her runs for traditional dashes. A timer appears above her meter that slowly drains over time and when she attempts Embrace. If the timer runs out before she is able to land Embrace, she will sneeze and exit Deadly Affection. This move is also invincible for its entire 18 frame duration. | |description=Spend 3 bars to perform an install where all her normals are replaced with Embrace. In this state, she may no longer use any of her specials or magic. She retains the ability to block, pushblock, throw tech, and all of her movement options, although she trades her runs for traditional dashes. A timer appears above her meter that slowly drains over time and when she attempts Embrace. If the timer runs out before she is able to land Embrace, she will sneeze and exit Deadly Affection. This move is also invincible for its entire 18 frame duration. | ||
}} | }} | ||
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|advHit=0 (HKD) | |advHit=0 (HKD) | ||
|advBlock= | |advBlock= | ||
| | |firstJD= | ||
| | |baseJD= | ||
|description=A very strong, advancing, Air OK command grab that can be combo'd into using stagger. It has armor from frame 1 onwards, although armoring through a move will cause her to stop moving forwards and grab in place, making it an ineffective fireball punish. Attempting it will drain roughly 1/3rd of Deadly Affection's timer, and successfully landing the grab will cause Paprika to exit the install. She is able to use it with reversal timing on wakeup, even with no time left on her install, as long as she hasn't sneezed yet. | |description=A very strong, advancing, Air OK command grab that can be combo'd into using stagger. It has armor from frame 1 onwards, although armoring through a move will cause her to stop moving forwards and grab in place, making it an ineffective fireball punish. Attempting it will drain roughly 1/3rd of Deadly Affection's timer, and successfully landing the grab will cause Paprika to exit the install. She is able to use it with reversal timing on wakeup, even with no time left on her install, as long as she hasn't sneezed yet. | ||
}} | }} | ||
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|advHit=Wallstick | |advHit=Wallstick | ||
|advBlock={{clr|14|-16}} | |advBlock={{clr|14|-16}} | ||
| | |firstJD=35 | ||
| | |baseJD=35 | ||
|description=Paprika will sneeze if her Deadly Affection timer runs out. It has 12 frames of invincibility on startup, a massive hitbox, and it will wallstick the opponent, but it is extremely unsafe if it doesn't hit. It is highly exploitable if Paprika gets combo'd during her install, because after the combo ends, she will be forced to either do reversal Embrace before she sneezes, or wakeup sneeze, giving the opponent a guaranteed punish. | |description=Paprika will sneeze if her Deadly Affection timer runs out. It has 12 frames of invincibility on startup, a massive hitbox, and it will wallstick the opponent, but it is extremely unsafe if it doesn't hit. It is highly exploitable if Paprika gets combo'd during her install, because after the combo ends, she will be forced to either do reversal Embrace before she sneezes, or wakeup sneeze, giving the opponent a guaranteed punish. | ||
}} | }} |
Revision as of 17:23, 5 September 2023
Paprika | |
---|---|
Species: | Alpaca |
Playstyle: | All-rounder, Tricky |
HP: | 5350 |
Meter Size: | 380 |
Movement Options: | Short Hop, Superjump, Forward/Backwards Run, Teleport |
Voice Actor: | Marieve Herington |
Stage(s): | Alpake Highlands, Now Extra Depressing |
Profile
High in the Huacaya Mountains, alpaca roam though inhospitable wilderness as their ancestors have since the dawn of time. The harsh, barren environment leaves little room for any pursuits other than raw survival.
But there is one among them who eschews their sober, serious attitude. Her name is Paprika, and she’s brimming with vigorous affection. Some say she aims to fill the world with love the land never had for her, but whatever her reasons, she feels compelled to share all she has and more, whether you’re willing or not.
