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Leon
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Owned by:
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taku 火
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HP:
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1000
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Meter Size:
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3000
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Prejump Frames:
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Extra Movement Options:
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N/A?
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Backstory
Type character lore here. Five sentences at minimum. (if possible)
Gameplay
Type a long summary of how gameplay of said character works. Dustloop style.
Strengths |
Weaknesses
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- The most stylish character in the game. - The developers did not need to put so much effort into this character
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- Pressure can get blown up very easily with Instant Block or Star Constellation -
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Command List
Normal Moves
5A
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5A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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5AA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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5AAA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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5B
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5B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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5BB
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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5BBB
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Your standard launcher. Easy way to get to your air combos.
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4A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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3B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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35
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LA
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236A, 214A, 236B, 214B, 236C, 214C, 446, 66C, 6C, 22C, 2C, 4C, 5C
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-
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Hard Knockdown, Counterhit
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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10
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12
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13
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+65 (-8)
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2
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5
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Leon does a sweep kick.
- Does hard knockdown, meaning you can setup oki from it immediately
- If hitting an opponent in the air or in juggle state, is the best way to convert into any special and super thanks to its minimal proration and juggle usage.
- When canceled into from backdash quickstep (446), makes Leon slide EXTREMELY far. Almost to the point of fullscreen in some stages.
- On Fatal Counterhit, goes into normal downed state rather than Hard Knockdown, as to allow the player to use any move to convert off of it.
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4B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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j5A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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j5B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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j5C
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Universal Mechanics
Low Attack
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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LA
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Overhead
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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HA
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
|
|
Grab
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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Throw
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Air Grab
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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Throw
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Backdash Quickstep
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44
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Leon dashes backwards on the ground.
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Backdash Quickstep (446)
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
- Any moves that have cancels from backdash quickstep deal an extra 25 damage on landing.
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EX Moves
Star Platinum: Flurry Rush
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Quick Uppercut
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
|
-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Canceling the first hit into Backdash Quickstep will make the move amazing for pressure.
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Leo-Lectric Uppercut
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Star Finger
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
|
-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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-
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Leo-Lectric Evasion
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
|
-
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-
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-
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-
|
-
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-
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Startup
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Active
|
Recovery
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Advantage
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Proration
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Juggle
|
-
|
-
|
-
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-
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-
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-
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-
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Tactical Roll
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
|
-
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-
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-
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-
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-
|
-
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Startup
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Active
|
Recovery
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Advantage
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Proration
|
Juggle
|
-
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-
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-
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-
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-
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-
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-
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Star Platinum: Aerial Flurry Rush
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
|
-
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-
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-
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-
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Wall Splat
|
-250 Meter, -20 Stand Health
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Startup
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Active
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Recovery
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Advantage
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Proration
|
Juggle
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-
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-
|
-
|
-
|
-
|
-
|
-
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Star Strikes
Flurry Kicks
|
236A
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Damage
|
Guard
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Cancel
|
Invul
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Property
|
Cost
|
50 (10*5)
|
-
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-
|
-
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-
|
-500 Meter
|
Startup
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Active
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Recovery
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Advantage
|
Proration
|
Juggle
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5 + 8
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2(6)2(6)2(6)2(6)2(6)
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40
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11 (-35)
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-
|
-
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j.236A
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Damage
|
Guard
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Cancel
|
Invul
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Property
|
Cost
|
10*N
|
-
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-
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-
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-
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-500 Meter
|
Startup
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Active
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Recovery
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Advantage
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Proration
|
Juggle
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5 + 6
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2(6)2(6)...
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40 on landing
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11 (-35)
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-
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-
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Leon kicks a multitude of times while jumping in the air.
- If canceled into itself from the ground, Leon will kick twice as fast, but the damage will be halved to compensate.
- Great air to ground in combos.
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Shock Cracker
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
|
35 (10,25)
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HA, LA
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214A, 236B, 214B, 236C
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-
|
-
|
-
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Startup
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Active
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Recovery
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Advantage
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Proration
|
Juggle
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7
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3(15)3
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57
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+1 (-55)
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-
|
-
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Leon kicks over the opponent's head, then stomps on their toes.
- Hits overhead, then low. Makes it amazing for mixups provided the player has the abillity to do it in pressure.
- If the opponent blocks it successfully however, it is highly recommended that the player twinkle cancels, as it is very minus on block.
- Can be done immediately if Air Flurry Kicks is done too close to the ground.
- When done instantly, recovery is shortened from 57 to 27 frames. This means the advantage grows from +1 on hit to +57.
- Can be super canceled for more damage to add on to the combo.
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Triple Shock Uppercuts
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Damage
|
Guard
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Cancel
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Invul
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Property
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Cost
|
157 (40,40,15,5,3*13,3*N)
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AUB
|
-
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Full (1-10)
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Hard Knockdown
|
-
|
Startup
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Active
|
Recovery
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Advantage
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Proration
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Juggle
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10 + 9
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5(15)5
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17
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+90 (-5)
|
-
|
-
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Leon does two quick, shocking uppercuts. If these hit, Leon does a great big uppercut that takes him into the air, then kicks the opponents and dives to the ground.
- Great reversal, great combo ender, great combo starter and extender if StarBurst is used.
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Tandem Rush
|
Leon
|
Damage
|
Guard
|
Cancel
|
Invul
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Property
|
Cost
|
-
|
-
|
-
|
-
|
-
|
-1000 Meter
|
Startup
|
Active
|
Recovery
|
Advantage
|
Proration
|
Juggle
|
-
|
-
|
Total 10+80 freeze+0
|
-
|
-
|
-
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Leon thinks for a while, then makes Star Platinum dash to the opponent then do his bidding. Press buttons to make Star Platinum choose between normals.
- Best setup from a hard knockdown like 3B, 214A or 236C.
- Allows for sandwich situations, however can be blown up by Star Constellation if the opponent knows when to do so.
- It's commonly best to do (ABC)*N to prevent your proration and juggle tanking mid combo.
- Metergain is disabled for Leon throughout this super.
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Star Platinum - A
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Damage
|
Guard
|
Cancel
|
Invul
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Property
|
Cost
|
-
|
MA
|
5B, 5C
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Projectile, Throw (All)
|
-
|
-7 Stand Health
|
Startup
|
Active
|
Recovery
|
Advantage
|
Proration
|
Juggle
|
5
|
3
|
27
|
-
|
3
|
3
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Star Platinum does a quick jab.
- Adds 15 proration and juggle if Star Platinum previously did 5A before.
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Star Platinum - B
|
Damage
|
Guard
|
Cancel
|
Invul
|
Property
|
Cost
|
-
|
-
|
5C
|
Projectile, Throw (All)
|
-
|
-7 Stand Health
|
Startup
|
Active
|
Recovery
|
Advantage
|
Proration
|
Juggle
|
6
|
4
|
17
|
-
|
3
|
3
|
Star Platinum does a left hook.
- Adds 15 proration and juggle if Star Platinum previously did 5B before.
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Star Platinum - C
|
Damage
|
Guard
|
Cancel
|
Invul
|
Property
|
Cost
|
48 (3*8, 24)
|
MA
|
-
|
Projectile, Throw (All)
|
-
|
-7 Stand Health
|
Startup
|
Active
|
Recovery
|
Advantage
|
Proration
|
Juggle
|
8
|
3,3,3,3,3,3,3,3,2
|
28
|
-
|
3
|
3
|
Star Platinum does a flurry of punches before finishing off with a giant punch.
- Adds 15 proration and juggle if Star Platinum previously did 5C before.
|
|
Star Breaker
|
Leon
|
Damage
|
Guard
|
Cancel
|
Invul
|
Property
|
Cost
|
-
|
-
|
-
|
-
|
-
|
-1500 Meter, -30 Stand Health
|
Startup
|
Active
|
Recovery
|
Advantage
|
Proration
|
Juggle
|
3
|
-
|
23
|
-
|
-
|
-
|
Star Platinum
|
Damage
|
Guard
|
Cancel
|
Invul
|
Property
|
Cost
|
140 + (Time*0.5)
|
MA, UNB
|
-
|
-
|
Counterhit, Groundbounce
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Proration
|
Juggle
|
14 + N + 4
|
10
|
42
|
Varies (+20)
|
-
|
-
|
Star Platinum does a giant, chargable punch.
- Leon spawns star platinum on frame 4.
- Leon can take action from frame 23 onwards while charging, or stay in the animation and let it charge.
- Star Platinum can charge up until frame 100 where it becomes unblockable.
- The move can be charged with the B or the C buttons.
- The damage scaling formula is: 140*Time*0.5. When fully charged, it does 240 damage regardless. For example, half a charge does 165 damage.
- On Fatal Counterhit, does 1.25x fully charged damage regardless of charge time. It's special property is Groundbounce to Sliding Knockdown on Fatal.
|
|
Leon Barrage
|
Damage
|
Guard
|
Cancel
|
Invul
|
Property
|
Cost
|
280
|
MA
|
-
|
-
|
Hard Knockdown
|
-2000 Meter, -30 Stand Health
|
Startup
|
Active
|
Recovery
|
Advantage
|
Proration
|
Juggle
|
32 + 7
|
5
|
33
|
+81 (-32)
|
-
|
-
|
Leon does a great big hit, then goes into a cinematic if successful.
- Great combo ender provided the meter is there.
|
|
Star Platinum: The World
|
Damage
|
Guard
|
Cancel
|
Invul
|
Property
|
Cost
|
360
|
-
|
-
|
-
|
Counter, Pinball Bounce (3x)
|
-2000 Meter, -30 Stand Health
|
Startup
|
Active
|
Recovery
|
Advantage
|
Proration
|
Juggle
|
-
|
-
|
-
|
-
|
50
|
25
|
Leon waits for the opponent's attack, then goes into a cinematic if successful.
- Works against all projectiles and strikes.
- He does not get a timestop, but with the significant amount of hitstun from landing the counter it might as well be one.
- Cuts off a quarter of your combo if StarBurst is not used mid-combo.
|
|
Combos
Combo
|
Damage
|
Cost
|
Meter Gain
|
Location
|
- Basic setup combo into special state.
|
Long combo
|
Color Gallery
Roadmap
In Progress / Completed |
To-do
|
- Basic stuff like the landing page and navbox is in, along with some system pages.
- System page is complete.
|
- Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
- Create netplay page.
- Update FAQ
- Add patch-notes from 2.1 to 2.4.
- Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
- When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
- Ensure that this chart is updated over time.
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