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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Yoru
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Owned by:
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SwordGrayFire
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Playstyle:
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Rushdown/Quasi Puppet
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HP:
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1000
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Meter Size:
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3000
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Extra Movement Options:
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PLACEHOLDER
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Backstory
PLACEHOLDER
Gameplay
Yoru is a Quasi Puppet/Rushdown character that excels in using his large buttons and Metastar to approach so he can deal massive damage with his ex and super moves.
Strengths |
Weaknesses
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- Has large buttons that are great for stagger pressure.
- Some of the best air game in the cast with his jump normals/specials being huge.
- Can deal crazy damage off of any confirm thanks to his specials.
- Has plenty of disjointed attacks that can be easily converted off of.
- Can get back quite a lot of health with his Heal super.
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- No movement option of his own can make his neutral game slightly predictable.
- Pretty meter reliant for both his reversals and most of his high damaging combos.
- With huge buttons come huge weapon hurtboxes.
- Many of his moves have more startup compared to the norm.
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Command List
Normal Moves
5A
5A 5A
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5A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Toggle Hitboxes Toggle Hitboxes
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Roadmap
In Progress / Completed |
To-do
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- Basic stuff like the landing page and navbox is in, along with some system pages.
- System page is complete.
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- Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
- Create netplay page.
- Update FAQ
- Add patch-notes from 2.1 to 2.4.
- Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
- When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
- Ensure that this chart is updated over time.
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