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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Stray
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Owned by:
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Kokorz
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HP:
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1000
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Meter Size:
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3000
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Prejump Frames:
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5
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Extra Movement Options:
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N/A?
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Backstory
Fully grown mentally but not fully grown physically. With his father murdered by his own mother, Stray ran away from his home, only to be forced to begin a life of killing people for money as it’s the only profitable job he can do at his age. Eventually he is forced to come to terms with reality, as he must kill his mother too, both as the “morally just” action to take and as a bounty. After losing half of his soul and part of his abilities during the battle, Stray continues living life quite emptily, only having his few friends left to keep his last shard of… “humanity?” … “puffballity?”
Only of recent has he started taking care of Glitch, and now his days are even livelier than before. Now he accompanies him on the blitz of a century as he searches for Glitch’s fragments with him!
Gameplay
Strengths |
Weaknesses
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- Good Range On the ground, Stray has access to some pretty large buttons, with 2A and 5B serving as good poke tools to keep people out or confirm from a distance.
- Great Mixup Potential With some of the best strike/throw mixups in the game, Stray's command grab is the basis for some of the scariest mix you'll ever see once he's in.
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- Can't do much without meter Stray's stances are locked behind meter, which means it will take a bit for you to get your game going.
- Poor air-to-air options Stray's j.A and j.B do not help him much due to poor range.
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Command List
Normal Moves
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5A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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10
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Mid
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5A, 2A, 5B, 5C, 2C
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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6
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3
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5
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Even
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5
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0
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5AA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
|
-
|
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5AAA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
|
-
|
|
|
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5B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
|
-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
|
-
|
-
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-
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-
|
-
|
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5BB
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
|
|
|
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j.A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
|
-
|
-
|
-
|
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j.AA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
|
-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
|
-
|
-
|
-
|
-
|
-
|
|
|
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
|
-
|
-
|
-
|
-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
|
-
|
-
|
|
|
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j.C
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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j.CC
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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|
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Universal Mechanics
Low Attack
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Overhead
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Throw
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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EX Attacks
Star Strikes
Combos
Color Gallery
Roadmap
In Progress / Completed |
To-do
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- Basic stuff like the landing page and navbox is in, along with some system pages.
- System page is complete.
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- Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
- Create netplay page.
- Update FAQ
- Add patch-notes from 2.1 to 2.4.
- Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
- When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
- Ensure that this chart is updated over time.
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