Fighters Destiny/Robert
Robert | |
---|---|
Full Name | Robert |
Birthplace | Germany |
Occupation | Practice Dummy |
Playstyle | ? |
Health Points | 125 |
HP Recovery | Very Fast |
Introduction
Robert is another joke character, and clearly intended to be the lamest. Robert’s movelist is slow and easily identified, lacks jab pressure, has the weakest basic Throws available, no Counters or parry, no Inashi, and a pathetic arsenal of launchers, Knockdowns and Specials.
The really silly part is that they actually have some good points! There's still a basic 3B(G) to safely attack, there's an adequate front Lock, and moreover... the horribly slow B and 2B are actually amazing if you can land them. They do a lot of damage, and are unique in that, regardless of Guard/Hirari/hit, they leave Robert at advantage. Enough advantage for an uninterruptible (or guaranteed) 1A+B, 666, 5A, 3B(G), etc. Essentially, if Robert’s punches aren’t interrupted, they're instantly rewarded. Just don’t expect them to be uninterrupted often.
Robert's also got plenty of Health, so he can weather the storm. And weather it they will: outside 3B and 5A, Robert' slow on the draw, and needs a lot of distance in order to get these powerful attacks to connect. 623B launches, but has limited followups. 46B is basically a worse version of Ryuji’s already-questionable 1B, and doesn’t give enough advantage to combo on Guard. Their Special's a blatantly-telegraphed High. Robert struggles to land a hit, avoid getting hit, and get many points for hits.
But, obviously, this is taking things way too seriously. Robert is the game’s equivalent of tying an arm behind your back--great fun to use.