Chaos Code/NSC/Celia

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Introduction

Run vs Step

Run


Step


Combos

Move List

Normal Moves

5A - Mid. Cancelable.


2A - Mid. Cancelable.


cl.B - Low. Cancelable.


5B - Mid. Cancelable.


2B - Low. Cancelable.


cl.C - Mid. Cancelable.


5C - Mid. Cancelable.


2C - Mid. Cancelable.


cl.D - Mid. Cancelable.


5D - Mid. Not cancelable.


2D - Low. Not cancelable.


j.A - High. Cancelable.


j.B - High. Cancelable.


j.C - High. Cancelable.
j.D - High. Cancelable.


Command Normals

Vaulting-stakes - cl.C>6C

Celia shoots her target with the second hit and launches them in the air. Can be high jump canceled.

Special Moves

Celia has a special ammo gauge which must be monitored at all times. There are 6 stocks in total. The ammo gauge only refills after all stocks have been consumed. Special moves that consume stocks of the ammo gauge can not be used during it's cooldown period. The cooldown time is approximately 10 seconds. The EX versions of ammo consuming special moves does not consume ammo.


Mischievous Missile - 236+K (Air OK)

B and D versions have no real differences besides slight momentum shifts on startup. Both versions consume one stock of ammo. EX version is two missiles.

Aerial Invitation - 623+P (Air OK)

Standard anti-air, but not reliable as one in most situations. Can be used as a decent air combo ender. A version hits once. C version hits 3 times.

Blade Stroll - 214+Px3

A rekka with good range. Ideal ground combo ender. C version has better distance, but slower startup. The last hit on both versions is a hard knockdown with OTG properties.

Counter Hit:

  • First rekka causes the opponent to stumble
  • Second rekka launches the opponent
  • Last rekka is a ground bounce
Charming Splash - j.214+K

Celia's go-to air combo ender. Hard knockdown with OTG properties. D version has slower startup, but a better hitbox than the B version.

Prankish Bomb - 214+K
  • B version - A packaged gift is dropped to the ground. Active for 5 seconds. Consumes 1 stock of ammo.
  • D version - 3 missiles appear out of Celia's dress. Cursors are marked on the ground to show it's landing point. Active for 3 seconds. Consumes 1 stock of ammo.
  • EX version - A wind-up mini-celia is deployed and travels on the ground. Tracks the opponent. Active for 5 seconds.

Extra Specials

Welcome Boost - 623+K

Celia sprouts a pair of butterfly shaped energy wings from her back and rushes forward. B version hits once and leaves the opponent standing. D version hits 3 times for a techable knockdown

Prankish Whip - 236+P>6P or 4P

A whip with good range. The 6P followup is 3 hits and is a hard knockdown. 4P followup pulls the opponent closer to Celia, and is one of the best choices for a simple and effective air combo starter.

Ultimate Chaos

super - input
super - input

Extra Ultimate Chaos

super - input
super - input

Destruction Chaos

super - input


Colors

Notes:

  • PS3 Version: You can hold R1 button while selecting a character to get an alternative color.
  • Arcade Version: You can hold START button while selecting a character to get an alternative color.

Template:CCColors

  • A Button: Normal version
  • B Button: Lieselotte Achenbach (Arcana Heart)
  • D Button: Flonne (Disgaea 2)
General
Controls
FAQ
System
HUD
Characters
Hikaru
MG Hikaru
Kagari
Cerberus
Kudlak-Sin
Celia
Vein
Celia II Kai
Hermes
Catherine
Cthylla
Bravo
Cait & Sith
Rui
Ray
Lupinus