Them's Fightin' Herds/Paprika

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Profile

Name: Paprika
Species: Alpaca
Stages: Alpake Highlands, Now Extra Depressing
Voice Actor: Marieve Herington


Gameplan

Strengths:

•High health and damage output

•Simple combo structures

•High mobility with teleports, dashes and short hops

•Big hitboxes from normals and specials

•Free Okie with super

Weaknessess:

•A variety of unsafe block strings and moves

•Easily denied with a well-timed pushblock

•Teleports are reactable and punishable

•Magic does not regenerate in most situations

•Cross-ups will change your charge moves

Movement Options

Shorthop: Paprika can hop slightly off the ground while moving forward, backward, or standing in place. This has a duration of 30 frames, including prejump.

Forward/backward dash: Paprika can run forward and backwards.

Super jump: Paprika is able to jump higher than normal.

Zippy teleports: Paprika's [6]4B and [6]4C allow her to teleport right behind or above her opponent, respectively.


Normal Moves

5A
5A
TFH Paprika 5A.png
Tag, you're it! No tag backs.
Tag, you're it! No tag backs.
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
30 Mid - 5 6 12 vs. Grounded 2 -1
vs. Airborne

Paprika's signature light attack. Comes out the fast and can chain into two rapid fast attacks.

6A
6A
TFH Paprika 6A.png
"Mwha!"
"Mwha!"
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
60 Mid - 9 5 29 vs. Grounded -8, Staggers on Airborne (25) -5
vs. Airborne

Paprika smooches the air to kiss her opponents. Show's that love knows no bounds. Its an anti-air staggers mid air enemies on hit unlike any other anti-air.

5B
5B
TFH Paprika 5B.png
And how do you do?
And how do you do?
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
100 Mid - 9 5 28 vs. Grounded 3 -5
vs. Airborne

Average ranged medium attack. Paprika extends her head out to greet you.

5C
5C
TFH Paprika 5C.png
♫ Get you love drunk off my humps ♫
♫ Get you love drunk off my humps ♫
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
150 Mid - 14 10 31 vs. Grounded -11 -13
vs. Airborne

Paprika thrusts her behind forward to attack, pulling her slightly forward. Slow but hard-hitting normal.

2A
2A
TFH Paprika 2A.png
Got your toes!
Got your toes!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
25 Low - 6 5 14 vs. Grounded 1 -2
vs. Airborne

A rapid low hitting attack, one of three lows she possesses. Like her 5A can be chained into two rapid hits. It catches point blank prejump.

2B
2B
TFH Paprika 2B.png
Paprika used Lick! It's super affectionate!
Paprika used Lick! It's super affectionate!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
40, 50 Mid - 9 4, 4 19 vs. Grounded 2 -4
vs. Airborne

Despite its appearance,This double hitting move is a not a low. A good move to scoop opponents for combo extensions.

2C
2C
TFH Paprika 2C.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
140 Mid - 13 8 25 vs. Grounded -3 -12
vs. Airborne

A long ranged attack, hard to punish on block at cetrain ranges(on block). This the bigger but more risque version of Paprika's 2B.

3C
3C
TFH Paprika 3C.png
AACHOO!
AACHOO!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
140 Mid - 17 3 28 vs. Grounded Launch -16
vs. Airborne

Paprika sneezes and launches her opponent. Jumping after this moves defaults her to super jump to extend her combo further airborne. Furthermore it is the largest hitbox for an universal launcher. Whiffs against crouching opponents.

6CCC
Free T-Shirt!
TFH Paprika 6C.png
The lass knits ye a sweater o' love...
The lass knits ye a sweater o' love...
TFH Paprika 6CC.png
... and ye kill 'er.
... and ye kill 'er.
TFH Paprika 6CCC.png
How are ye gonna live with yerself?
How are ye gonna live with yerself?
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
100 Mid - 14 4 28 vs. Grounded 4 -8
vs. Airborne

Paprika pulls an alarming amount of wool off her own body while extending her neck forward and "grabbing" the opponent.

90 High - 4 9 31 vs. Grounded 5 -9
vs. Airborne

Paprika pulls the opponent in close to her while she begins to knit them a t-shirt.

This is an overhead because Paprika is the tallest out of the entire cast, and when she pulls you in that close, God has definitely abandoned you, making her the most powerful being above you.

130 High - 5 4 26 vs. Grounded Launch -13
vs. Airborne

Paprika finishes her new friend's t-shirt and just can't wait to see them in it!

This is an overhead because she literally tries to force it on over your head.

j.A
j.A
TFH Paprika jA.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
40, 40 High - 7 5(6)5 4 vs. Grounded - -
vs. Airborne
j.B
j.B
TFH Paprika jB.png
You... you MARSHMALLOW!
You... you MARSHMALLOW!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
110 High - 13 14 11 vs. Grounded - -
vs. Airborne
j.C
j.C
TFH Paprika jC.png
Floofnado!
Floofnado!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
55[x5], 150 High - 16 13 13 vs. Grounded - -
vs. Airborne

Special Moves

Special Name 1
Cartwheels
[4]6A/B/C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
100[x2] Mid - 9 2,4 22 vs. Grounded -1 -3
vs. Airborne

A double hit move designed to be safe on block, pushes Paprika a short distance forward and gives her a hurt box lower to the ground than normal.

