Kirby Battle Blitz/Aege

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KBB Aege Render.png
Aege
Owned by: DestructionSeries/Etce
Playstyle: Rushdown
HP: 1000
Meter Size: 3000
Extra Movement Options: Brisk Airdash (j.66)
Notes: This page is still a work in progress!


Backstory

Placeholder

Gameplay

Strengths Weaknesses
  • Air Movement. His air dash is incredible fast and can help him get out of a lot of situations
  • 214A. Great counter that can stop time, beats projectiles too making dealing with zoning easier
  • 236B. Great super to control space in the stage, Set ups, and combos
  • Good frame data
  • j.C. Great tool that helps him a lot in zoning out the opponent. You can backdash>J.C and J.C to make it hard for the opponent to get in.
  • Great neutral game
  • Strong Mix-ups. Better pay attention or you getting mixed
  • Eats a lot of meter
  • Lack of ranged normals
  • Overall does less damage compared to the rest of the cast.

Command List

Normal Moves

KBB Aege 5A.png
5A
5A
KBB Aege 5AA Hitbox.png
5AA
5AA
5A Damage Guard Cancel Invul Property Cost
10 Mid 5AA, 5B - - -
Startup Active Recovery Advantage Proration Juggle
5 3 13 +1 (Even) 5 2
  • Solid Ground poke
5AA Damage Guard Cancel Invul Property Cost
15 Mid 5BB - - -
Startup Active Recovery Advantage Proration Juggle
2 8 10 Even - 2
  • 5A followup.
  • great for blockstrings as you can frametrap by cancelling into 5BB.
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5B
KBB Aege 5B Hitbox.png
5B
5B
KBB Aege 5BB Hitbox.png
5BB
5BB
KBB Aege 5BBB Hitbox.png
5B Damage Guard Cancel Invul Property Cost
15 Mid 5BB, 5AA - - -
Startup Active Recovery Advantage Proration Juggle
7 6 10 - - 2
  • One of Aege's solid pokes
  • good for frametraps since it is 0 on block and it can be canceled to 5BB
5BB Damage Guard Cancel Invul Property Cost
57 Mid 5C 236B, 5C - -
Startup Active Recovery Advantage Proration Juggle
2 8 10 - - 2+4
  • Good for frame traps.
  • if the opponent is high enough you can use 5A or 2A to continue the combo
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j.A
KBB Aege J.A Hitbox.png
Damage Guard Cancel Invul Property Cost
15 High j.B,j.236A, Jump - Air -
Startup Active Recovery Advantage Proration Juggle
4 6 8 - - 1
  • One of his fastest air moves.
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j.B
KBB Aege J.B Hitbox.png
Damage Guard Cancel Invul Property Cost
5*4 Mid j.C, j.236A, Jump - Air -
Startup Active Recovery Advantage Proration Juggle
8 12 10 - - 2
  • Huge hitbox and Huge Hurtbox
  • Good to throw out time to time
  • Can hurt the combo damage
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KBB Aege J.C Hitbox1.png
KBB Aege J.C Hitbox2.png
KBB Aege J.C Hitbox3.png
Damage Guard Cancel Invul Property Cost
35(10,10,15) Mid - - Air -
Startup Active Recovery Advantage Proration Juggle
4 1 Until landing+6 - - 2
  • Aege's best disjointed normal.
  • it has a lot of range and if you combine it with backdash, it becomes a very good tool to use in neutral and round start.
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Universal Mechanics

Overhead
2B
KBB Aege 2B Hitbox.png
Damage Guard Cancel Invul Property Cost
10 High j.B, 236A - High -
Startup Active Recovery Advantage Proration Juggle
9 5 10 - - 0
  • Very good overhead that can lead into nice damaging combos
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Low Attack
2A
KBB Aege 2A Hitbox.png
Damage Guard Cancel Invul Property Cost
20 Low 5AA, 5B, 5BB - -low -
Startup Active Recovery Advantage Proration Juggle
5 2 12 - - 1
  • Fast and solid range low.
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Throw
KBB Aege Throw Hitbox.png
Damage Guard Cancel Invul Property Cost
87 Unblockable - - Grab -
Startup Active Recovery Advantage Proration Juggle
12 8 15 - - 5
  • High damage and Fast throw.
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Counter
Damage Guard Cancel Invul Property Cost
15 Unblockable - - Counter 1000
Startup Active Recovery Advantage Proration Juggle
0 10 15 - - 2

Your standard counter. Stubby counterattack means that some attacks can be made counter safe against Aege.

Specials

5C
KBB Aege 5C Hitbox.png
Damage Guard Cancel Invul Property Cost
10 Mid - - Mid 1/4 bar
Startup Active Recovery Advantage Proration Juggle
7 9 5 - - 1
  • Travels forward with a Kick
  • If the opponent is high enough you can use 5A or 2A
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5C.A
KBB Aege 5C.A Hitbox.png
Damage Guard Cancel Invul Property Cost
20 Mid - 5C, dash, backdash - Mid -
Startup Active Recovery Advantage Proration Juggle
6 6 6 - - 0
  • Aege punches the opponent sending them forward
  • You use 5A or 2A after this move in corner if they are high enough
  • Can help a lot in blockstring as it is dash and backdash cancelable
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5C.B
KBB Aege 5C.B Hitbox.png
Damage Guard Cancel Invul Property Cost
30 Mid - Jump - Mid -
Startup Active Recovery Advantage Proration Juggle
6 9 4 - - 2
  • Aege Launches the opponent up
  • Usually used in combos
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5C.C
KBB Aege 5C.C Hitbox.png
Damage Guard Cancel Invul Property Cost
50 Mid - - Mid 1/4 bar
Startup Active Recovery Advantage Proration Juggle
5 10 13 - - 4
  • Aege slams the opponent to the wall
  • Good blockstring ender
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Supers

236A
KBB Aege 236A Hitbox1.png
KBB Aege 236A Hitbox2.png
KBB Aege 236A Hitbox3.png
Damage Guard Cancel Invul Property Cost
114 Mid - - Mid 1 bar
Startup Active Recovery Advantage Proration Juggle
4 6 6 - - 0
  • Aege travels forward with a kick sending the opponent to the air, then knocking them down and finishing with another kick
  • Mostly used for combos
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214A
Damage Guard Cancel Invul Property Cost
- - - - Counter 1 bar
Startup Active Recovery Advantage Proration Juggle
1 39 11 - - 0
  • Enters a stance if hit Aege stops time
  • His DP and good to stop zoning


236B
KBB Aege 236B Hitbox.png
Damage Guard Cancel Invul Property Cost
20*5 Mid - - projectile 1 bar
Startup Active Recovery Advantage Proration Juggle
25 200 9 - - 0
  • He throws a time ball forward
  • Good to use in combos and neutral, can also be used for set ups
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214B
KBB Aege 214B Hitbox.png
Damage Guard Cancel Invul Property Cost
80 Mid - - Mid 1 bar
Startup Active Recovery Advantage Proration Juggle
73 10 until landing+10 - - 0
  • Enters a stance and then disappears, he appears right after kicking the opponent from behind
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236C
KBB Aege 236C Hitbox1.png
KBB Aege 236C Hitbox2.png
KBB Aege 236C Hitbox3.png
KBB Aege 236C Hitbox4.png
Damage Guard Cancel Invul Property Cost
220 unblockable - - grab 2 bar
Startup Active Recovery Advantage Proration Juggle
8 5 15 - - 0
  • dashes forward and grabs the opponent and ends it with a knockdown
  • Can be used in a blockstring for mix ups
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Combos

From 5A

  • 5AA>5BBB>5C.B>j.A>j.B>j.C>Run>2A>5BBB>5C.A (209 Damage)

From 2A/Universial Low

  • 2A>dl 5BBB>5AA>5BBB>5C.A>5C.B>J.A>jc>j.C>2A>5BBB>5C.A>5C (273 Damage)
  • 2A>5BBB>5C.A>5C>5AA>5BBB>5C.B>J.A>j.B>j.C>Run>2A>5BBB>5C.A (274 Damage)
  • 2A>5BBB>5C.C>236B>Charge>IAD j.B>j.C>Run>2A>5BBB>5C.B>j.A>j.B>j.C (316 Damage)
  • 2A>5BBB>(Before last hit) 236B>Power Charge>5BBB>5C.B>j.A>jc>j.C>2A>5BBB>5C.A>5C.B>j.A>jc>j.C (361 Damage)

Corner Only

  • 2A>5BBB>5C.B>J.A>jc>j.C>236C>Charge>2A>5BBB>5C.A>5AA>5BBB>5C.B>J.A>jc>j.C (442 Damage)
 * This combo can work midscreen, but it does 387, meaning less damage.
  • 2A>5BBB>5C.B>J.A>jc>J.C>5BBB>5AA>5BBB>5C.B>J.A>jc>J.C>236C>2A>5BBB>236B>Charge>5BBB>236B>Charge>5BBB (560 damage)

From 2B/Universial Overhead

  • 2B>IAD>j.A>j.B>j.C>Run>2A>5BBB>5C.A>5C.B (207 Damage)
  • 2B>IAD>j.A>j.B>j.C>2B>IAD j.B whiff>5BBB>5AA>5BBB>5C.A>5C.B>j.A>jc>j.C>Run>2A>5BBB>5C.A

From Grab

  • Grab>Run>2A>5BBB>5C.B>j.A>j.B>j.C>Run>2A>5BBB>5C.A>5C.B>j.B>j.C (261 Damage)
  • Grab>Run>2A>5BBB>5C.A>5C.B>J.A>jc>j.C>236A>J.A>jc>j.C>2A>5BBB>5C.B>J.A>jc>j.C (324 Damage)

Color Gallery

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon