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Leon
Owned by :
taku 火
HP :
1000
Meter Size :
3000
Prejump Frames :
3
Extra Movement Options :
Quickstep (446)
Backstory
Type character lore here. Five sentences at minimum. (if possible)
Gameplay
Type a long summary of how gameplay of said character works. Dustloop style.
Strengths
Weaknesses
The most stylish character in the game. - The developers did not need to put so much effort into this character
Pressure can get blown up very easily with Instant Block or Star Constellation -
Command List
Normal Moves
5A
5A
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
5AA
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
5AAA
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
5B
5B
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
5BB
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
5BBB
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
Your standard launcher. Easy way to get to your air combos.
4A
Damage
Guard
Cancel
Invul
Property
Cost
8*4, 2*N
MA
236A, 214B, 4[A], 5B, 2C, 5C
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
8
12 (3,3,3,3)
10
-
6
5
Leon does a flurry of punches.
Can be held for more damage or to keep the opponent in stun. Keep in mind that this consumes an additional 15 juggle and 7 proration for every loop.
If held, each hit does 2 damage from every loop onwards. (2)
Is superb for mid-combo metergain, especially if 5C is being used at the same time.
If held and the input released, goes into 5AAA for recovery.
3B
Damage
Guard
Cancel
Invul
Property
Cost
35
LA
236A, 214A, 236B, 214B, 236C, 214C, 446, 66C, 6C, 22C, 2C, 4C, 5C
-
Hard Knockdown, Counterhit
-
Startup
Active
Recovery
Advantage
Proration
Juggle
10
12
13
+65 (-8)
2
5
Leon does a sweep kick.
Does hard knockdown, meaning you can setup oki from it immediately
Can be whiff canceled into 214B.
If hitting an opponent in the air or in juggle state, is the best way to convert into any EX move and Star Strive thanks to its minimal proration and juggle usage.
When canceled into from backdash quickstep (446), makes Leon slide EXTREMELY far. Almost to the point of fullscreen in some stages.
On Fatal Counterhit, goes into normal downed state rather than Hard Knockdown, as to allow the player to use any move to convert off of it.
4B
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
Leon does an uppercut.
j5A
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
j5B
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
j5C
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Universal Mechanics
Low Attack
Damage
Guard
Cancel
Invul
Property
Cost
-
LA
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Overhead
Damage
Guard
Cancel
Invul
Property
Cost
-
HA
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Grab
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
Throw
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Air Grab
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
Throw
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Backdash Quickstep
44
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
Leon dashes backwards on the ground.
Backdash Quickstep (446)
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Any moves that have cancels from backdash quickstep deal an extra 25 damage on landing.
EX Moves
Star Platinum: Flurry Rush
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Quick Uppercut
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
Canceling the first hit into Backdash Quickstep will make the move amazing for pressure.
Leo-Lectric Uppercut
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Star Finger
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Leo-Lectric Evasion
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Tactical Roll
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Star Platinum: Aerial Flurry Rush
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
Wall Splat
-250 Meter, -20 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
-
-
-
Star Strikes
Flurry Kicks
236A
Damage
Guard
Cancel
Invul
Property
Cost
50 (10*5)
-
-
-
-
-500 Meter
Startup
Active
Recovery
Advantage
Proration
Juggle
5 + 8
2(6)2(6)2(6)2(6)2(6)
40
11 (-35)
-
-
j.236A
Damage
Guard
Cancel
Invul
Property
Cost
10*N
-
-
-
-
-500 Meter
Startup
Active
Recovery
Advantage
Proration
Juggle
5 + 6
2(6)2(6)...
40 on landing
11 (-35)
-
-
Leon kicks a multitude of times while jumping in the air.
If canceled into itself from the ground, Leon will kick twice as fast, but the damage will be halved to compensate.
Great air to ground in combos.
Shock Cracker
Damage
Guard
Cancel
Invul
Property
Cost
35 (10,25)
HA, LA
214A, 236B, 214B, 236C
-
-
-
Startup
Active
Recovery
Advantage
Proration
Juggle
7
3(15)3
57
+1 (-55)
-
-
Leon kicks over the opponent's head, then stomps on their toes.
Hits overhead, then low. Makes it amazing for mixups provided the player has the abillity to do it in pressure.
If the opponent blocks it successfully however, it is highly recommended that the player twinkle cancels, as it is very minus on block.
Can be done immediately if Air Flurry Kicks is done too close to the ground.
When done instantly, recovery is shortened from 57 to 27 frames. This means the advantage grows from +1 on hit to +57.
Can be super canceled for more damage to add on to the combo.
Triple Shock Uppercuts
Damage
Guard
Cancel
Invul
Property
Cost
157 (40,40,15,5,3*13,3*N)
AUB
-
Full (1-10)
Hard Knockdown
-
Startup
Active
Recovery
Advantage
Proration
Juggle
10 + 9
5(15)5
17
+90 (-5)
-
-
Leon does two quick, shocking uppercuts. If these hit, Leon does a great big uppercut that takes him into the air, then kicks the opponents and dives to the ground.
Great reversal, great combo ender, great combo starter and extender if StarBurst is used.
Tandem Rush
Leon
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-1000 Meter
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
Total 10+80 freeze+0
-
-
-
Leon thinks for a while, then makes Star Platinum dash to the opponent then do his bidding. Press buttons to make Star Platinum choose between normals.
Best setup from a hard knockdown like 3B, 214A or 236C.
Allows for sandwich situations, however can be blown up by Star Constellation if the opponent knows when to do so.
It's commonly best to do (ABC)*N to prevent your proration and juggle tanking mid combo.
Metergain is disabled for Leon throughout this super.
Star Platinum - A
Damage
Guard
Cancel
Invul
Property
Cost
-
MA
5B, 5C
Projectile, Throw (All)
-
-7 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
5
3
27
-
3
3
Star Platinum does a quick jab.
Adds 15 proration and juggle if Star Platinum previously did 5A before.
Star Platinum - B
Damage
Guard
Cancel
Invul
Property
Cost
-
-
5C
Projectile, Throw (All)
-
-7 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
6
4
17
-
3
3
Star Platinum does a left hook.
Adds 15 proration and juggle if Star Platinum previously did 5B before.
Star Platinum - C
Damage
Guard
Cancel
Invul
Property
Cost
48 (3*8, 24)
MA
-
Projectile, Throw (All)
-
-7 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
8
3,3,3,3,3,3,3,3,2
28
-
3
3
Star Platinum does a flurry of punches before finishing off with a giant punch.
Adds 15 proration and juggle if Star Platinum previously did 5C before.
Star Breaker
Leon
Damage
Guard
Cancel
Invul
Property
Cost
-
-
-
-
-
-1500 Meter, -30 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
3
-
23
-
-
-
Star Platinum
Damage
Guard
Cancel
Invul
Property
Cost
140 + (Time*0.5)
MA, UNB
-
-
Counterhit, Groundbounce
-
Startup
Active
Recovery
Advantage
Proration
Juggle
14 + N + 4
10
42
Varies (+20)
-
-
Star Platinum does a giant, chargable punch.
Leon spawns star platinum on frame 4.
Leon can take action from frame 23 onwards while charging, or stay in the animation and let it charge.
Star Platinum can charge up until frame 100 where it becomes unblockable.
The move can be charged with the B or the C buttons.
The damage scaling formula is: 140*Time*0.5. When fully charged, it does 240 damage regardless. For example, half a charge does 165 damage.
On Fatal Counterhit, does 1.25x fully charged damage regardless of charge time. It's special property is Groundbounce to Sliding Knockdown on Fatal.
Leon Barrage
Damage
Guard
Cancel
Invul
Property
Cost
280
MA
-
-
Hard Knockdown
-2000 Meter, -30 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
32 + 7
5
33
+81 (-32)
-
-
Leon does a great big hit, then goes into a cinematic if successful.
Great combo ender provided the meter is there.
Star Platinum: The World
Damage
Guard
Cancel
Invul
Property
Cost
360
-
-
-
Counter, Pinball Bounce (3x)
-2000 Meter, -30 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
-
-
-
-
50
25
Leon waits for the opponent's attack, then goes into a cinematic if successful.
Works against all projectiles and strikes.
He does not get a timestop, but with the significant amount of hitstun from landing the counter it might as well be one.
Cuts off a quarter of your combo if StarBurst is not used mid-combo.
Cancel Table
Cancel Table
A
B
C
Star Strike
Unique
PLACEHOLDER
-
-
-
-
-
PLACEHOLDER
-
-
-
-
-
PLACEHOLDER
-
-
-
-
-
X : On Contact
X[+] : Available on Whiff
X[-] : On Hit only
X[/] : On Block only
Combos
Combo
Damage
Cost
Meter Gain
Location
Basic setup combo into special state.
Long combo
Color Gallery
Roadmap
In Progress / Completed
To-do
Basic stuff like the landing page and navbox is in, along with some system pages.
System page is complete.
Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
Create netplay page.
Update FAQ
Add patch-notes from 2.1 to 2.4.
Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
Ensure that this chart is updated over time.