145[x2] Mid - 13 5(4)5 20 vs. Grounded KD -9
vs. Airborne

An unsafe on block double hitting move (depending on the proximity to the opponent) for combo extensions and catching out mid air opponents. Covers more ground than Cartwheel A and Paprika's hurtbox stays standing with a quick low profile between hits.

320 High - 18 5 30 vs. Grounded Bounce -15
vs. Airborne

A fast but very powerful one hit move that ground bounces the opponent on hit. Hurtbox extends forward by a marginal amount on start up but its hitbox covers and the distance of 3/4ths midscreen.

Zippy Teleports
[6]4A/B/C/D
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - ? 8 ? vs. Grounded - -
vs. Airborne

Paprika will dash off then back on screen where she inputted the special.

- - - ? 8 ? vs. Grounded - -
vs. Airborne

Paprika dashes off screen then back behind her opponent. Note: This teleport tracks where the opponent is when you input the special NOT after.

295 High - ? 8(6)17 30 vs. Grounded Bounce -14
vs. Airborne

Paprika dashes off screen then back above their opponent. Paprika's fall has a coinciding hurt box and hit box and ground bounces on hit.

400 Low - ?(8)15 12 17 vs. Grounded - 7
vs. Airborne

A.K.A. Magic Teleport. Only available when Paprika's Level 2 is active. Paprika dashes of screen and explodes out of a gift basket, knocking opponents up on hit(Similar to her 3C), A myriad of gifts shower down on her opponent straight after. Note: The amount of gifts produced by this teleport is dependent on the magic counter when Level 2 is active.

Kiss!
623A/B/C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
60 Grab - 11 1 32 vs. Grounded Stagger, 25 -
vs. Airborne

A command grab that staggers your opponent and refunds a considerable amount of Juggle Decay.

Super

Smother
214/236XX
FHT Character Super.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
210, 20[x15], ?, ? Mid - 4+4 32 120 vs. Grounded HKD, 14 -27
vs. Airborne

"The emotion implied is [...] up to interpretation." --Early Access Patch #17

The side she emerges from is telegraphed by the direction she looks in as she dashes off screen. Hits 18 times, but can be cancelled into 22XX on any hit except for the last two(?). The final hit is a body slam which results in a hard knockdown.

Follow Up

Picnic Basket
22XX
TFH Character SuperFollowUp.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - 0 0 0 vs. Grounded - -
vs. Airborne

Paprika's level 2 super. Smother is cancelled, leaving the opponent in an airborne hitstun state as Paprika pulls out a picnic basket. This basket remains on screen for ?? seconds and contains a maximum of 6 random gifts.

As long as Paprika is close enough to the basket, it can essentially function as a second magic meter, allowing her to toss gifts without using up any of her actual magic. However, the counter for the number of gifts in the basket will drop by a number equivalent to however many bars of magic the input would normally require (e.g. 1 for 5D, but 2 for 4D).

Paprika is also able to perform [6]4D while the basket is active.

Throws

Forward Throw
Forward Throw
B+C / 6B+C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne
Back Throw
Back Throw
4B+C
TFH Character BT.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne
Air Throw
Air Throw
j.B+C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
300 Grab - 8 3 13 vs. Grounded HKD, 50+ -
vs. Airborne

Magic

How the magic system works followed by the moves that affect it for each character. Add sections as needed.

5D
Gift toss
5D
TFH Paprika 5D.gif
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - - - - vs. Grounded
vs. Airborne

Paprika pulls out a random gift and throws it at the opponent as a projectile. Two of the three possible gifts, the apple and broccoli, will fall to the ground on block/hit or after reaching the end of their normal trajectory (or a wall), and can then be eaten for health or meter gain when a player presses A while standing close enough to them.

Apple: Regenerates health.
Broccoli: Grants meter.
Potted Plant: Hits twice.

Eating an edible gift usually takes 50 frames for recovery. If Paprika eats her own gifts (not including ones thrown by the opponent Paprika in mirror matches), it only takes 25 frames.

Cinnamon Roll
4D
TFH Paprika 4D.png
Beautiful Cinnamon Roll Too Good For This World, Too Pure
Beautiful Cinnamon Roll Too Good For This World, Too Pure
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Low - - - - vs. Grounded
vs. Airborne

One of Paprika's three lows. Paprika pulls out a cinnamon roll, boops it with her nose, and then lets it drop to the floor where it begins to slowly roll across the screen. It stops and disappears once it hits the opponent, a hurtbox (such as Oleander's magic traps), or if Paprika is hit, but otherwise will continue on its path until it rolls off-screen.

Up throw Gift toss
2D
TFH Paprika 2D.gif
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - - - - vs. Grounded
vs. Airborne

Similar to Paprika's 5D, but instead of throwing the gift forward, Paprika throws it up in the air.

Inedible Gift toss
236D
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - - - - vs. Grounded
vs. Airborne

A version of 5D but without the RNG element, 236D pulls out a potted pot and throws it at the opponent as a projectile.

Edible Gift toss
214D
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - - - - vs. Grounded
vs. Airborne

A version of 5D but with more control over the RNG, 214D pulls out an edible gift (apple or broccoli) and throws it at the opponent as a projectile.


Combos

General

Midscreen

Corner

Links

Detailed Frame Data


General
Controls
FAQ
Glossary
HUD
Links
System
Characters
Arizona
Oleander
Paprika
Pom
Tianhuo
Velvet
Shanty
Texas
Stronghoof
Nidra
Baihe
Predators
Huggles
Events