Strengths |
Weaknesses
|
- Extremely high damage and stun, capable of many touch of stuns, infinites, etc. that can potentially kill the opponent in one touch
- Lots of mobility options with fast walkspeed, a slide, a wall jump, and drill kicks
- The only character in the game with cancellable crouching normals (and good ones at that)
|
- Tied lowest health in the game
- No fireball, can't apply pressure from fullscreen without getting close
|
Moveset
Normal Moves
Standing Normals
f.5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
cl.5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
f.5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
cl.5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
cl.5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Chains into cl.A and cl.D.
|
|
f.5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Crouching Normals
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Can go under fireballs. Also seems to expand Minerva’s pushbox widely, as she can’t be hit by moves like Cap’s tackle while using it.
|
|
Aerial Normals
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Moves
236K 236K 236K~236K 236K~236K 236K~236K~236K 236K~236K~236K
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
236C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
236C~236C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
236C~236C~236C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Whiffs on crouching Cap, B.Knight, Minerva, and Crystal.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
236D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
236D~236D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
236D~236D~236D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Whiffs on crouching Cap, B.Knight, Minerva, and Crystal.
|
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
236A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
236B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Can be cancelled into 63214B on hit or block.
|
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
j.236A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Can be cancelled into j.236C on hit or block.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
j.236B
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Can be cancelled into j.236D on hit or block.
|
|
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
j.236C
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
j.236D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
ULTIMATE ATTACK
236KK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Consumes Both Super Gauges
|
|
Combos
Infinites
5A microwalk 5A microwalk 5A...
Jab infinite.
5B microwalk 5B microwalk 5B…
Another one-button infinite.
cl.C microwalk cl.c microwalk cl.c…
Another one button-infinite.
Combo Starters
2A > 2A: solid, consistent combo starter. You can do 3 2As vs. some opponents when close.
2C > 2C: another good low starter, but doesn’t work on everyone (mainly drops on Shatterax).
cl.C > cl.D: high damage combo starter that leads into almost anything.
BNB Combos
2A > 2A xx 236B xx 63214B
2C > 2C xx 236B xx 63214B
High damage confirm, can do up to 40% on many characters.
2A > 2A xx 236D~236D~236D
2C > 2C xx 236D~236D~236D
Doesn’t do as much damage as a Mar-Vell Surge ender, but does significantly more stun. Keep in mind that this doesn’t work on crouching B.Knight, Cap, Minerva, and Crystal.
2A > 2A > 2A xx 236D~236D~236D
Touch of stun on some characters.
cl.C > cl.D > 5B xx 236D~236D~236D
Universal touch of stun combo.
Strategy
General Gameplan
Assist Strategy
Okizeme & Setups
Matchups
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor