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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Max
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Owned by:
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Fahyda
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HP:
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1000
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Meter Size:
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3000
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Prejump Frames:
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5
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Extra Movement Options:
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N/A
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Backstory
Gameplay
Max is a character that excels at pressuring opponents with his items from afar, before rushing in with a dangerous onslaught.
Strengths |
Weaknesses
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- Good Damage Max has some very high damage output both meterless and especially with meter, which lets him punish the opponent heavily.
- Amazing Oki All of Max's specials are great for Oki and when used together, with cannon and bomb, can make getting out of the corner very hard for Max's opponents.
- Excellent Mixups J.5C followed by a 2A help this, but Max aso has access to a good amount of versatility when using his Air normals with IAD, letting him crossup opponents or extend block strings in unpredictable ways.
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- Some Very Debilitating MatchUps Characters like Clutch(J.2B which kinda beats everyone, but hurts Max especially by oppressing the air) and Glitch(Removes access to his specials, which makes Max extremely weak) are extremely poor matchups for Max which will be hard to get by.
- Bad Disadvantage State Max has some trouble getting out of disadvantage on wakeup or in the corner, mostly due to a lack of a fast catch-all move that he can rely on.
- Trouble Getting In Meterless Max has trouble getting in on opponents without his Cannon(5C) or his Bomb(2C) So if you're low on meter, you're gonna be in some trouble.
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Command List
Normal Moves
5A 5A 5AA 5AA 5AAA 5AAA
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5A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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5AA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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5AAA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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5B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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4A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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5AAAB
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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5AAAC 5AAAC 5AAAC 5AAACA 5AAACA
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5AAAC
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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5AAACA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Universal Mechanics
EX Attacks
Star Strikes
Roadmap
In Progress / Completed |
To-do
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- Basic stuff like the landing page and navbox is in, along with some system pages.
- System page is complete.
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- Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
- Create netplay page.
- Update FAQ
- Add patch-notes from 2.1 to 2.4.
- Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
- When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
- Ensure that this chart is updated over time.
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