Pokemon: Close Combat/GZapdos

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PKMNCC GZapdos Portrait.png
Archetype: Rushdown
Health: 37
Endurance: 10
Endurance Refresh: 3
Walk Speed: 2.7~7.2/-1.9~-5.1
Prejump Frames: 6f
Fastest Attack: 5A (7f)

Zapdos wants food.

Introduction

Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.

As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.

Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.


Playstyle
PKMNCC GZapdos NavboxIcon.png G. Zapdos is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state.
Pick if you like Avoid if you dislike
  • High Mobility: With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
  • Great Combo Game: Zapdos' aforementioned great mobility works to their favor in executing devastating combos.
  • High Damage: Zapdos' combos do ton of damage, expect to be hit hard when fighting this character.
  • Brittle Bird: Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
  • No Range: Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Falinks and Toxicroak.
  • Lack of defensive options: Zapdos has zero defensive options aside from system mechanics. Having good defense is a must.

Normals

5A
PKMNCC A.png
PKMNCC GZapdos 5A.png
PKMNCC GZapdos 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 5A2, 5B - -
Startup Active Recovery Advantage Cost
7 2 11 +3 [+5] -
Total: 19

Zapdos delivers a quick peck at their opponent.

  • Zapdos' fastest button, ideal for challenging and gaining frame advantage.
  • Combos into 3A > 5B6A if opponent is counter hit, making it good for catching opponents mashing
Toggle Hitboxes
Toggle Hitboxes
5AA
PKMNCC A.pngPKMNCC A.png
PKMNCC GZapdos 5AA.png
PKMNCC GZapdos 5AA1Hitbox.png
PKMNCC GZapdos 5AA2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 0 Mid 5B - -
Startup Active Recovery Advantage Cost
4 6 13 -3 [-1] -
Total: 22

Zapdos pecks the opponent two more times.

  • The only move that naturally combos from 5A, good for continuing your pressure
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC GZapdos 4A.png
PKMNCC GZapdos 4A1Hitbox.png
PKMNCC GZapdos 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3+2 0+1 Mid Special, C-Cancel - -
Startup Active Recovery Advantage Cost
15 9 17 +5 [+3] -
Total: 40

Zapdos swipes at the air with their talons.

  • One of Zapdos' best confirm tool, giving two hits to confirm into a special on hit
  • Sets up frame-traps with 6A > CC > 4A, which beats both parry and mashing out of block
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC GZapdos 6A.png
PKMNCC GZapdos 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid Special, C-Cancel, Throw (startup) - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
18 8 21 +8 [-4] -
Total: 46

Zapdos steps forward and strikes horizontally with their talons.

  • The other best confirm tool in neutral, good poke and does a good amount of guard damage
  • Covers a large amount of horizontal space and confirms into followups
  • Be sure to hit confirm your followups; you can eat a hefty punish if you don't confirm off of 5B6A
  • Great button to use as a meaty
  • Can be kara canceled into 5A, 3A and 2A
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC GZapdos 2A.png
PKMNCC GZapdos 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid Special - -
Startup Active Recovery Advantage Cost
9 5 17 +1 [+3] -
Total: 30

Zapdos quickly swipes at the opponent with their leg.

  • Great poke in neutral, use it when you are out of 6A range but also in a range where you can hit 2A
  • Confirms into 5B6A when counterhit
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC GZapdos 3A.png
PKMNCC GZapdos 3A1Hitbox.png
Stanky le- uh, talon.
PKMNCC GZapdos 3A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Low Special (First Hit) - Knockdown (Second Hit)
Startup Active Recovery Advantage Cost
10 11 31 52 [-18] -
Total: 51

Zapdos' kicks at the opponent's legs, knocking them off their feet.

  • Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking.
  • Zapdos has no ways to naturally combo into this move aside from a deep jump-in
  • 2nd hit is unsafe on block if not confirmed off of the first hit
  • First hit will attempt to pull air opponents into the second
  • Second hit knocks down air opponents
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC GZapdos j5A.png
PKMNCC GZapdos j5A1Hitbox.png
PKMNCC GZapdos j5A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 0/0 High Special - -
Startup Active Recovery Advantage Cost
9 19 6 +20 [+11] -
Total: 33

Zapdos reaches out horizontally with their leg in mid-air.

  • Standard jump-in normal
  • Also strong air-to-air due to its range, confirming well off that scenario with j5B/j6B
Toggle Hitboxes
Toggle Hitboxes


j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
PKMNCC GZapdos j2A.png
PKMNCC GZapdos j2A1Hitbox.png
PKMNCC GZapdos j2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 0 High Super - Knockdown (Second Hit)
Startup Active Recovery Advantage Cost
8 5 6 52 [11] -
Total: 18

Zapdos kicks twice downwards while in the air.

  • Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground
  • Fast enough to hit as an instant overhead, which can combo into j6B
Toggle Hitboxes
Toggle Hitboxes

Specials

Fast Lane
5B
PKMNCC B.png
PKMNCC GZapdos 5B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - 5A, 6A, 4A, 2 - -
Startup Active Recovery Advantage Cost
15 - 20 - -
Total: 34

Zapdos sprints forward at full speed.

  • Zapdos' main mechanic, effectively operates as a stance
  • Can be cancelled into a multitude of unique followups
  • 2 can be input at any time to cancel the stance, allowing Zapdos to mix up the opponent
5B5A
PKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B5A.png
PKMNCC GZapdos 5B5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
6 7 15 +8 [-4] -
Total: 28

Zapdos darts forward.

