Under Night In-Birth/UNI2/Kaguya

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Uni2 profile kaguya.png

Story

Due to her exceptional combat prowess, Licht Kreis sends Kaguya on various missions all over the world.

Her next destination? Japan, where her best friend Orie is currently stationed.

Kaguya discovers that many other Licht Kreis commanding officers are gathered there, too, and becomes even more determined to protect her friends and the world.

I will fight my own fight. I will not back down.
Nobody will take my precious life away again.

Gameplay

Kaguya is a character.


Strengths Weaknesses
  • Coming soon
  • Coming soon

Character Stats

Health Smart Steer Route
10300
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
Throw Width (pixels) Throw Range (pixels)
Unique Trait
Vorpal Trait
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


Normal Moves

Standing Normals

5A
5A
5A
UNI Kaguya 5A.png
Damage Guard Cancel Property Cost Attribute
190 Mid - - - -
Startup Active Recovery Overall Advantage Invul
6 2 13 20 -3 -
Kaguya kicks forwards. Good rebeat whiff normal due to its short total duration.
5B
5B
5B
UNI Kaguya 5B.png
5B
Damage Guard Cancel Property Cost Attribute
490 Mid - - - -
Startup Active Recovery Overall Advantage Invul
8 2 20 29 -6 -
Kaguya fires both pistols.
5C
5C
5C
UNI Kaguya 5C.png
5C
Damage Guard Cancel Property Cost Attribute
680 Mid - - - -
Startup Active Recovery Overall Advantage Invul
10 3 22 34 -7 -

Kaguya steps backwards and fires both pistols. Surprisingly large vertical hitbox and good hitstun make for an effective whiff punish and corner control tool, especially when combined with its slight evasive properties.

  • Shifts Kaguya's hurtbox back.

Crouching Normals

2A
2A
2A
UNI Kaguya 2A.png
Damage Guard Cancel Property Cost Attribute
150 Low - - - -
Startup Active Recovery Overall Advantage Invul
6 2 12 19 -2 -
A low horizontal kick.
2B
2B
2B
UNI Kaguya 2B.png
Damage Guard Cancel Property Cost Attribute
450x2 Mid - - - -
Startup Active Recovery Overall Advantage Invul
8 5 24 36 -10 -

Kaguya thrusts her pistol upwards, then fires a shot, followed by another.

  • Hits twice, both are cancelable.
2C
2C
2C
UNI Kaguya 2C1.png
2C
Damage Guard Cancel Property Cost Attribute
260, 430 Low, Low - Knockdown - -
Startup Active Recovery Overall Advantage Invul
9 3 (10) 3 25 48 -10 -

Kaguya sweeps the opponent with a pistol on the first hit, then fires it for the second. Very fast sweep and very easy to confirm thanks to the multiple hits.

  • Launches on the second hit.
  • Both hits are lows.
  • Second hit is cancellable.

Air Normals

j.A
j.A
jA
UNI Kaguya jA.png
Damage Guard Cancel Property Cost Attribute
140 High, Air Shield - - - -
Startup Active Recovery Overall Advantage Invul
8 3 15
[2 on landing]
25 Varies -
Aerial kick poke. Kaguya thrusts her foot forward.
j.B
j.B
jB
UNI Kaguya jB.png
Damage Guard Cancel Property Cost Attribute
420 High, Air Shield - - - -
Startup Active Recovery Overall Advantage Invul
9 2 28
[3 on landing]
38 Varies -
Kaguya fires both her pistols to either side.
j.C
j.C
jC
UNI Kaguya jC.png
Damage Guard Cancel Property Cost Attribute
590 High, Air Shield - - - -
Startup Active Recovery Overall Advantage Invul
12 3 35
[4 on landing]
49 Varies -
Kaguya does a melee swing with her pistol. Can hold C to do extra damage and knockdown opponent.

Command Normals

6C
6C
6C
UNI Kaguya 6C.png
Damage Guard Cancel Property Cost Attribute
620 Mid - Knockdown - -
Startup Active Recovery Overall Advantage Invul
18 8 15 40 -5 ~ +2 8~25 Foot
Kaguya does a flip while kicking downward, knocking down her opponent.
4C
4C
4C
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No results
3C
3C
3C
UNI Kaguya 3C.png
Damage Guard Cancel Property Cost Attribute
620 Mid - - - -
Startup Active Recovery Overall Advantage Invul
14 2 26 41 -6 -
Combat roll with 3 follow-ups depending on if A, B, or C is pressed.

Dash Moves

66B
66B
66B
UNI Kaguya 66B.png
Damage Guard Cancel Property Cost Attribute
670 Low - Knockdown - -
Startup Active Recovery Overall Advantage Invul
10 12 14 35 -8 ~ +3 -

Advancing low slide with long active frames.

  • Special cancelable.
66C
66C
66C
UNI Kaguya 66C.png
Damage Guard Cancel Property Cost Attribute
380*3 Mid - Wall Bounce, Chip Damage - -
Startup Active Recovery Overall Advantage Invul
24 - - 35 +9 -

Unusual dash attack, Kaguya uses both of her pistols to fire a beam. Slow to start up, but hits the entire screen.

  • Wallbounces on hit.
  • Deals chip damage on block

Universal Mechanics

Force Function
5B+C
UNI Kaguya BC.png
B+C
Dance Without Rest: Flower of Overflowing Light
Damage Guard Cancel Property Cost Attribute
- - - No Collision, Counter State 1 GRD -
Startup Active Recovery Overall Advantage Invul
- - - 44 - 3~22 Strike

Kaguya strikes a pose and dodges incoming attacks. Successful dodges allow her to use a follow-up beam attack by pressing a button.

No results
Throw
Throw
投げ
5A+D
UNI Kaguya AD.png
A+D
Throw
Damage Guard Cancel Property Cost Attribute
1570 Unblockable - Knockdown - Throw
Startup Active Recovery Overall Advantage Invul
4 3 20 26 - -
  • Wallbounces in the corner for a combo.
Guard Thrust
Guard Thrust
ガードスラスト
214D
UNI Kaguya Guardthrust.png
6A+B+C
Guard Thrust
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, All GRD Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full, 16~45 Full on hit
Guard Thrust is a type of Guard Cancel that is only usable during blockstun. Blows the opponent away on hit.
Veil Off
Veil Off
ヴェールオフ
A+B+C
UNI Kaguya ABC.png
A+B+C
Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
15 2 7 (3 on hit) on landing 64 (54 on hit) -23 1~30 Full

No results Universal reversal that blows the opponent back on hit.

  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
A+B+C
Cross Cast Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

236X
236X
UNI Kaguya 236A.png
236X
UNI Kaguya 236A hb.png
236A/B
Hitboxes Off
Hitboxes On
236A
A Fleeting Beam of Light: Moonlight Flash
236A
Damage Guard Cancel Property Cost Attribute
698 Mid - - - -
Startup Active Recovery Overall Advantage Invul
11 2 28 41 -6 -

No results No results Three-hit rekka series. Only the muzzle flash has a hitbox.

236B
A Fleeting Beam of Light: Moonlight Flash
236B
Damage Guard Cancel Property Cost Attribute
798 All - - - -
Startup Active Recovery Overall Advantage Invul
17 3 29 48 -9 -

Kaguya's other full screen beam attack.

  • Whiffs against crouching opponents.

No results Follow-up that hits crouching opponents.

  • Wallbounces on hit.
236C
A Fleeting Beam of Light: Moonlight Flash
236C
Damage Guard Cancel Property Cost Attribute
1990 All - - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+8 - - 112 (hit), 63 (block) +9 -
623X
623X
UNI Kaguya 623X.png
UNI Kaguya 623X hb1.png
Hitboxes Off
Hitboxes On
623A
Lack Leaves a Hole in the Heart: Rising Crescent
Damage Guard Cancel Property Cost Attribute
1553 Mid - - - -
Startup Active Recovery Overall Advantage Invul
5 4 (2) 7 29 (Whiff, Block) 46 (Whiff, Block) -16 1~14 Head, 1~14 Dive
623B
Lack Leaves a Hole in the Heart: Rising Crescent
Damage Guard Cancel Property Cost Attribute
1677 - - - - -
Startup Active Recovery Overall Advantage Invul
10 3 (2) 10 32 (Whiff, Block) 56 (Whiff, Block) -16 3~24 Dive, 5~24 Head
623C
Lack Leaves a Hole in the Heart: Rising Crescent
Damage Guard Cancel Property Cost Attribute
2055 - - - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+2 3 (2) 10 32 52 (Whiff, Block) -23 1~16 Full
22X
22X
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Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Lua error in Module:MoveDataParser at line 86: attempt to index field '?' (a nil value).
Hitboxes Off
Hitboxes On
No results

No results

No results
214X
214X
UNI Kaguya 214A.png
UNI Kaguya 214A hb.png
UNI Kaguya 214B hb.png
UNI Kaguya 214A hb.png
Hitboxes Off
Hitboxes On
214A
A Bloom in the Darkess: Lunar Blossom
Damage Guard Cancel Property Cost Attribute
598 (702x2) - - - - -
Startup Active Recovery Overall Advantage Invul
22 (88) 2 (15) 35 58 - -
214B
A Bloom in the Darkess: Lunar Blossom
Damage Guard Cancel Property Cost Attribute
598 (702x2) - - - - -
Startup Active Recovery Overall Advantage Invul
32 (85) 2 (15) 34 67 +35 ~ +56 -
214C
A Bloom in the Darkess: Lunar Blossom
Damage Guard Cancel Property Cost Attribute
598 (1273x2) - - - 100 EXS -
Startup Active Recovery Overall Advantage Invul
4+22 (4+39) 2 (15) 26 53 +35 ~ +51 -

Super Moves

Infinite Worth

Dance Elegantly in the Light: Moonlit Palette
在光中优雅起舞:月光调色板
(光の中で優雅に踊る 月明かりのパレット)
41236D
UNI2 Kaguya 41236D.png
UNI Kaguya 41236D hb.png
Hitboxes Off
Hitboxes On
41236D
Dance Elegantly in the Light: Moonlit Palette
Damage Guard Cancel Property Cost Attribute
3510 Mid - Wall Bounce, Knockdown 200 EXS -
Startup Active Recovery Overall Advantage Invul
1+8 3 (8) 5 31 55 -18 1~24 Full

Infinite Worth EXS

O Moon, Reflect the Night: Moonlit Night
月亮啊,映照夜色:月夜
(月よ、夜を映せ)
ABCD
UNI Kaguya ABCD.png
Lua error in mw.text.lua at line 219: bad argument #1 to 'len' (string expected, got nil).
Hitboxes Off
Hitboxes On
A+B+C+D
O Moon, Reflect the Night: Moonlit Night
Damage Guard Cancel Property Cost Attribute
3750 All - Knockdown 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) Strike
Startup Active Recovery Overall Advantage Invul
1+14 - - 67 -25 1~26 Full
Highest damage super option for 200 meter.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
Gap Table
Attack Chain Frame Gap
5A 5C 1F

Videos

External Links

Colors

Default Unlocks

001 Urbane Banisher
002 Blood Countess
003 Bouncing Yellow
004 Calm Atmosphere
005 Almost Night
006 Shady Chaser
007 Autumn Stroll
008 Special Gospel
009 Ice Dance
010 Witch of the Gun
011 Shrine Maiden
012 Striking Vermillion
013 Sour-Sweet Fruit
014 Light And Shadow
015 Sand Storm
016 Green Tea
017 Vampire Affectation
018 Tropical Lady
019 Call From Deep Sea
020 Miss Valentine
021 Dancing Dragon
022 Neighborhood Lady
023 Beat Angel
024 Berserk Gunner
025 Matcha to Anko
026 Deep Red Dress
027 Acquired Taste
028 Secret Business
029 Radiant Firearm
030 Spiral Pierce
031 Equatorial Wave
032 Inferno Blaze
033 Annular Eclipse
034 Seeds of Heaven
035 Clamorous Colors
036 Royal Calibur
037 Stella Nest
038 Little Briar Rose
039 Betrayal of Savior
040 Switching Contrast
Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters