Tough Love Arena/Garlic/Combos
Under Construction
|
Abbreviation | Meaning |
---|---|
AA | Anti air starter |
> | Link |
5LH | Cancel (Light cancels into Heavy in this case) |
DAC | Delayed Attack Cancel |
(Number) | Indicates what part of a multi hit move hits. Omitted if every hit of a multi hit move hits. |
[Text] | Indicates that multiple variations can end the specific combo covered |
Bold Text | Meaty Attack |
Beginner Combos
Some basic combos that are useful to know if Garlic’s advanced combos are too hard.
5LHH > 5SS > 5SS > 5HH
A solid ground combo to use off of a 5L or 5H opener.
AA 5L > Walk > 5HH
Solid anti air combo.
5HH > 6S > 6S > 5HH
Garlic’s most damaging corner combo.
Combo Primer
Combo Theory
Garlic’s combos mainly depend on how close they are relative to the opponent, whether they are close to the corner, and whether they have meter. The closer Garlic is to their opponent and the closer they are to the corner, the more damage they will be able to get from their combos. Garlic’s link combo is a core part of their combo game. The combo will only work if Garlic is close enough to link Trip into Flick. Combo notation for the link combo:
5HL > 5LH
Garlic gains access to a continuous loop that only relies on them having meter to spend on Rapid to perform. A sample combo with the combo loop in bold:
6S > 5HL > 5LHL > RC > 5HL > 5LHL > RC > 5LHL > 5LHH > 5SS > 5SS > 5HH
Juggle Game
Garlic's combo game is dependent on how close Garlic is to the opponent, but it also varies when taking into account how far away they are from the corner. Due to the fact that almost every combo Garlic will do leads into Roundhouse to launch the opponent, different routes can be used accordingly depending on Garlic's stage positioning:
4H > 5SS > 6S > 5HH
Garlic's most common juggle midscreen due to how far away they can be from the opponent before launching them with Roundhouse and how much damage it does relative to their other juggles. Most combos mentioned in this page will default to this specific juggle for simplicity sake.
4H > 6S > 6S > 5HH
Garlic’s highest damage juggle that only works in point blank range or in the corner.
4H > 5SH > 5S > Walk > 5LHH
Garlic’s highest damage same side midscreen juggle that only works with a close Sweep.
4H > 5S6S > 5HS > 5HS > 5L4H
Garlic’s highest damage same side midscreen juggle off of a max spaced Sweep.
4H > 5SH > 4H > 5HH
Meaties
Meaty Flick, Trip, and Sweep all can link into an additional Sweep given they are meaty enough. Flick is the easiest meaty to time given its fast speed and large amount of active frames, but scales Garlic's combos heavily. Trip gives Garlic the most amount of time to link into Sweep, so much so that Garlic can microwalk in between the link to gain a little bit of meter. Sweep is Garlic's most rewarding meaty but is also the hardest one to time.
Combo Openers
- Flick is Garlic’s fastest move and one of their most common pressure tools.
- Sweep is one of Garlic's best starters, one of their pokes in neutral, and can be paired with 5S for hit confirming.
- Jump Garlic's slowest and riskiest starter, but can lead to similar damage to Sweep and is Garlic's longest range move.
- Trip is very easy to hit confirm off of and can be common during Garlic's strike-throw pressure.
5L/4L Openers
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
160 |
300 |
Anywhere |
Garlic's most damaging Flick anti air combo. |
|
290 |
700 |
Anywhere |
A basic combo off of 5L starter. |
|
291 |
At least 1100 |
Anywhere |
A sample combo from a meaty Flick. Flick can be replaced with Sweep and Trip with good timing for the meaty for better damage. |
|
396 |
800 |
Anywhere |
A point blank Trip starter combo. |
5H/4H Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
416 |
900 |
Anywhere |
A meterless, point blank 5H combo. |
|
519 |
-606 |
Anywhere |
A full meter combo that almost gains a full bar of meter and shows the link combo loop in action. |
|
301 |
500 |
Anywhere |
A side combo that works from a max range Roundhouse. Sweep can be an easier ender if ending with Roundhouse is too hard. |
Resources
How to Play Garlic - Tough Love Arena