  • Goes through opponent at close range, leading to crossups
  • Can be confirmed off of the first hit of 3A when spaced and 0 if its blocked
Toggle Hitboxes
Toggle Hitboxes
5B6A
PKMNCC6.pngPKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B6A.png
PKMNCC GZapdos 5B6A1Hitbox.png
PKMNCC GZapdos 5B6A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+2 1+1 Mid 2B, C-Cancel - Launch, Knockdown
Startup Active Recovery Advantage Cost
12 13 36 77 [-17] -
Total: 60

Zapdos sweeps a leg upwards.

  • The infamous launcher, the centerpiece of all of his combos
  • Wallsplats cornered air opponents
  • Very unsafe on block
Toggle Hitboxes
Toggle Hitboxes
5B4A
PKMNCC4.pngPKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B4A.png
PKMNCC GZapdos 5B4A1Hitbox.png
PKMNCC GZapdos 5B4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6/4 4/2 Mid - - Knockdown
Startup Active Recovery Advantage Cost
8 21 29 +43 [-11] -
Total: 57

Zapdos kicks out upwards.

  • Best anti-air and one of the best neutral tools with huge upwards hitbox for challenging aerials
  • Can also be combo filler or looped with 5AA due to the late hitbox not putting opponent into hard knockdown
Toggle Hitboxes
Toggle Hitboxes


Piston Kick
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC GZapdos 6B.png
PKMNCC GZapdos 6B1Hitbox.png
PKMNCC GZapdos 6B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3+3 0+4 Mid - - Knockdown
Startup Active Recovery Advantage Cost
17, 6 8, 9 37 +47, [-7] -
Total: 76

Zapdos jumps forwards while performing two horizontal kicks.

  • Mostly used as a combo ender
Toggle Hitboxes
Toggle Hitboxes


Sky Vault
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC GZapdos 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - jB - -
Startup Active Recovery Advantage Cost
20 - 24 [] -
Total: 43

Zapdos vaults into the sky.

  • Gains Zapdos access to two new aerial attacks
2B5A
PKMNCC A.png PKMNCC Vaulting.png
PKMNCC GZapdos 2B5A.png
PKMNCC GZapdos 2B5A1Hitbox.png
PKMNCC GZapdos 2B5A2Hitbox.png
PKMNCC GZapdos 2B5A3Hitbox.png
PKMNCC GZapdos 2B5A4Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+1+1+1 0 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
7, 8, 9, 5 2, 1, 1, 5 12 80 [+12] -
Total: 55

Zapdos launches a flurry of horizontal kicks in the air.

  • Can combo into j6B
Toggle Hitboxes
Toggle Hitboxes
2B2A
PKMNCC2.pngPKMNCC A.png PKMNCC Vaulting.png
PKMNCC GZapdos 2B2A.png
PKMNCC GZapdos 2B2A1Hitbox.png
PKMNCC GZapdos 2B2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
x(2+2) 1+1 High - - -
Startup Active Recovery Advantage Cost
6, 6 5, 5 12 80, 7 [5] -
Total: 39

Zapdos unloads a downward flurry of kicks.

  • Combo Filler
Toggle Hitboxes
Toggle Hitboxes


Thunderous Kick
jB
PKMNCC B.png PKMNCC J.png
PKMNCC GZapdos jB.png
PKMNCC GZapdos j5B1Hitbox.png
PKMNCC GZapdos j5B2Hitbox.png
PKMNCC GZapdos j5B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
7 5 High - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
22 - 24 1 [-1] -
Total: 45

Zapdos rapidly descends from the sky with a bolt of lightning.

  • Can be canceled into j6A on block, setting up guard breaks
Toggle Hitboxes
Toggle Hitboxes

Hyper Moves

Drill Peck
j6B
PKMNCC6.pngPKMNCC B.png PKMNCC J.png
PKMNCC GZapdos j.6B.png
PKMNCC GZapdos j6BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Mid - - -
Startup Active Recovery Advantage Cost
9 10 20 -6 [-8] 1
Total: 38

Zapdos darts forward in midair.

  • Can be canceled into an aerial, also combo filler
Toggle Hitboxes
Toggle Hitboxes


Kilo Vault
28B
PKMNCC2.pngPKMNCC8.pngPKMNCC B.png
PKMNCC GZapdos 2B.png
PKMNCC GZapdos 28BHitbox.png
insane
insane
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid jB - Launch, Knockdown
Startup Active Recovery Advantage Cost
8 10 69 50 [-51] 1
Total: 86

Zapdos vaults upwards.

  • Used for high damaging "Kilo Loops"
  • Can be canceled into any aerial
Toggle Hitboxes
Toggle Hitboxes


Lane Storm
24B / 26B
PKMNCC2.pngPKMNCC4.pngPKMNCC B.png OR PKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC GZapdos 24B.png
PKMNCC GZapdos 24BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6, 1/2x5/ 1, 1x5 Mid - - Knockdown
Startup Active Recovery Advantage Cost
53 [-40] 15 30 22 [+1] 2
Total: 57

Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction.

  • 26B causes a horizontal launch, 24B causes a smaller knockback
  • 26B inflicts one damage per hit, while 24B inflicts two damage per
  • 24B an excellent projectile punish and combo starter, while 26B an on-the-ground super and combo ender
  • If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted
Toggle Hitboxes
Toggle Hitboxes

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC GZapdos 6C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them forwards.


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC GZapdos 4C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them backwards.

Colors

A
B
C
D


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak