Kirby Battle Blitz/Yoru

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Revision as of 18:02, 23 January 2022 by DAC (talk | contribs)
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KBB Yoru Render.png
Yoru
Owned by: SwordGrayFire
Playstyle: Rushdown/Quasi-Puppet
HP: 1000
Meter Size: 3000
Extra Movement Options: PLACEHOLDER

Backstory

PLACEHOLDER

Gameplay

Yoru is a Quasi Puppet/Rushdown character that excels in using his large attacks and the love of his life, MetaStar, to approach so he can deal massive damage with his EX Attacks and Star Strikes.

Strengths Weaknesses
  • Has large buttons that are great for stagger pressure.
  • Some of the best air game in the cast with his jump normals/specials being huge.
  • Potentially crazy damage off of any confirm thanks to his specials.
  • Has plenty of disjointed attacks that can be easily converted off of.
  • Can regain a lot of health with his Love Deluxe! (236C).
  • No movement option of his own can make his neutral game slightly predictable.
  • Meter reliant for both his reversals and most of his high damaging combos.
  • With huge buttons come huge weapon hurtboxes.
  • Many of his moves have more startup compared to the norm.

Command List

Normal Moves

5A
KBB Yoru 5A Hitbox.png
5A
5A
KBB Yoru 5AA Hitbox.png
5AA
5AA
5AAA
5AAA
5A Damage Guard Cancel Invul Property Cost
15 AUB 5AA, 2A, 5B, 5C, 2C - - -
Startup Active Recovery Advantage Proration Juggle
6 3 23 +1 (0) 5 2
  • Yoru does a quick jab the hilt of his sword.
5AA Damage Guard Cancel Invul Property Cost
15 MAF 5AAA, 5B, 5C, 2C - - -
Startup Active Recovery Advantage Proration Juggle
1 3 1 +1 (0) 5 2
  • Yoru swings his sword upward for a follow up.
Toggle Hitboxes
Toggle Hitboxes

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon