Avengers in Galactic Storm/Dr. Minerva

From Mizuumi Wiki
Jump to navigation Jump to search


Strengths Weaknesses
  • Extremely high damage and stun, capable of many touch of stuns, infinites, etc. that can potentially kill the opponent in one touch
  • Lots of mobility options with fast walkspeed, a slide, a wall jump, and drill kicks
  • The only character in the game with cancellable crouching normals (and good ones at that)
  • Tied lowest health in the game
  • No fireball, can't apply pressure from fullscreen without getting close

Moveset

Normal Moves

Standing Normals

5A
MinervaSt.LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

A solid jab. Like most jabs in this game, you can do a 1 button infinite (or touch of stun) with it.

cl.5A
MinervaCL.LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

A good close jab, can link into far jab which leads to a jab infinite.

5B
St.HP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Heavy normal with alright range. Strong button due to its great combo-friendliness (+17 on hit, cancellable). Can be used as a poke, and a strong combo extender used in many of Minerva’s touch of death combos.

cl.5B
MinervaCL.HP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

A decent damage punch. While not a bad normal, combos off of it are a lot more limited and less lenient than her other close normals, so it’s generally better to use cl.C or cl.D when you’re close to the opponent.

cl.5C
MinervaCL.LK.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Quick kick that can chain into cl.A and cl.D. Amazing close normal, you can use the cl.C > cl.D chain to start touch of deaths.

5C
MinervaJ.LK and st.lk.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Chains into 5D.

5D
J.HK and st.HK.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Minerva’s farthest reaching normal. Knocks down on hit. Can be used as a longer-range poke but whiffs on some crouchers.

cl.5D
MinervaCL.HK.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Minerva’s strongest close normal along with cl.C. Very plus on hit and often your starter for many TODs. Mostly done when chained from cl.C.

Crouching Normals

2A
Minerva2LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Great button to use in neutral, one of Minerva’s strongest normals. Allows you to confirm off of stray hits into high damage. Chains into 2B.

2B
Minerva2HP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

A 2-hit move. The second hit launches. Depending on distance and the character, the way this move hits tends to vary a lot. Sometimes only the first hit hits, sometimes only the second, sometimes both…

2C
Minerva2K.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Similar use to 2A. More range, but slightly slower. Most of the time, you can link 2 together, but this isn’t possible VS. some characters.

2D
Minerva2K.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

A slide that can go under fireballs. Also seems to expand Minerva’s pushbox widely, as she can’t be hit by moves like Cap’s tackle while using it.

Aerial Normals

j.A
MinervaJ.LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

j.B
MinervaJ.LP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

j.C
MinervaJ.LK and st.lk.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

j.D
J.HK and st.HK.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

Special Moves

Mirnerva236K.png
236K
236K
Minerva236K236K.png
236K~236K
236K~236K
Minerva236K236K236K.png
236K~236K~236K
236K~236K~236K
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236C - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236C~236C - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236C~236C~236C - - - - - - - -

Whiffs on crouching Cap, B.Knight, Minerva, and Crystal.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236D - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236D~236D - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236D~236D~236D - - - - - - - -

Whiffs on crouching Cap, B.Knight, Minerva, and Crystal.

236P and j.236P and 236KK.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B - - - - - - - -

Can be cancelled into 63214B on hit or block.

236P and j.236P and 236KK.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236A - - - - - - - -

Can be cancelled into j.236C on hit or block.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236B - - - - - - - -

Can be cancelled into j.236D on hit or block.

Minerva623K.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623C - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623D - - - - - - - -

Description Goes Here

Minerva63214HP.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Description Goes Here

Sky Drill
j.236K
MinervaJ.236k.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236C - - - - - - - -

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236D - - - - - - - -

Description Goes Here

ULTIMATE ATTACK

236KK
236P and j.236P and 236KK.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
- - - - - - - -

Consumes Both Super Gauges




Combos

Infinites

5A microwalk 5A microwalk 5A...

Jab infinite.

5B microwalk 5B microwalk 5B…

Another one-button infinite.

cl.C microwalk cl.c microwalk cl.c…

Another one button-infinite.

Combo Starters

2A > 2A: solid, consistent combo starter. You can do 3 2As vs. some opponents when close.

2C > 2C: another good low starter, but doesn’t work on everyone (mainly drops on Shatterax).

cl.C > cl.D: high damage combo starter that leads into almost anything.

BNB Combos

2A > 2A xx 236B xx 63214B

2C > 2C xx 236B xx 63214B

High damage confirm, can do up to 40% on many characters.

2A > 2A xx 236D~236D~236D

2C > 2C xx 236D~236D~236D

Doesn’t do as much damage as a Mar-Vell Surge ender, but does significantly more stun. Keep in mind that this doesn’t work on crouching B.Knight, Cap, Minerva, and Crystal.

2A > 2A > 2A xx 236D~236D~236D

Touch of stun on some characters.

cl.C > cl.D > 5B xx 236D~236D~236D

Universal touch of stun combo.

Other Combos

j.236B xx j.236D

Touch of stun on all characters except Supremor. Won’t work at lower heights.

cl.C > cl.D > j.236D

A combo that can be done on some characters by TKing (2369D motion) a Sky Drill. Touch of stun on Crystal and Minerva.

Strategy

General Gameplan

Assist Strategy

Okizeme & Setups

Matchups

Captain America

Black Knight

Thunderstrike

Crystal

Dr. Minerva

Shatterax

Korath

Supremor

General
Controls
HUD
System
Assist Strategy
FAQ
Characters
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen Kor