Under Night In-Birth/UNIST/Hyde: Difference between revisions
GeoGeostar (talk | contribs) (reformating move tables) |
GeoGeostar (talk | contribs) (reformating move tables) |
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|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =236A | |||
|version=236A | |subtitle = | ||
|subtitle= | |damage =810 | ||
|damage=810 | |mindamage = | ||
| | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|startup=13 | |cancel ={{Property-UNI|CS}} | ||
|active=75(max) | |property = | ||
|recovery=29 | |cost = | ||
|attribute ={{Property-UNI|Projectile}} | |||
|overall=42 | <!------------> | ||
|frameAdv=-7~+x | |startup =13 | ||
|active =75(max) | |||
|recovery =29 | |||
|landing = | |||
|invul= | |overall =42 | ||
|frameAdv =-7~+x | |||
|invul = | |||
|description=Hyde throws a slow moving orb that can be followed up. | |description=Hyde throws a slow moving orb that can be followed up. | ||
*Slower startup and travel speed, but recovers faster than B version. | *Slower startup and travel speed, but recovers faster than B version. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =236B | |||
|version=236B | |subtitle = | ||
|subtitle= | |damage =810 | ||
|damage=810 | |mindamage = | ||
| | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|startup=11 | |cancel ={{Property-UNI|CS}} | ||
|active=46(max) | |property = | ||
|recovery=33 | |cost = | ||
|attribute ={{Property-UNI|Projectile}} | |||
|overall=44 | <!------------> | ||
|frameAdv=-11~+x | |startup =11 | ||
|active =46(max) | |||
|recovery =33 | |||
|landing = | |||
|invul= | |overall =44 | ||
|frameAdv =-11~+x | |||
|invul = | |||
|description=Hyde throws a slow moving orb that can be followed up. | |description=Hyde throws a slow moving orb that can be followed up. | ||
*Faster startup and travel speed than the A version, but recovers slower. | *Faster startup and travel speed than the A version, but recovers slower. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =236C | |||
|version=236C | |subtitle = | ||
|subtitle= | |damage =1518 | ||
|damage=1518 | |mindamage =574 | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | |||
|startup=1+9 | |cancel ={{Property-UNI|CS}} | ||
|active=62(max) | |property = | ||
|recovery=24 | |cost =100 {{Property-UNI|exs}} | ||
|attribute ={{Property-UNI|Projectile}} | |||
|overall=34 | <!------------> | ||
|frameAdv=+28~+x | |startup =1+9 | ||
|active =62(max) | |||
|recovery =24 | |||
|landing = | |||
|invul= | |overall =34 | ||
|frameAdv =+28~+x | |||
|invul = | |||
|description=Hyde throws a slow moving orb that can be followed up. | |description=Hyde throws a slow moving orb that can be followed up. | ||
*Increased size, damage, and amount of hits than other versions. Great as a pressure reset tool and can be combo from hit. | *Increased size, damage, and amount of hits than other versions. Great as a pressure reset tool and can be combo from hit. | ||
Line 930: | Line 936: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |||
|version= | |subtitle = | ||
|subtitle= | |damage =552 | ||
|damage=552 | |mindamage = | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | |||
| | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
| | |property = | ||
| | |cost = | ||
| | |attribute ={{Property-UNI|Projectile}} | ||
| | <!------------> | ||
| | |startup =14 | ||
| | |active =15 | ||
| | |recovery =22 | ||
| | |landing = | ||
|invul= | |overall =50 | ||
|frameAdv =-3 | |||
|invul = | |||
|description=Detonates the Black Orbiter. | |description=Detonates the Black Orbiter. | ||
*Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. | *Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. | ||
Line 961: | Line 969: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |||
|version= | |subtitle = | ||
|subtitle= | |damage =720 | ||
|damage=720 | |mindamage = | ||
|guard ={{Property-UNI|Mid}} | |||
| | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
| | |property = | ||
| | |cost = | ||
| | |attribute ={{Property-UNI|Strike}} | ||
| | <!------------> | ||
| | |startup =22 | ||
| | |active =2 | ||
| | |recovery =31 | ||
| | |landing = | ||
|invul=Foot invincible frames 7~21 | |overall =54 | ||
|frameAdv =-8 | |||
|invul =Foot invincible frames 7~21 | |||
|description=Strike follow up to Black Orbiter. | |description=Strike follow up to Black Orbiter. | ||
*Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to reset pressure. | *Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to reset pressure. | ||
Line 991: | Line 1,001: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =A | |||
|version= | |subtitle = | ||
|subtitle= | |damage =1291 | ||
|damage=1291 | |mindamage =675 | ||
|guard ={{Property-UNI|Mid}} | |||
| | |cancel ={{Property-UNI|CS}} | ||
| | |property = | ||
| | |cost = | ||
| | |attribute ={{Property-UNI|Strike}} | ||
| | <!------------> | ||
| | |startup =5 | ||
| | |active =9 | ||
| | |recovery =40 | ||
| | |landing = | ||
|invul=Head invincible frames 7~11 | |overall =53 | ||
|frameAdv =-26 | |||
|description=Fast upward slash. | |invul =Head invincible frames 7~11 | ||
Dive invincible frames 5~11 | |||
|description=Fast upward slash. | |||
*Can be used as an anti-air, but 3C is usually the better option. | *Can be used as an anti-air, but 3C is usually the better option. | ||
*Landing recovery can be cancelled with EX moves. | *Landing recovery can be cancelled with EX moves. | ||
Line 1,013: | Line 1,026: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =B | |||
|version= | |subtitle = | ||
|subtitle= | |damage =1763 | ||
|damage=1763 | |mindamage = | ||
|guard ={{Property-UNI|Mid}} | |||
| | |cancel ={{Property-UNI|CS}} | ||
| | |property = | ||
| | |cost = | ||
| | |attribute ={{Property-UNI|Strike}} | ||
| | <!------------> | ||
| | |startup =5 | ||
| | |active =9 | ||
| | |recovery =55 | ||
| | |landing = | ||
|invul= | |overall =71 | ||
|frameAdv =-27 | |||
|invul =Foot invincible frames 1~16 | |||
|description=Fast upward slash. | |description=Fast upward slash. | ||
*Reversal. | *Reversal. | ||
Line 1,035: | Line 1,050: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =EX | |||
|version= | |subtitle = | ||
|subtitle= | |damage =1981 | ||
|damage=1981 | |mindamage =675 | ||
|guard ={{Property-UNI|Mid}} | |||
|startup=1+4 | |cancel ={{Property-UNI|CS}} | ||
|active=9 | |property = | ||
|recovery=55 | |cost =100 {{Property-UNI|exs}} | ||
|attribute ={{Property-UNI|Strike}} | |||
|overall=68 | <!------------> | ||
|frameAdv=-38 | |startup =1+4 | ||
|active =9 | |||
|recovery =55 | |||
|landing = | |||
|invul=Completely invincible frames 1~13 | |overall =68 | ||
|frameAdv =-38 | |||
|invul =Completely invincible frames 1~13 | |||
|description=Fast upward slash. | |description=Fast upward slash. | ||
*Reversal. | *Reversal. | ||
Line 1,070: | Line 1,087: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =A | |||
|version= | |subtitle =First Hit | ||
|subtitle=First | |damage =450 | ||
|damage=450 | |mindamage = | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | |||
| | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
| | |property = | ||
| | |cost = | ||
| | |attribute ={{Property-UNI|Strike}} | ||
| | <!------------> | ||
| | |startup =11 | ||
| | |active =4 | ||
| | |recovery =35 | ||
| | |landing = | ||
|invul= | |overall =49 | ||
|frameAdv =-21 | |||
|invul = | |||
|description=Hyde rises forward slightly into the air. | |description=Hyde rises forward slightly into the air. | ||
*Becomes airborne quickly, making it useful as a throw punish. | *Becomes airborne quickly, making it useful as a throw punish. | ||
Line 1,090: | Line 1,109: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =B | |||
|version= | |subtitle =First Hit | ||
|subtitle=First | |damage =450 | ||
|damage=450 | |mindamage = | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | |||
| | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
| | |property = | ||
| | |cost = | ||
| | |attribute ={{Property-UNI|Strike}} | ||
| | <!------------> | ||
| | |startup =11 | ||
| | |active =4 | ||
| | |recovery =47 | ||
| | |landing = | ||
|invul= | |overall =61 | ||
|frameAdv =-33 | |||
|invul = | |||
|description=Hyde rises forward higher up into the air. | |description=Hyde rises forward higher up into the air. | ||
*Covers a lot of ground quickly, so it can be used occasionally as an option to close distance between you and the opponent. | *Covers a lot of ground quickly, so it can be used occasionally as an option to close distance between you and the opponent. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =214XX | |||
|version=214XX | |subtitle =Second hit | ||
|subtitle=Second hit | |damage =600 | ||
|damage=600 | |mindamage = | ||
| | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|startup=15 | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|active=3 | |property = | ||
|recovery= | |cost = | ||
|attribute ={{Property-UNI|Strike}} | |||
|overall= | <!------------> | ||
|frameAdv=-8~+1 | |startup =15 | ||
|active =3 | |||
|recovery = | |||
|landing =14 | |||
|invul= | |overall = | ||
|frameAdv =-8~+1 | |||
|invul = | |||
|description=The second hit in the follow-ups. | |description=The second hit in the follow-ups. | ||
*Can be +1 on block if delayed enough. | *Can be +1 on block if delayed enough. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =214XXX | |||
|version=214XXX | |subtitle =Third hit | ||
|subtitle=Third hit | |damage =950 | ||
|damage=950 | |mindamage = | ||
| | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|startup=19 | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|active=4 | |property = | ||
|recovery= | |cost = | ||
|attribute ={{Property-UNI|Strike}} | |||
|overall= | <!------------> | ||
|frameAdv=-13~-9 | |startup =19 | ||
|active =4 | |||
|recovery = | |||
|landing =14 | |||
|invul= | |overall = | ||
|frameAdv =-13~-9 | |||
|invul = | |||
|description=The final hit of the follow-ups, that knocks the opponent with a diagonally downward. | |description=The final hit of the follow-ups, that knocks the opponent with a diagonally downward. | ||
*Can combo afterwards if rekkas were delayed enough and hitstun proration permits. | *Can combo afterwards if rekkas were delayed enough and hitstun proration permits. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =214C | |||
|version=214C | |subtitle =EX | ||
|subtitle=EX | |damage =2190 | ||
|damage=2190 | |mindamage =576 | ||
|guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | |||
|startup=1+4 | |cancel ={{Property-UNI|CS}} | ||
|active=6(10)2(6)2(7)2(10)2(23)4 | |property = | ||
|recovery= | |cost =100 {{Property-UNI|exs}} | ||
|attribute ={{Property-UNI|Strike}} | |||
|overall=113 | <!------------> | ||
|frameAdv=-75 | |startup =1+4 | ||
|active =6(10)2(6)2(7)2(10)2(23)4 | |||
|recovery = | |||
|landing =14 | |||
|invul=Throw invincible frames 1~3 | |overall =113 | ||
|frameAdv =-75 | |||
|invul =Throw invincible frames 1~3 | |||
|description=Requires no additional inputs. | |description=Requires no additional inputs. | ||
*No invulnerability. | *No invulnerability. | ||
*Cannot be blocked in the air, unlike the A and B version. | *Cannot be blocked in the air, unlike the A and B version. | ||
*Useful as a combo ender for extra damage and corner carry | *Useful as a combo ender for extra damage and corner carry | ||
}} | }} | ||
}} | }} | ||
Line 1,179: | Line 1,206: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =A | |||
|version= | |subtitle =Fast and close | ||
|subtitle=Fast and close | |damage =1518 | ||
|damage=1518 | |mindamage = | ||
| | |guard ={{Property-UNI|Low}} (Sword Only), {{Property-UNI|Mid}}(Eruption Only), {{Property-UNI|Air}} | ||
|startup=11 | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|active=2(2)5 | |property = | ||
|recovery=26 | |cost = | ||
|attribute ={{Property-UNI|Strike}} / {{Property-UNI|Projectile}} | |||
|overall=45 | <!------------> | ||
|frameAdv=-6 | |startup =11 | ||
|active =2(2)5 | |||
|recovery =26 | |||
|landing = | |||
|invul= | |overall =45 | ||
|frameAdv =-6 | |||
|invul = | |||
|description=Hyde stabs the ground and erupts the ground a short distance ahead. | |description=Hyde stabs the ground and erupts the ground a short distance ahead. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version =B | |||
|version= | |subtitle =Slow and far | ||
|subtitle=Slow and far | |damage =1537 | ||
|damage=1537 | |mindamage = | ||
| | |guard ={{Property-UNI|Low}} (Sword Only), {{Property-UNI|Mid}}(Eruption Only), {{Property-UNI|Air}} | ||
|startup=22 | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|active=2(2)5 | |property = | ||
