Avengers in Galactic Storm/Dr. Minerva

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Strengths Weaknesses
  • Extremely high damage and stun, capable of many touch of stuns, infinites, etc. that can potentially kill the opponent in one touch
  • Lots of mobility options with fast walkspeed, a slide, a wall jump, and drill kicks
  • The only character in the game with cancellable crouching normals (and good ones at that)
  • Tied lowest health in the game
  • No fireball, can't apply pressure from fullscreen without getting close

Moveset

Normal Moves

Standing Normals

f.5A
MinervaSt.LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

cl.5A
MinervaCL.LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

f.5B
St.HP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

cl.5B
MinervaCL.HP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

cl.5C
MinervaCL.LK.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Chains into cl.A and cl.D.

f.5C
MinervaJ.LK and st.lk.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Chains into 5D.

Crouching Normals

2A
Minerva2LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

2B
Minerva2HP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

2C
Minerva2K.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

2D
Minerva2K.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Can go under fireballs. Also seems to expand Minerva’s pushbox widely, as she can’t be hit by moves like Cap’s tackle while using it.

Aerial Normals

j.A
MinervaJ.LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

j.B
MinervaJ.LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

j.C
MinervaJ.LK and st.lk.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

j.D
J.HK and st.HK.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

Special Moves

Mirnerva236K.png
236K
236K
Minerva236K236K.png
236K~236K
236K~236K
Minerva236K236K236K.png
236K~236K~236K
236K~236K~236K
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236C - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236C~236C - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236C~236C~236C - - - - - - - -

Whiffs on crouching Cap, B.Knight, Minerva, and Crystal.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236D - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236D~236D - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236D~236D~236D - - - - - - - -

Whiffs on crouching Cap, B.Knight, Minerva, and Crystal.

236P and j.236P and 236KK.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B - - - - - - - -

Can be cancelled into 63214B on hit or block.

236P and j.236P and 236KK.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236A - - - - - - - -

Can be cancelled into j.236C on hit or block.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236B - - - - - - - -

Can be cancelled into j.236D on hit or block.

Minerva63214HP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

Sky Drill
j.236K
MinervaJ.236k.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236C - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236D - - - - - - - -

Description Goes Here

ULTIMATE ATTACK

236KK
236P and j.236P and 236KK.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Consumes Both Super Gauges




Combos

Infinites

5A microwalk 5A microwalk 5A...

Jab infinite.

5B microwalk 5B microwalk 5B…

Another one-button infinite.

cl.C microwalk cl.c microwalk cl.c…

Another one button-infinite.

Combo Starters

2A > 2A: solid, consistent combo starter. You can do 3 2As vs. some opponents when close.

2C > 2C: another good low starter, but doesn’t work on everyone (mainly drops on Shatterax).

cl.C > cl.D: high damage combo starter that leads into almost anything.

BNB Combos

2A > 2A xx 236B xx 63214B

2C > 2C xx 236B xx 63214B

High damage confirm, can do up to 40% on many characters.

2A > 2A xx 236D~236D~236D

2C > 2C xx 236D~236D~236D

Doesn’t do as much damage as a Mar-Vell Surge ender, but does significantly more stun. Keep in mind that this doesn’t work on crouching B.Knight, Cap, Minerva, and Crystal.

2A > 2A > 2A xx 236D~236D~236D

Touch of stun on some characters.

cl.C > cl.D > 5B xx 236D~236D~236D

Universal touch of stun combo.

Strategy

General Gameplan

Assist Strategy

Okizeme & Setups

Matchups

Captain America

Black Knight

Thunderstrike

Crystal

Dr. Minerva

Shatterax

Korath

Supremor

General
Controls
HUD
System
Assist Strategy
FAQ
Characters
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen Kor