Under Night In-Birth/UNI2/Kaguya

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File:Profile-Kaguya.png

Shield Boy

Story

Shield Boy

Shield Boy say a thing

Gameplay

He has shield and he hits people with it.


Strengths Weaknesses
  • Coming soon
  • Coming soon

Character Stats

Health Smart Steer Route
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
Throw Width (pixels) Throw Range (pixels)
Unique Trait
Vorpal Trait
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


Normal Moves

Standing Normals

5A
5A
5A
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Damage Guard Cancel Property Cost Attribute
190 Mid - - - -
Startup Active Recovery Overall Advantage Invul
6 2 13 20 -3 -
5B
5B
5B
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
5B
Damage Guard Cancel Property Cost Attribute
490 Mid - - - -
Startup Active Recovery Overall Advantage Invul
8 2 20 29 -6 -
5C
5C
5C
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
5C
Damage Guard Cancel Property Cost Attribute
680 Mid - - - -
Startup Active Recovery Overall Advantage Invul
10 3 22 34 -7 -

Crouching Normals

2A
2A
2A
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Damage Guard Cancel Property Cost Attribute
150 Low - - - -
Startup Active Recovery Overall Advantage Invul
6 2 12 19 -2 -
2B
2B
2B
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Damage Guard Cancel Property Cost Attribute
450x2 Mid - - - -
Startup Active Recovery Overall Advantage Invul
8 5 24 36 -10 -
2C
2C
2C
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
2C
Damage Guard Cancel Property Cost Attribute
260, 430 Low, Low - Knockdown - -
Startup Active Recovery Overall Advantage Invul
9 3 (10) 3 25 48 -10 -

Air Normals

j.A
j.A
jA
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Damage Guard Cancel Property Cost Attribute
140 High, Air Shield - - - -
Startup Active Recovery Overall Advantage Invul
8 3 15
[2 on landing]
25 Varies -
j.B
j.B
jB
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Damage Guard Cancel Property Cost Attribute
420 High, Air Shield - - - -
Startup Active Recovery Overall Advantage Invul
9 2 28
[3 on landing]
38 Varies -
j.C
j.C
jC
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Damage Guard Cancel Property Cost Attribute
590 High, Air Shield - - - -
Startup Active Recovery Overall Advantage Invul
12 3 35
[4 on landing]
49 Varies -

Command Normals

6C
6C
6C
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Damage Guard Cancel Property Cost Attribute
620 Mid - Knockdown - -
Startup Active Recovery Overall Advantage Invul
18 8 15 40 -5 ~ +2 8~25 Foot
4C
4C
4C
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
3C
3C
3C
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Damage Guard Cancel Property Cost Attribute
620 Mid - - - -
Startup Active Recovery Overall Advantage Invul
14 2 26 41 -6 -

Dash Moves

66B
66B
66B
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Damage Guard Cancel Property Cost Attribute
670 Low - Knockdown - -
Startup Active Recovery Overall Advantage Invul
10 12 14 35 -8 ~ +3 -
66C
66C
66C
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Damage Guard Cancel Property Cost Attribute
380*3 Mid - Wall Bounce, Chip Damage - -
Startup Active Recovery Overall Advantage Invul
24 - - 35 +9 -

Universal Mechanics

Force Function
5B+C
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
B+C
Dance Without Rest: Flower of Overflowing Light
Damage Guard Cancel Property Cost Attribute
- - - No Collision, Counter State 1 GRD -
Startup Active Recovery Overall Advantage Invul
- - - 44 - 3~22 Strike


Throw
Throw
投げ
5A+D
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
A+D
Throw
Damage Guard Cancel Property Cost Attribute
1570 Unblockable - Knockdown - Throw
Startup Active Recovery Overall Advantage Invul
4 3 20 26 - -
Guard Thrust
Guard Thrust
ガードスラスト
214D
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
6A+B+C
Guard Thrust
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, All GRD Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full, 16~45 Full on hit
Template:AttackDataCargo-UNI2/Guard Thurst Description
Veil Off
Veil Off
ヴェールオフ
A+B+C
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
A+B+C
Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
15 2 7 (3 on hit) on landing 64 (54 on hit) -23 1~30 Full

No results Universal reversal that blows the opponent back on hit.

  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
A+B+C
Cross Cast Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

236X
236X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
236X
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
236A/B
Hitboxes Off
Hitboxes On
236A
A Fleeting Beam of Light: Moonlight Flash
Damage Guard Cancel Property Cost Attribute
698 Mid - - - -
Startup Active Recovery Overall Advantage Invul
11 2 28 41 -6 -
236B
A Fleeting Beam of Light: Moonlight Flash
Damage Guard Cancel Property Cost Attribute
798 All - - - -
Startup Active Recovery Overall Advantage Invul
17 3 29 48 -9 -
236C
A Fleeting Beam of Light: Moonlight Flash
Damage Guard Cancel Property Cost Attribute
1990 All - - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+8 - - 112 (hit), 63 (block) +9 -
623X
623X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
623A
Lack Leaves a Hole in the Heart: Rising Crescent
Damage Guard Cancel Property Cost Attribute
1553 Mid - - - -
Startup Active Recovery Overall Advantage Invul
5 4 (2) 7 29 (Whiff, Block) 46 (Whiff, Block) -16 1~14 Head, 1~14 Dive
623B
Lack Leaves a Hole in the Heart: Rising Crescent
Damage Guard Cancel Property Cost Attribute
1677 - - - - -
Startup Active Recovery Overall Advantage Invul
10 3 (2) 10 32 (Whiff, Block) 56 (Whiff, Block) -16 3~24 Dive, 5~24 Head
623C
Lack Leaves a Hole in the Heart: Rising Crescent
Damage Guard Cancel Property Cost Attribute
2055 - - - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+2 3 (2) 10 32 52 (Whiff, Block) -23 1~16 Full
22X
22X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results

No results

No results
214X
214X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
214A
A Bloom in the Darkess: Lunar Blossom
Damage Guard Cancel Property Cost Attribute
598 (702x2) - - - - -
Startup Active Recovery Overall Advantage Invul
22 (88) 2 (15) 35 58 - -

Super Moves

Infinite Worth

41236D
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Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
41236D
Dance Elegantly in the Light: Moonlit Palette
Damage Guard Cancel Property Cost Attribute
3510 Mid - Wall Bounce, Knockdown 200 EXS -
Startup Active Recovery Overall Advantage Invul
1+8 3 (8) 5 31 55 -18 1~24 Full

Infinite Worth EXS

ABCD
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
A+B+C+D
O Moon, Reflect the Night: Moonlit Night
Damage Guard Cancel Property Cost Attribute
3750 All - Knockdown 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) Strike
Startup Active Recovery Overall Advantage Invul
1+14 - - 67 -25 1~26 Full
Highest damage super option for 200 meter.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
Gap Table
Attack Chain Frame Gap
5A 5C 1F

Videos

External Links

Colors

Default Unlocks

Customization Unlocks (2000 IP Each)

Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Patch Notes
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters