Them's Fightin' Herds/Oleander/Combos
Getting Started
How to use .TFHC Files
In one of the following tables, you can download a .tfhc file. This is a combo trial you can place into your game through Documents/My Games/Them's Fightin' Herds/combo
. If you do not have a combo folder in the TFH game folder, create one. The file can then be accessed in-game through Practice mode. Once the practice fight is launched, go to the pause menu, and go to Combo Training > Combo Recording > Load Combo
.
Combo Theory
Oleander's combos involve juggling the opponent with her 3C and air normals for her damage. There are a few ways to go about this:
A loop of 3C>jC>jc>jBC>2B>3C... is the simplest juggle piece. A higher damage version of this can be done as 3C>jC>jc>jC>2B>3C. This is more difficult, and only works from closer ranges compared to the simple version. Finally, doing jB> delayed jC>2B>3C helps to squeeze more corner carry into your combos and saving up on Juggle Decay with minimal effort, at the cost of some damage.
Once in the corner, the most basic loop is 3C>jC>j236C>jC>5C>3C for damage. The previous jC>jC can also be used if the Juggle Decay allows it.
For combo enders, there is 2C for the simplest knockdown and +1 magic, 6C for +2 magic and decent frame advantage and j2C for max damage and +2 magic, but small frame advantage on a knockdown. The combos below will explain more how to route into these, but the only important combo ender piece that requires elaboration is 3C>j236C>jc>jC>j2C. This requires a TK input after 3C's jump cancel, with the timing of the C button determining how quickly after the jump the fireball comes out. Depending on the timing of your juggles you may need to do the fireball faster or slower, so be sure to practice this in order to use it consistently in a match.
Enders
Combos
A Starters
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
---|---|---|---|---|---|---|---|---|
5A 5B 5C 3C jc>j.ABC jc>j.BC 2B 3C jc>j.C jc>j.BC 2B 5C 2C 5D(1) |
884 |
Midscreen |
SKD |
Easy |
Simplest air juggle into +1 Read. |
coming soon |
{{{video}}} |