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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Yoru
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Owned by:
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SwordGrayFire
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HP:
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1000
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Meter Size:
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3000
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Prejump Frames:
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2
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Extra Movement Options:
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PLACEHOLDER
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Backstory
PLACEHOLDER
Gameplay
Yoru is a character that excels in using his large attacks and the love of his life, MetaStar, to approach so he can deal massive damage with his EX Attacks and Star Strikes.
Strengths |
Weaknesses
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- Has large buttons that are great for frametraps.
- Some of the best air game in the cast with his jump normals/specials being huge.
- Potentially crazy damage off of any confirm thanks to his specials.
- Has plenty of disjointed attacks that can be easily converted off of.
- Can regain a lot of health with his Love Deluxe! (236C).
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- No movement option of his own can make his neutral game slightly predictable.
- Meter reliant for both his reversals and most of his high damaging combos.
- With huge buttons come huge weapon hurtboxes.
- Many of his moves have more startup compared to the norm.
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Command List
Normal Moves
5A 5A 5AA 5AA 5AAA 5AAA
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5A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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15
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AUB
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5AA, 2A, 5B, 5C, 2C
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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6
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3
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23
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+1 (0)
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5
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2
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- Yoru does a quick jab the hilt of his sword.
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5AA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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15
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MAF
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5AAA, 5B, 5C, 2C
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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1
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3
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1
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+1 (0)
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5
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2
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- Yoru swings his sword upward for a follow up.
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5AAA
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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15
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MAF
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5B, 5C, 2C
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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1
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3
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1
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+1 (0)
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5
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2
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- Yoru swings his sword downward.
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Toggle Hitboxes Toggle Hitboxes
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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10
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MA
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5B, 5C, 236A, 214A, 214B,
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-
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Counterhit
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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7
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4
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14
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3 (-7)
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5
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5
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- Yoru swings his sword downward. A decent anti-air.
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Toggle Hitboxes Toggle Hitboxes
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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30
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MA
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5BBB, 5C, 236A, 214A, 214B
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-
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Counterhit
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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5
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5
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17
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-1 (-3)
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5
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10
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Toggle Hitboxes Toggle Hitboxes
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5B 5B 5BB 5BB 5BBB 5BBB 5BB>4B 5BB>4B
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5B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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15
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MA
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5AA, 5BB, 5BB>4B, 5C, 2C, 236A, 214A, 214B
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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6
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6
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17
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-4 (-5 to -7)
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3
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5
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- Yoru sends out Metastar to punch the opponent.
- 5BB is cancellable on whiff, and 5BB>4B is possible from 5B only by whiffing it.
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5BB
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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15
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MA
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2A, 66A (with 6A input), 5BBB, 4B, 5C, 2C, 236A, 214A, 214B,
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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4
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6
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26
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-3 (+5 to -5)
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3
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5
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- Metastar does another punch forward.
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5BBB
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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20
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MA
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5C, 2C, 236A, 214A, 214B
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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10
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6
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16
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+31 (-11)
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0
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5
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- Yoru steps forward and slashes.
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5BB>4B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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20
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MA
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2C, 236A, 214B, 236C
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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8
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4
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13
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+90 to +74 (+1 to -15)
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15
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10
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- Metastar dabs.
- Launches the opponent in the opposite direction on hit.
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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20 (5*4)
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HA
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Jump, j.B, j.C, j236B
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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12
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4 (frames 12-13, 15, 17)
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21
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0 (+9 to +4)
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5
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10
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- Yoru spins around with his sword in the air.
- One of, if not the BEST crossup tool in the game due to it's hitbox.
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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20
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HA
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j.C, j.2C, j236B
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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13
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4
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17
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+25 (-3 to -6)
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15
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10
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- *Yoru swings his sword downward in the air.
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Universal Mechanics
2A 2A
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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20
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LA
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5AA, 5B, 5C, 2C, 236A, 214A, 214B, 236C
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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6
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5
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6
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0 (0)
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5
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5
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- Yoru quickly kicks downward.
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2B 2B
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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10
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HA
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IAD, j.A, j.B, j.C, j236B
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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14
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3
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5
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+3 (0)
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5
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5
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- Yoru jumps up and slashes down with his sword.
- IAD cancelling 2B into airdash is the ONLY way to combo after landing the move other than using a bar for j236B.
- IAD cancelling 2B on block will leave you +13, where you can potentially mix up your opponent.
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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100 (25,75)
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Unblockable
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-
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Invincible on successful grab connect
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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12
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4
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5 (on whiff)
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+57
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0
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25
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- Yoru throws the opponent up for Metastar to punch them down.
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EX Attacks
Boomerang Blade Toss
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Metastar Rush
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Metastar Finale
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Metastar Tackle
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Metastar Fury Toss
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Metastar Finale Air
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Star Strikes
Dual Rush
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Rising Slash
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Falling Slash
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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"Don't Hurt Him!"
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Love Deluxe
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Damage
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Guard
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Cancel
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Invul
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Property
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Cost
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-
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-
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-
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-
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-
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-
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Startup
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Active
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Recovery
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Advantage
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Proration
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Juggle
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-
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-
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-
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-
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-
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-
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Roadmap
In Progress / Completed |
To-do
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- Basic stuff like the landing page and navbox is in, along with some system pages.
- System page is complete.
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- Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
- Create netplay page.
- Update FAQ
- Add patch-notes from 2.1 to 2.4.
- Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
- When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
- Ensure that this chart is updated over time.
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