Profile
Name: Paprika
Species: Alpaca
Stages: Alpake Highlands, Now Extra Depressing
Voice Actor: Marieve Herington
Gameplan
Unique Mechanics
Normal Moves
5A
5A
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
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Blockstop
|
Blockstun
|
Adv. on Block
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First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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6A
6A
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
|
Adv. on Hit
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Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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5B
5B
|
Base Damage
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Guard
|
Properties
|
Startup
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Active
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Recovery
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Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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|
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vs. Airborne
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5C
5C
|
Base Damage
|
Guard
|
Properties
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Startup
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Active
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Recovery
|
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Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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2A
2A
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Base Damage
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Guard
|
Properties
|
Startup
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Active
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Recovery
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Hitstop
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Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
|
-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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2B
2B
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
|
Adv. on Hit
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Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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2C
2C
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Base Damage
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Guard
|
Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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3C
3C
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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j.A
j.A
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Base Damage
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Guard
|
Properties
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Startup
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Active
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Recovery
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Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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j.B
j.B
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Base Damage
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Guard
|
Properties
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Startup
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Active
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Recovery
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|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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j.C
j.C
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Base Damage
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Guard
|
Properties
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Startup
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Active
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Recovery
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Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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Special Moves
Special Name 1
Cartwheels [4]6A/B/C
|
Base Damage
|
Guard
|
Properties
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Startup
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Active
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Recovery
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Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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Mid
|
-
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9
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2,4
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22
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vs. Grounded
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-3
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vs. Airborne
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A double hit move designed to be safe on block, pushes Paprika a short distance forward and gives her a hurt box lower to the ground than normal.
|
-
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Mid
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-
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13
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5(4)5
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20
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vs. Grounded
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-9
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vs. Airborne
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An unsafe on block double hitting move (depending on the proximity to the opponent) for combo extensions and catching out mid air opponents. Covers more ground than Cartwheel A and Paprika's hurtbox stays relatively the same.
|
-
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High
|
-
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18
|
5
|
30
|
vs. Grounded
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-15
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vs. Airborne
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A fast but very powerful one hit move that ground bounces the opponent on hit. Hurtbox extends forward by a marginal amount on start up but its hitbox covers and the distance of 3/4ths midscreen.
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Zippy Teleports [6}4A/B/C/D
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
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Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
N/a
|
N/a
|
-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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Paprika will dash off then back on screen where she inputted the special.
|
N/a
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N/a
|
-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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Paprika dashes off screen then back behind her opponent. Note: This teleport tracks where the opponent is when you input the special NOT after.
|
-
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High
|
-
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-
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8(6)17
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30
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vs. Grounded
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-14
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vs. Airborne
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Paprika dashes off screen then back above their opponent. Paprika's fall has a coinciding hurt box and hit box and ground bounces on hit.
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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A.K.A. Magic Teleport. Only available when Paprika's Level 2 is active. Paprika dashes of screen and explodes out of a gift basket, knocking opponents up on hit(Similar to her 3C), A myriad of gifts shower down on her opponent straight after. Note: The amount of gifts produced by this teleport is dependent on the magic counter when Level 2 is active.
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Kiss! 623A/B/C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Grab
|
-
|
11
|
1
|
32
|
vs. Grounded
|
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|
25
|
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N/A
|
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vs. Airborne
|
A command grab that staggers your opponent and refunds a massive amount of JD.
|
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Super
Super Name 236XX
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
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vs. Airborne
|
|
Follow Up
Super Name 214XX
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
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vs. Airborne
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|
Throws
Forward Throw
Forward Throw B+C / 6B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
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|
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vs. Airborne
|
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Back Throw
Back Throw 4B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
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|
|
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vs. Airborne
|
|
Air Throw
Air Throw j.B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
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vs. Airborne
|
|
Magic
How the magic system works followed by the moves that affect it for each character. Add sections as needed.
5D
5D 5D
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
|
Combos
General
Midscreen
Corner
General
|
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Characters
|
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Predators
|
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Events
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