Profile
Member of the Earth Military Union. She likes Hikaru a lot and gets really soft around him, but is otherwise very serious. Lost her arm in an incident of some sort. I forget.
Vital Statistics
Health: 29000
Stun: 90
Gameplay
Run or Step?
Neutral
Normal Moves
5A
5A Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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5B
5B Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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5C
5C Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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5D
5D Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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2A
2A Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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2B
2B Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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2C
2C Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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2D
2D Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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j.A
j.A Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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j.B
j.B Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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j.C
j.C Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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j.D
j.D Jab jab jab. Jab jab jab.
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Damage
|
Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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Command Moves
3C
162nd Gata = Sparrow (Suzume) 3C Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
|
-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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|
====== Special Chaos Combo ======
Special Chaos Combo after 2D, press 5D Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
|
Frame Advantage (block)
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Cancelable
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Counterhit Properties
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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Special Moves
236A
67th Gata = Hydra (Orochi) 236A Jab jab jab. Jab jab jab.
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Version
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
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236A
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
|
Version
|
Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
|
236A~A
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
|
Version
|
Damage
|
Stun
|
Guard
|
Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
|
236A~B/D
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
|
Version
|
Damage
|
Stun
|
Guard
|
Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
|
236A~B/D~B/D
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
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236A
67th Gata Mushiki = Zero (Rei) 236C Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
|
Frame Advantage (block)
|
Cancelable
|
Counterhit Properties
|
-
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
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Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
236A
67th Gata Mushiki = Zero (Rei) 214A/C Jab jab jab. Jab jab jab.
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
|
Frame Advantage (block)
|
Cancelable
|
Counterhit Properties
|
-
|
-
|
Mid
|
-
|
-
|
-
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-
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-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
4/6BD
1st Gata - 43rd Shiki = Falcon (Hayabusa) 4BD/6BD (air OK) Jab jab jab. Jab jab jab. 2 2 4 4 6 6 8 8
|
Version
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Damage
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Stun
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Guard
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Startup
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Active
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Recovery
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Frame Advantage (block)
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Cancelable
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Counterhit Properties
|
4BD/6BD
|
-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
|
2
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
|
4
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-
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-
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Mid
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-
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-
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-
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-
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-
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-
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Standard jab. Gatlings into itself, and can be jump-canceled.
|
6
|
-
|
-
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Mid
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-
|
-
|
-
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-
|
-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
8
|
-
|
-
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Mid
|
-
|
-
|
-
|
-
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-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
5P
5A Jab jab jab. Jab jab jab.
|
Damage
|
Stun
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Advantage (block)
|
Cancelable
|
Counterhit Properties
|
-
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
Ultimate Chaos Moves
5P
5A Jab jab jab. Jab jab jab.
|
Damage
|
Stun
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Advantage (block)
|
Cancelable
|
Counterhit Properties
|
-
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
5P
5A Jab jab jab. Jab jab jab.
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Damage
|
Stun
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Advantage (block)
|
Cancelable
|
Counterhit Properties
|
-
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
5P
5A Jab jab jab. Jab jab jab.
|
Damage
|
Stun
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Advantage (block)
|
Cancelable
|
Counterhit Properties
|
-
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
5P
5A Jab jab jab. Jab jab jab.
|
Damage
|
Stun
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Advantage (block)
|
Cancelable
|
Counterhit Properties
|
-
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
Destruction Chaos
5P
5A Jab jab jab. Jab jab jab.
|
Damage
|
Stun
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Advantage (block)
|
Cancelable
|
Counterhit Properties
|
-
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Standard jab. Gatlings into itself, and can be jump-canceled.
|
|
Combos
Videos