|
Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
|
Overview
Onion is a rushdown/footsies character that wants to get up close and personal. They struggle to approach but can bully their opponents once they get in range.
Strengths |
Weaknesses
|
- Great Pressure: Onion is tied with the best frame data when they get in range.
- Strong Reversal: Feint is one of the highest damage reversals in the game and is instantaneous.
- Mobility: Onion is tied with having the best walk speed in the game.
|
- Short Range: Onion is tied with having the worst range in the game
- Meter Hungry: Onion often need meter to convert stray hits into meaningful combos
|
Move List
Notation
Basic Moves
Flick 5L Your simplest antiair. Your simplest antiair.
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
40
|
5
|
10
|
10
|
+5
|
+1
|
-
|
Onion's fastest move. A high-reaching, but short-ranged flick. Useful as an anti air and for pressure.
First Hit Scaling: 2 Hits
Cancels: 4H, H
|
|
Toggle Hitboxes Toggle Hitboxes
|
Trip 4L
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
60
|
10
|
10
|
10
|
+7
|
+5
|
-
|
Onion's short-range pressure move and combo filler.
Cancels: RC
|
|
Toggle Hitboxes Toggle Hitboxes
|
Sweep 5H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
70
|
7
|
7
|
13
|
+5
|
-2
|
-
|
One of Onion's heavy moves. A low sweep with fast startup and recovery. Useful for setting up pressure and as a poke in neutral.
Cancels: L (on hit), H, S, RC
|
|
Toggle Hitboxes Toggle Hitboxes
|
Roundhouse 4H
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
80
|
12
|
5
|
15
|
Launch 4
|
-8
|
-
|
Onion's high hitting roundhouse kick. Useful for block pressure, occasionally poking in neutral, and during combos.
Cancels: RC
|
|
Toggle Hitboxes Toggle Hitboxes
|
Jump Attack 6S
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
100
|
32
|
6
|
5
|
+20
|
+10
|
-
|
Onion does a quick jump with a short arc and a falling kick. Has the fastest startup, but shortest range, of all jump attacks. Occasionally useful for combos, reads in neutral, and during pressure.
First Hit Scaling: 1 Hit
|
|
Toggle Hitboxes Toggle Hitboxes
|
Universal Mechanics
Throw 5T
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
200
|
5
|
10
|
10
|
Knockdown
|
-
|
-
|
Onion chucks the opponent behind them.
- Throw can not hit most attacks during startup and active frames.
- Moves with armor can be hit with Throw during armor frames.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Rapid Cancel (RC) 6T (during hitsun or blockstun of a move)
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
-
|
35
|
0
|
0
|
Stop Time Frames 1-35
|
Stop Time Frames 1-35
|
Frames 1-35
|
A universal metered option that removes the end lag of a move.
- Costs one bar of meter.
- Allows for combos and setups that are not possible otherwise.
|
|
Reject 6T (while blocking a move)
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
-
|
10
|
5
|
15
|
+/-0
|
-2
|
1-15
|
A universal metered option that acts as a low risk, low reward reversal.
- Costs one bar of meter.
- Pushes the opponent a short distance away.
- Allows Onion to reset to neutral when they are under pressure.
|
|
Burst 4T (while in hitstun)
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
-
|
20
|
2
|
28
|
+32
|
-24
|
1-22
|
A universal metered option that combo breaks.
- Costs full meter.
- Pushes the opponent full screen and acts as a full reset to neutral.
|
|
Special Moves
Hopkick 5S Welcome to Damage Town Welcome to Damage Town
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
Hopkick
|
90
|
20
|
5
|
15
|
+1
|
-5
|
Projectile invuln 11-31
|
Onion's signature move. Fades backwards before lunging forward with a jumping hopkick. Useful for combo extensions and occasional reads during neutral.
Cancels: RC, 4 (during startup)
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
Empty Hop
|
-
|
14 (Hopkick startup included)
|
-
|
13
|
-
|
-
|
Projectile invuln 1-5
|
Onion does a fake out with an empty hop.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Feint 4S Feint Feint Cackle Cackle
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
Feint
|
-
|
0
|
5
|
35
|
-
|
-
|
Parry 1-5
|
Onion's parry. If a strike connects within the first 5 frames, Feint will automatically cancel into Cackle. Useful as a wakeup option and an anti air.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
On Hit
|
On Block
|
Invuln
|
Cackle
|
100
|
30
|
5
|
20
|
+12
|
-5
|
Full 1-31
|
The automatic follow-up to a successful Feint. Shocks the opponent with bolts of lightning and leaves them open for a combo.
First Hit Scaling: 3 Hits
Cancels: 4S (during startup), RC (on hit)
|
|
Toggle Hitboxes Toggle Hitboxes
|
Resources
Onion TLA Combo Flowchart
Onion Combo Guide
Navigation