|recovery=19 | |cost = | ||
|attribute ={{Property-UNI|Strike}} (Sword) / {{Property-UNI|Projectile}} (Eruption) | |||
|overall=49 | <!------------> | ||
|frameAdv=+1 | |startup =22 | ||
|active =2(2)5 | |||
|recovery =19 | |||
|landing = | |||
|invul= | |overall =49 | ||
|description= Hyde stabs the ground, the eruption appears further ahead than the A version. | |frameAdv =+1 | ||
|invul = | |||
|description=Hyde stabs the ground, the eruption appears further ahead than the A version. | |||
*Slower startup. | *Slower startup. | ||
*Makes for a decent frame trap. | *Makes for a decent frame trap. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
| | |version =EX | ||
| | |subtitle = | ||
| | |damage =1749 | ||
| | |mindamage = | ||
| | |guard ={{Property-UNI|Low}} (Sword Only), {{Property-UNI|Mid}}(Eruption Only), {{Property-UNI|Air}} | ||
|startup=1+13 | |cancel ={{Property-UNI|CS}} | ||
|active=6/8(4)*9 | |property = | ||
|recovery=30 | |cost =100 {{Property-UNI|exs}} | ||
|attribute ={{Property-UNI|Strike}} (Sword) / {{Property-UNI|Projectile}} (Eruption) | |||
|overall=49 | <!------------> | ||
|frameAdv=+8~+80 | |startup =1+13 | ||
|active =6/8(4)*9 | |||
|recovery =30 | |||
|landing = | |||
|invul=Throw invincible frames 1~3 | |overall =49 | ||
|frameAdv =+8~+80 | |||
|invul =Throw invincible frames 1~3 | |||
|description=Hyde stabs the ground and erupts the ground a short distance ahead but the eruption moves forward like a wave. | |description=Hyde stabs the ground and erupts the ground a short distance ahead but the eruption moves forward like a wave. | ||
*Useful for starting pressure. | *Useful for starting pressure. | ||
Line 1,249: | Line 1,282: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
| | |version =A | ||
| | |subtitle = | ||
| | |damage =1269 | ||
| | |mindamage = | ||
| | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|startup=9 | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|active=3(25)10 | |property = | ||
|recovery= | |cost = | ||
|attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}} | |||
|overall=59 | <!------------> | ||
|frameAdv=+14 | |startup =9 | ||
|active =3(25)10 | |||
|recovery = | |||
|landing =3 | |||
|invul= | |overall =59 | ||
|frameAdv =+14 | |||
|invul = | |||
|description=Hyde swings his sword straight down and summons a dark sphere. | |description=Hyde swings his sword straight down and summons a dark sphere. | ||
*Causes Hyde to float backwards before dropping back to the ground. | *Causes Hyde to float backwards before dropping back to the ground. | ||
Line 1,269: | Line 1,304: | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
| | |version =B | ||
| | |subtitle = | ||
| | |damage =1269 | ||
| | |mindamage = | ||
| | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|startup=9 | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|active=3(26)10 | |property = | ||
|recovery= | |cost = | ||
|attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}} | |||
|overall=60 | <!------------> | ||
|frameAdv=+14 | |startup =9 | ||
|active =3(26)10 | |||
|recovery = | |||
|landing =3 | |||
|invul= | |overall =60 | ||
|frameAdv =+14 | |||
|invul = | |||
|description=Hyde swings his sword straight down and summons a dark sphere. | |description=Hyde swings his sword straight down and summons a dark sphere. | ||
*Same as A version, except causes Hyde to float forwards to the ground after orb placement. | *Same as A version, except causes Hyde to float forwards to the ground after orb placement. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
| | |version =EX | ||
| | |subtitle = | ||
| | |damage =1707 | ||
| | |mindamage =636 | ||
| | |guard ={{Property-UNI|Mid}}, {{Property-UNI|Air}} | ||
|startup=1+15 | |cancel ={{Property-UNI|EX}}, {{Property-UNI|CS}} | ||
|active=3(26)10 | |property = | ||
|recovery= | |cost =100 {{Property-UNI|exs}} | ||
|attribute ={{Property-UNI|Projectile}} | |||
|overall=33 | <!------------> | ||
|frameAdv=+24 | |startup =1+15 | ||
|active =3(26)10 | |||
|recovery = | |||
|landing =3 | |||
|invul=Throw invincible frames 1~3 | |overall =33 | ||
|frameAdv =+24 | |||
|invul =Throw invincible frames 1~3 | |||
|description=Hyde swings his sword straight down and summons a dark sphere. | |description=Hyde swings his sword straight down and summons a dark sphere. | ||
*Orb is larger and causes more chip damage. | *Orb is larger and causes more chip damage. | ||
Line 1,322: | Line 1,361: | ||
|data = | |data = | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version = | |||
|version= | |subtitle = | ||
|subtitle= | |damage =2045 | ||
|damage=2045 | |mindamage =591 | ||
|guard ={{Property-UNI|Mid}} | |||
|startup=1+7 | |cancel ={{Property-UNI|CS}} | ||
|active=6(5)5(2)8 | |property = | ||
|recovery=50 | |cost =100 {{Property-UNI|exs}} | ||
|attribute ={{Property-UNI|Strike}} | |||
|overall=83 | <!------------> | ||
|frameAdv=-29 | |startup =1+7 | ||
|active =6(5)5(2)8 | |||
|recovery =50 | |||
|landing = | |||
|invul=Completely invincible frames 1~23 | |overall =83 | ||
|frameAdv =-29 | |||
|invul =Completely invincible frames 1~23 | |||
Strike invincible frames 24~28 | |||
|description=Hyde stabs into the ground and dashes forward with his sword, then ends with a rising uppercut into a knockdown kick. | |description=Hyde stabs into the ground and dashes forward with his sword, then ends with a rising uppercut into a knockdown kick. | ||
*Reversal. | *Reversal. |
Revision as of 18:27, 15 February 2020
“ |
He wakes up -- In order to free the girl from the chains of eternity that seal her fate. The |
” |
Story
An ordinary child from an ordinary high school, who is the protagonist of the story. He was saved by Linne, while under attack by a Void. As a result, he awakened to his power of EXS, and Linne has demanded his help. Since then, Linne has made Hyde's house hers, as well, having Hyde do her bidding. All the while, when the Hollow Night falls on the world, she acts on her own, not wanting to expose him to danger. In order to save her, however, Hyde takes matters into his own hands.
“ |
Her will... Everything she wanted, |
” |
Gameplay
Being the main character of the game, Hyde has the usual "shoto" tools associated with the, role, fireball, meterless dragonpunch reversal, etc. Where Hyde truly shines, however, is in the corner rushdown game. He has tools like Sinistry and Veil Effect to close the distance and get started, 6B, 5C and Shadow Shock to beat out attempts to poke out, and Vacant Shift to help rack up damage through combos. On top of all of those, his sword normals do chip damage, meaning that even if the opponent blocks all of your strings, damage will still rack up quickly.
On the flipside, he has limited ways of actually opening the opponent up. Delayed vacant shifts and charged Dead-Set Daze helps, but Hyde has undeniably subpar mixup, relying mostly on keeping the opponent locked down. In addition, the more knowledgeable the opponent, the more likely they'll use defensive options like shielding or veil-off to invalidate Hyde's pressure and get themselves out of the corner.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health |
---|
10000 |
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
---|---|---|---|
1300 | -800 | 4 | 42 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
---|---|---|---|
5 | 2200 | 300 | 3500 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
---|---|---|---|
5 | 22 | -39620 | 1~8 Full 9~10 Throw |
Unique Trait
- Sword normals deal chip damage.
Vorpal Trait
- Force Function chip damage increased.
- Force Function recovery decreased.
- [Increased] Force Function startup decreased.
Under Construction
|
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5B
5C
Crouching Normals
2A
2B
2C
Air Normals
j.A
j.B
j.C
Command Normals
6B
3B
3C
j.6C
j.2C
Dash Moves
66B
66C
Universal Mechanics
Force Function
Throw
Throw
A+D |
---|
Guard Thrust
Veil Off
Special Moves
236X
236X~236A
236X~236B/C
623X
214X
22X
j.236X
41236C
Super Moves
Infinite Worth
Infinite Worth EXS
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
5B, 2B, 3B | 2A | -3 |
5C, 3C | -1 | |
2C | -3 | |
5[C] | +4 |
Attack | Chain | Frame Gap |
---|---|---|
2A | 2C | 1 |
6B(1) | 5[C] | 8 |
5C | FF | 3 |
5C, FF | 22B | 5 |
5[C] | Gapless |
Videos
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
External Links
- Hyde Primer by Mike Loafers
- Another Hyde Primer by Infinity