Profile
Name:Velvet
Species: Reindeer
Stages: Reine, Morning Reine, Evening Reine
Voice Actor: Tia Ballard
Gameplan
Movement Options
Jump: Velvet, like any other character, can jump. However, she has no super or shorthop variations.
Forward and Backdash: Velvet can do quick dashes forward and backward, but cannot run and walks fairly slow
Slide: An ability unique to Velvet, Velvet can slide forward and backward if she crouches immeadietly after dashing, allowing her to approach low
Normal Moves
5A
5A
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
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Blockstop
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Blockstun
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Adv. on Block
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First Hit Juggle Decay
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Base Juggle Decay
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JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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6A
6A
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
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Blockstop
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Blockstun
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Adv. on Block
|
First Hit Juggle Decay
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Base Juggle Decay
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JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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5B
5B
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
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Blockstop
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Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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5C
5C
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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2A
2A
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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2B
2B
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
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Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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2C
2C
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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3C
3C
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
|
-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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j.A
j.A
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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j.B
j.B
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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j.C
j.C
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
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-
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-
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-
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-
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-
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vs. Grounded
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vs. Airborne
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Special Moves
Icicle Missile
Icicle Missile 236A/B/C
|
Base Damage
|
Guard
|
Properties
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Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
100
|
Mid
|
-
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50
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-
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27
|
vs. Grounded
|
|
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38
|
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29
|
|
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vs. Airborne
|
Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled.
|
130
|
Mid
|
-
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76
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-
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27
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vs. Grounded
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39
|
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31
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|
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vs. Airborne
|
Same as before but with a longer delay and slightly more damage.
|
170
|
Mid
|
-
|
106
|
-
|
27
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vs. Grounded
|
|
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41
|
|
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34
|
|
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vs. Airborne
|
Same as before but with a long delay and even more damage.
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Shatter
Shatter 214A/B/C >insert meniacal laughter here >insert meniacal laughter here
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
220
|
Low
|
-
|
19
|
9
|
34
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vs. Grounded
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|
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27 (with HKD)
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-19
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vs. Airborne
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Shoots a path of frost forward that hits low.
|
250
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Mid
|
-
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13
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7
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32
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vs. Grounded
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38 (with HKD)
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-17
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vs. Airborne
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Summons ice spikes ontop of Velvet that hit enemies.
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220
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High
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-
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30
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7
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37
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vs. Grounded
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Bounce
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-20
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|
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vs. Airborne
|
An overhead that summons a massive icicle to crush the opponent.
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Ice Eruption
Ice Eruption 623A/B/C "SPIKES!" "SPIKES!"
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
200
|
Low
|
-
|
24
|
2
|
15
|
vs. Grounded
|
|
|
Launch
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2
|
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vs. Airborne
|
Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her.
|
200
|
Low
|
-
|
24
|
2
|
15
|
vs. Grounded
|
|
|
Launch
|
|
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2
|
|
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vs. Airborne
|
The medium version of this attack summons spikes at a medium distance infront of her.
|
200
|
Low
|
-
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24
|
2
|
15
|
vs. Grounded
|
|
|
Launch
|
|
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2
|
|
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vs. Airborne
|
The heavy version of this attack summons spikes at a long distance infront of her.
|
|
Super
Super Name 236XX
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
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vs. Airborne
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|
Follow Up
Super Name 214XX
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
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vs. Airborne
|
|
Throws
Forward Throw
Forward Throw B+C / 6B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
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-
|
-
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vs. Grounded
|
|
|
|
|
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vs. Airborne
|
|
Back Throw
Back Throw 4B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
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vs. Airborne
|
|
Air Throw
Air Throw j.B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
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vs. Airborne
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Magic
Velvet specializes in ice magic, and has the most mana in the game with a maximum of 6 stacks. She starts with 0 mana at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of mana.
Instant Snowball
Instant Snowball 5D
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
100
|
Mid
|
-
|
14
|
-
|
18
|
vs. Grounded
|
|
|
15, 32
|
|
|
14+, 32
|
|
|
|
vs. Airborne
|
Velvet fires off a snowball quickly, using 1 stack of mana.
|
|
Snowball Toss
Icicle Missile 1D/2D/3D
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
100
|
Mid
|
-
|
19
|
-
|
3
|
vs. Grounded
|
|
|
43
|
|
|
32
|
|
|
|
vs. Airborne
|
Velvet fires a snowball from right behind her that goes in a long arc forward. Costs 1 stack of mana.
|
100
|
Mid
|
-
|
19
|
-
|
3
|
vs. Grounded
|
|
|
43
|
|
|
32
|
|
|
|
vs. Airborne
|
Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of mana.
|
100
|
Mid
|
-
|
19
|
-
|
3
|
vs. Grounded
|
|
|
43
|
|
|
32
|
|
|
|
vs. Airborne
|
Velvet fires a snowball from far infront of her that goes in a long arc backward to land on her. Costs 1 stack of mana.
|
|
Magic Wind
Icicle Missile 6D/4D
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
10
|
15+
|
7
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of mana to be available to use and drains it slowly over time. This also pushes airborne opponents up.
|
-
|
-
|
-
|
10
|
15+
|
7
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Velvet pulls the opponent closer to her by pirouetting and creating strong winds. This move requires at least 1 stack of mana to be available to use and drains it slowly over time.
|
|
Magic Ice Eruption
623D 623D
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
100 [x3]
|
Low
|
-
|
19
|
2(3)2(3)2
|
10
|
vs. Grounded
|
|
|
Tumble
|
|
|
2
|
|
|
|
vs. Airborne
|
Velvet fires off a snowball quickly, using 1 stack of mana.
|
|
Combos
General
Midscreen
Corner
General
|
|
Characters
|
|
Predators
|
|
Events
|
|