Paprika is a basket case and a whole bag of tricks, tossing a variety of gifts and zipping around the stage faster than anyone is able to keep track of. Crushing embraces and surprising kisses make for some of her deadliest techniques. Once she decides you’re the love of her life, there can be no escape. [1]
Gameplay
Paprika is best described as a neutral character who can convert long pokes into consistently high damage and great okizeme. Buttons like her 5A, 5B, and 2C reach incredibly far, and her signature [4]6X Cartwheels allow her to go from a poke to being right in your face. Her mixups and setplay are quite strong as well, having access to a powerful command grab, fast and tricky overheads, and plus on block specials. Her D items add a layer to this, with the food locking the opponent out of their fast A buttons and the plant allowing for a much safer mixup attempt. Her mobility is amazing too, with a fast run and multiple jump arcs complimented by a teleport. This is all held back by her weaknesses on defense, and her only low being 2A. Her reversal options are mediocre and easily beaten, and without a good ranged low, she can't stop people from jumping away easily.
Strengths | Weaknesses |
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|
|
Movement
Walk: Paprika is much faster approaching than retreating, walking forward and backward at 6 hu/frame and 4 hu/frame respectively.
Run: Paprika can run both forward and backwards. Paprika will transition into a run out of a dash if the direction is held when a dash ends. She has a top speed of 15 hu/frame when running forward and 13 hu/frame when running backward. Running ends as soon as the direction is no longer held.
Shorthop: Paprika can hop slightly off the ground while moving forward, backward, or standing in place. This has a duration of 30 frames, including prejump.
Super Jump: "It's a jump, but super." —Oleander
Zippy Teleport: Paprika's Zippy Teleport lets her run off screen, before reappearing either from the left, right, or above her opponent, with the teleport from above having a hitbox. Its relatively slow travel time (compared to say, Oleander's teleports) and forward-charge requirement make it risky to use during neutral, but it provides nice mix during some resets and setups.
Command List
Normal Moves
Standing Normals
5A
5A Tag, you're it! No tag backs. Tag, you're it! No tag backs.
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Toggle Hitboxes Toggle Hitboxes
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5B
5B Corndog. Corndog.
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Toggle Hitboxes Toggle Hitboxes
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5C
5C ♫ Get you love drunk off my humps ♫ ♫ Get you love drunk off my humps ♫
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2A
2A Got your toes! Got your toes!
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Toggle Hitboxes Toggle Hitboxes
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2B
2B Paprika used Lick! It's super affectionate! Paprika used Lick! It's super affectionate!
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Toggle Hitboxes Toggle Hitboxes
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2C
2C *breakdances towards you threateningly* *breakdances towards you threateningly*
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.A
j.A Pure, unadulterated violence Pure, unadulterated violence
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Toggle Hitboxes Toggle Hitboxes
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j.B
j.B You... you MARSHMALLOW! You... you MARSHMALLOW!
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Toggle Hitboxes Toggle Hitboxes
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j.C
j.C Floofnado! Floofnado!
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
6A
6A A kissaroo from me to you! A kissaroo from me to you!
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Toggle Hitboxes Toggle Hitboxes
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6CCC
6C The lass knits ye a sweater o' love... The lass knits ye a sweater o' love... ... and ye kill 'er. ... and ye kill 'er. How are ye gonna live with yerself? How are ye gonna live with yerself?
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Toggle Hitboxes Toggle Hitboxes
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3C
3C AACHOO! AACHOO!
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Toggle Hitboxes Toggle Hitboxes
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Throws
Ground Throw
Throw
B+C / 4B+C |
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Toggle Hitboxes Toggle Hitboxes
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Air Throw
Air Grab
j.B+C |
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
[4]6A
Cartwheels [4]6A/B/C Do a barrel roll! Do a barrel roll! Roses are red, violets are blue... I know you're allergic, but I got these for you! Roses are red, violets are blue... I know you're allergic, but I got these for you! TRUST FALL! TRUST FALL!
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Toggle Hitboxes Toggle Hitboxes
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[6]4D
Zippy Teleports [6]4A/B/C/D Wanna see me do it again? Wanna see me do it again? Omae mwha mou shinderu! Omae mwha mou shinderu! Justice Love rains from above! Justice Love rains from above! Pop goes the 'paca! Pop goes the 'paca!
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Toggle Hitboxes Toggle Hitboxes
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236A
Belly Flop [2]8A/B/C oomf is in her flop era </3 oomf is in her flop era </3
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Toggle Hitboxes Toggle Hitboxes
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236A
Kiss! 623A/B/C Arizona, you forgot your kissy-kissy! Arizona, you forgot your kissy-kissy!
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Toggle Hitboxes Toggle Hitboxes
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Magic
Overview
Paprika loves her friends. Paprika loves her friends very, very much. And what do you do when you love someone very, very much?
Spoil them with gifts, of course!
Though in this case, "drown them with gifts" may be a more fitting turn of phrase, if anything. Paprika uses magic to pull out gifts for her friends from the hammerspace confined inside her wool; she then throws the gifts, turning them into projectiles. She begins each round with 6 bars of magic, with each gift toss costing anywhere from 1-2 bars. Each projectile has their own unique quirk:
Gift Table
Quirk | Notes | |
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Apple | Regenerates ~400 health if eaten. | Falls to ground upon colliding with anything except hurtboxes Hitbox disappears upon colliding with hurtboxes (e.g. Oleander magic traps), or if the opponent hits Paprika or her block Can be eaten by pressing A when within range |
Broccoli | Builds ~100 super meter if eaten. | |
Potted Plant | Hits twice. | Disappears upon collision or if the opponent hits Paprika or her block Second hit will retain hitbox on hit/block as long as the first bounce occurs. |
Cinnamon Roll | Low with HKD on hit. | Disappears upon collision with any hurtbox or if the opponent lands a hit on Paprika Will eventually roll off screen otherwise |
Eating an edible gift takes 50 frames for recovery across all characters; however, if Paprika eats her own gifts (not including ones thrown by another Paprika), it only takes 35 frames. This is also a form of hitstun and thus will cancel certain hitboxes such as Velvet's icicles and Oleander's sparks.
When Paprika runs out of magic, she can no longer produce any more projectiles. The only way for Paprika to regain magic is if her opponent eats one of the gifts she has tossed. It is not possible to regain magic from potted plants or cinnamon rolls, nor by eating her own gifts.
Her level 2 super produces a picnic basket which remains on screen for 23 seconds, contains a maximum of 6 random items, and can essentially function as a second magic meter. When Paprika is standing close enough to it, gift toss inputs will not use up or even require any magic as she will instead pull from the basket. Keep in mind, however, that each gift pulled will make the counter go down by an amount equivalent to the number of magic bars it would cost to throw the gift normally. This means that while using 5D will decrease the counter by 1, using 214D or 4D, for example, will decrease the counter by 2.
However, if the basket has only 1 magic left, you can still use a 2-magic move. This uses 1 magic but will otherwise work as normal.
5D
Gift Toss 5D/236D/214D You get a gift and you get a gift and you get... You get a gift and you get a gift and you get...
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Toggle Hitboxes Toggle Hitboxes
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2D
High Gift Toss 2D An offering to the RNG Gods above. An offering to the RNG Gods above.
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Toggle Hitboxes Toggle Hitboxes
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4D
Rolling Gift 4D Beautiful Cinnamon Roll Too Good For This World, Too Pure Beautiful Cinnamon Roll Too Good For This World, Too Pure
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Toggle Hitboxes Toggle Hitboxes
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Super
Level 1
Super
Smother 214/236XX "The emotion implied is [...] up to interpretation." —Early Access Patch #17 Build Log "The emotion implied is [...] up to interpretation." —Early Access Patch #17 Build Log
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Toggle Hitboxes Toggle Hitboxes
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Level 2 (Follow Up)
Picnic Basket 22XX Your life ends 30 frames from now. Your life ends 30 frames from now.
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Level 3
Deadly Affection
63214XX |
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Embrace A/B/C COME AT ME BRO! COME AT ME BRO!
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Toggle Hitboxes Toggle Hitboxes
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Sneeze
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Toggle Hitboxes Toggle Hitboxes
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Colors
Links
Detailed Frame Data (Updates Discontinued)