Avengers in Galactic Storm/Dr. Minerva/Combos

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Note: All Damage values on this page are tested on Thunderstrike.

Starters

Combo Damage Cost Meter Gain Location

Solid, consistent combo starter. You can do 3 2As vs. some opponents when close.

Another good low starter, and one with slightly more range, but doesn’t work on everyone (Will primarily drop on Shatterax).

High damage combo starter that leads into almost anything.

Slightly tight link, but leads into 5B, which could potentially start a touch of death.

Starter off of Minerva's lesser used cl.C cl.A chain.

Minerva's optimal starter. Can be used to lead into one of the few practical infinites in the game (See Infinites section for details), and can otherwise confirm into extremely high damage.

BNB Combos

Combo Damage Cost Meter Gain Location
  • Simple, consistent combo from a crouching confirm.
  • Note that while the combo counter does not go up, 63214B *does* combo from 236B.
  • Slightly longer range confirm that does very slightly less damage.
  • 2C does not chain into itself like 2A, and needs to be linked.
  • A basic light confirm route that trades damage for stun.
  • Third hit of the rekka whiffs on crouching B.Knight, Cap, Minerva, and Crystal.
  • Universal Touch of Stun
  • Third hit of the rekka whiffs on crouching B.Knight, Cap, Minerva, and Crystal.



General
Controls
HUD
System
Assist Strategy
FAQ
Characters
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen Kor