Chaos Code/NSC/Celia II Kai
Introduction
Run vs Step
Run
Celia's booster wings come out of her back and she charges forward across the screen. Celia covers the entirety of the screen in about a second or so. The dash is normal, special, jump and back (pressing four) cancelable as any point during the dash. This can be used for fake-out approaches or what have you. This run is also used in many of her Bnb's, so as of right now it is the best option for Celia.
Step
Celia hops forward a character length. This hop can be used to cancel normals on hit or block. It's good if you want a throw or command grab mix-up, but it won't be helping you extend combos midscreen.
Combos
Move List
Normal Moves
Celia II has pretty good normals, her best being 2A, 5B, F.5C, J.D and J.A. Overall all of her normals have their uses.
5A - Mid. Cancelable. Air Unblockable
Short ranged poke. Can be staggered and cancels into itself.
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2A - Low. Cancelable. Air Unblockable
Celia's hand turned into a drill and bores into the enemy's feet. Hits 3 times and can be linked into itself and chained into 2D for a knockdown as a small hitconfirm if you're outta range for something else. Stays active for a while, long hitbox, can still be chained into 2D even at max range. Very good.
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5B - Mid. Cancelable. Air Unblockable
Celia's dress pokes out. Less range than 2B, so not as good as 2A for poking, seems to be actually punishable my some jabs
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2B - Low. Cancelable. Air Unblockable
Celia throws out a kick towards the ankle. Low with slightly less range than 2A can be used for a quick low as to not prorate your combo
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cl.C - Mid. Cancelable. Air Unblockable.
A short ranged upwards swipe. Trades with a lot of stuff when used as a anti-air, so it isn't recommended as one.
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f.5C - Mid. Cancelable. Air Unblockable.
Celia attacks with a Mid ranged scythe swipe downwards. Hits from about 2 character lengths. Moves her forward a little.
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2C - Mid. Cancelable. Air Blockable
A cannon fired from Celia's mouth. Hits about 2 character lengths.
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5D - Mid. Not cancelable. Air Unblockable.
A axe rotates around Celia's entire body. Moves her forward some, hits for about 2 character lengths. doesn't deter cross-ups, the hitbox is only in the front of Celia.
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2D - Low. Not cancelable. Air Unblockable
Celia's leg turns into a saw and extends. Hits low, causes knockdown
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j.A - High. Cancelable. Air Blockable
Celia's hand turns into a drill, just like her 2A. Very Good ranged air to air that hits twice, easily confirmable into J.5C > DJ.5BCD > Deadly Spark
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j.B - High. Cancelable. Air Blockable
Celia kicks downwards whilst in the air. Not as good an air to air or jump-in as J.A and J.C respectively. This is mostly a combo-filler. Though useful when you SJ cancel backwards to IAD forwards again as J.C will whiff on crouchers in this situation and J.B will hit.
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j.C - High. Cancelable. Air Blockable
Celia's scythe slashes upwards making for a not-too-bad air-to-air but great IAD on standing opponents as it cancels quickly into J.D to create a double overhead.
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j.D - High. Cancelable. Air Blockable
Celia's scythe twirls about her waist, glowing red. Mainly used for AD cross-ups as the hitbox is all around her. Not as good as J.A as an air-to-air, but a good jump-in.
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Command Normals
6A - Drill Mid. Cancelable. Air Unblockable
Celia's hand becomes a bigger drill and hits three times. Each hit is cancelable and the third hit pushes the opponent back 2 character lengths on block.
Special Moves
Raging Tomahawk - 236A/C
Celia flings one Tomahawk across the screen at a medium speed. Recovers decently on block due to push-back.
Celia flings two Tomahawks instead of one. Start up is longer, blades seem to be a bit faster, but recovery is longer.
One giant tomahawk is thrown at a 35 degree angle. Start up is very quick and but you can't move until it's left the screen. |
Deadly Spark - 623A/C
Celia spins around horizontally on fire, similar to Bison's psycho crusher. Useful as a combo ender or ballsy way to cover space.
Celia spins about 3/4th screen, crossing the enemy (On block) up if they are within this distance. More damage, seems to start-up about the same as A version.
Celia's spins horizontally and turns purple instead of red, shooting towards the opponent. Very fast start-up and recovery. |
Hell's Configuration - 214A/C
Celia hops off the ground and forward a third of the screen, bringing down her scythe along the way. This move is a quite slow overhead.
Celia hops off the ground about a half screen distance, bring down her scythe in the meantime. This is an overhead as well that causes a knockdown.
Celia once again hops about a half screen, covered in flames. This move hits three times and can OTG on it's own. It is an overhead and causes knockdown.
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Tragic Disparity - 214B/D
Celia surrounds herself with a green force field. This field utterly says 'Fuck your projectiles'. Against Celia I, this will make intense zoning game redundant as it even sends make her dolls once they fly forward. On top of that, this aura seems to have invuln frames as it can be activated pretty late and still reflect projectiles without harm. |
Extra Specials
special - input |
special - input |
Ultimate Chaos
Burning Gaze - 236236A/C
Celia fires a green laser fullscreen, can be used to end combos, though you'll be wanting to use your meter for better things. Both versions are the same. |
Refusal Missile - 236236B/D
Celia fires a missile from her mouth, which on contact causes the opponent to pop into the air, unable to act until they hit the ground. B version fires right in front of her and D version fires exactly halfscreen distance in front of her. |
Extra Ultimate Chaos
super - input |
super - input |
Destruction Chaos
Separation.KAI -2363214A+C
Celia creates gigantic sword and swings it at the enemy. The sword is unblockable, costs three bars and takes out 50% of the opponents health. The set back is that it's sickeningly slow but the range is pretty damn good. |
Colors
Notes:
- PS3 Version: You can hold R1 button while selecting a character to get an alternative color.
- Arcade Version: You can hold START button while selecting a character to get an alternative color.
- A Button: Normal version.
- B Button:
- C Button:
- D Button:
- R1+A Buttons:
- R1+B Buttons:
- R1+C Buttons:
- R1+D Buttons: