Chaos Code/NSC/Celia
Introduction
Run vs Step
Combos
Move List
Normal Moves
5A - Mid. Cancelable.
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2A - Mid. Cancelable.
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cl.B/5B - Low. Cancelable.
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2B - Standard issue kick. Low. Cancelable.
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cl.C - Mid. Cancelable.
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5C - Mid. Not Cancelable.
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2C - Mid. Cancelable.
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cl.D/5D - Mid. Not cancelable.
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2D - Low. Not cancelable.
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j.A - High. Cancelable.
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j.B - High. Cancelable.
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j.C - High. Cancelable.
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j.D - High. Cancelable.
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Command Normals
Vaulting-stakes - cl.C>6C
Celia shoots her target with the second hit and launches them in the air. Can be high jump canceled.
Special Moves
Celia has a special ammo gauge which must be monitored at all times. There are 6 stocks in total. The ammo gauge only refills after all stocks have been depleted. Special moves that consume stocks of the ammo gauge can not be used during it's cooldown period. The cooldown time is approximately 10 seconds. The EX versions of ammo consuming special moves does not consume ammo.
Mischievous Missile - 236+K (Air OK)
B and D versions have no real differences besides slight momentum shifts on startup. Both versions consume one stock of ammo. EX version is two missiles. |
Aerial Invitation - 623+P (Air OK)
Standard anti-air, but not reliable as one in most situations. Can be used as a decent air combo ender. A version hits once. C version hits 3 times. |
Blade Stroll - 214+Px3
A rekka with good range. Ideal ground combo ender. C version has better distance, but slower startup. The last hit on both versions is a hard knockdown with OTG properties. Counter Hit:
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Charming Splash - j.214+K
Celia's go-to air combo ender. Hard knockdown with OTG properties. D version has slower startup, but a better hitbox than the B version. |
Prankish Bomb - 214+K
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Extra Specials
Welcome Boost - 623+K
Celia sprouts a pair of butterfly shaped energy wings from her back and rushes forward. B version hits once and leaves the opponent standing. D version hits 3 times for a techable knockdown |
Prankish Whip - 236+P>6P or 4P
A whip with good range. The 6P followup hits 5 times and is a hard knockdown. 4P followup pulls the opponent closer to Celia, and is one of the best choices for a simple and effective air combo starter. |
Ultimate Chaos
Vanishing Gift - 236236+P
Celia holds a bomb in her hand and lunges toward her opponent. Hits once and does a fair amount of stun damage. Can only Chaos Shift on hit. |
Bashing Rain Extreme - 236236+K (Air OK)
A barrage of missiles is unleashed from Celia's dress. Good for exceed air combo enders and fullscreen Chaos Shifts. You can only Chaos Shift during the recovery frames. |
Extra Ultimate Chaos
Dangerous Company - 214214+K (B+D to launch options)
Celia summons 6 mini-celia options from her dress, each with a different facial expression. Can be very useful during pressure strings and is even a good corner combo extender. The mini-celias can only move forward. Active for 10 seconds. |
Angelic Wing - 2141236+K
Celia's best reversal. In previous versions it had full active invulnerable frames, but was removed to make baiting it a bit easier. Even without invulnerable frames, this move still has to be punished in a specific manner. Can only Chaos Shift on hit. It also wallslams and is her ideal exceed air combo starter. |
Destruction Chaos
Surprise Formation - 2363214+PP
Celia rushes forward. On hit she turns her arms into blades and spins on her head. When the opponent is knocked forward, she teleports and knocks them in the air with a giant scythe. She then proceeds to juggle her target in the air with a different array of weapons. The final blow is a beam which is shot from her dress. 13 hits. |
Colors
Notes:
- PS3 Version: You can hold R1 button while selecting a character to get an alternative color.
- Arcade Version: You can hold START button while selecting a character to get an alternative color.
- A Button: Normal version
- B Button: Lieselotte Achenbach (Arcana Heart)
- D Button: Flonne (Disgaea 2)