Pokemon: Close Combat/Scrafty

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PKMCC Scrafty Portrait.png.png
Archetype: Item
Health: 40
Endurance: 14
Endurance Refresh: 4
Walk Speed: 1.8/-1.4
Dash Speed: 4.5/-4.5
Prejump Frames: 6f
Fastest Attack: 4A/3A(8f) *(Iron Ball 6f)

Never gives up on the squad.

Introduction

1v1? No items? Scrafty doesn't give two Rattatas about your dumb rules. This rebellious reptile has smuggled a stash of banned battle items onto the field arming itself an arsenal of dirty tricks. Even worse, its gang of incorrigible Scraggies are lurking just out of sight waiting for every opportunity to ambush their opponent and give Boss Scrafty a sneaky advantage. While its booby traps may be infuriating, Scrafty's no punk in close combat either, with moves that deftly counter aggressive approaches. Choose Scrafty if you want to leave your opponent feeling like calling the cops.

However, for all his strengths, Scrafty is rather complex - compared to the rest of the cast, Scrafty mains are going to have to work a little harder for that KO.

Overall -wha- AAAaaaahhhhhhh!

Scrafty here. As I always like to say - 4 Scraggies a day keeps the Blaziken away, perfect for combos! Overall, I make a pretty good deal, don't I? Try me out! And if you resist, I have four burly Scraggies at the door...

Scraftyhood.png Scraggy.png


Playstyle
PKMNCC Scrafty Icon.png Scrafty
Pick if you like Avoid if you dislike
  • Chaotic Items: Scrafty has a host of fun and chaotic items which can make every matchup or game unique to play.
  • Good Meter Usage: With a mid screen command grab super Scrafty can move around during, a metered option that removes one meter from the opponent, and access to another queue of items.
  • Complex Combos: Scrafty has long and unique combos that are incomparable to the rest of the cast with the use of his items.
  • Complex Design: In comparison to the rest of the cast, Scrafty's kit is quite broad and unique, utilising certain aspects of the game most other characters ignore.
  • Item Storage Setup: Many of Scrafty's good combos and block strings require time to store your preferred item.
  • Lack of Good Cancels: Scrafty can cancel many of their normals into specials and supers, but not into another normal. Without reserving items through 5B or 24B, their special cancels are quite unsafe on block.

Normals

5A
PKMNCC A.png
PKMNCC Scrafty 5A.png
PKMNCC Scrafty 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid Special - -
Startup Active Recovery Advantage Cost
10 6 21 3 [-2] -
Total: 36

Scrafty whips his tail out in front of him.

  • A good special-cancellable poke
  • Most reliable combo ender due to its range
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Scrafty 4A.png
PKMNCC Scrafty 4AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid Special - -
Startup Active Recovery Advantage Cost
8 10 13 0 [-5] -
Total: 30

Scrafty kicks up some dust.

  • Fast and generally safe on whiff or block
  • Primarily used to anti air, but can be used in combos where 5A would not hit
  • Lacks horizontal range to the point of having less range than their own throw
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Scrafty 6A.png
PKMNCC Scrafty 6A1Hitbox.png
PKMNCC Scrafty 6A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 2+1 High C-Cancel - -
Startup Active Recovery Advantage Cost
21 10 20 10 [-6] -
Total: 50

An overhead hitting headbutt.

  • Great combo starter, especially against opponents blocking low.
  • Safe on block, allowing you to do defensive RPS.
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Scrafty 2A.png
PKMNCC Scrafty 2A1Hitbox.png
PKMNCC Scrafty 2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 (2 far) 2 Mid 2A2A - Knockdown
Startup Active Recovery Advantage Cost
11 26 33 +34 [-27] -
Total: 69

Scrafty lunges forward headfirst.

  • Can be spaced to be safe, allowing Scrafty to confirm on hit while representing little risk.
  • Scrafty's fastest way to move forward on the ground, a solid tool for escaping the corner.
Toggle Hitboxes
Toggle Hitboxes
2A2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Scrafty 2A2A.png
PKMNCC Scrafty 2A2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 2 Mid - - Knockdown
Startup Active Recovery Advantage Cost
5 14 32 +73 [-14] -
Total: 50

Scrafty launches off the ground in an upward headbutt.

  • Can whiff on far connects of 2A.
  • A fantastic anti-air if you catch the opponent neutral jumping.
  • Enables great juggle combos on counterhit (when frame-trapped from 2A)
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Scrafty 3A.png
PKMNCC Scrafty 3AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Low - - Knockdown
Startup Active Recovery Advantage Cost
8 10 28 55 [-20] -
Total: 45

Scrafty grabs at the opponent's feet to trip them.

  • Enables a juggle combo on hit, essential part of Scrafty's offensive RPS as his only low.
  • Only builds a bar if Scrafty does not do the juggle combo.
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Scrafty j5A.png
PKMNCC Scrafty j5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 0 High - - -
Startup Active Recovery Advantage Cost
9 28 8 +18 [+9] -
Total: 44

Scrafty kicks out in the air.

  • Can be used as an overhead-hitting safe jump when used with jB.
Toggle Hitboxes
Toggle Hitboxes
j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
PKMNCC Scrafty j2A.png
PKMNCC Scrafty j2A1Hitbox.png
PKMNCC Scrafty j2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 0 High - - Knockdown (first hit)
Startup Active Recovery Advantage Cost
13, 26 4, 5 8 +49 [+8] -
Total: 55

Scrafty kicks out twice at the ground beneath him.

  • First hit knocks down and pauses momentum.
  • Can enable juggle combos when only the first hit connects close to the ground.
Toggle Hitboxes
Toggle Hitboxes

Specials

Contraband
5B
PKMNCC B.png
PKMNCC Scrafty 5B.png
How's he run with all that stuff in there!?
How's he run with all that stuff in there!?
Cancel Invul Property Startup Recovery Cost
crouch (1,2,3) - - 17 16 -

Scrafty rifles through his pants in search of a smuggled item.

  • Cycles through 9 different items, all of which have their own unique uses
  • Pressing down cancels the search and stores the item you want for later
Smuggled Stash
5B
PKMNCC2.pngPKMNCC4.pngPKMNCC B.png
Instant OTG
Instant OTG
Cancel Invul Property Startup Recovery Cost
crouch (1,2,3) - - 17 16 1

Almost exactly the same as 5B.

  • Cycle starts from Spring and removes any items from before it. It also has its own queue from 5B.
  • Cancelling the animation to store the item uses meter, but using the item does not. This means that scrafty can use five springs back to back, one from 5B, one store from 24B, and three from raw 24B.
Air Balloon
5B
PKMNCC B.png
PKMNCC Scrafty 5B1.png
Damage Endurance Damage Guard Cancel Invul Property
1 - - - - -
Startup Active Recovery Advantage Cost
34 ∞ 35 - -

The only happy birthday you'll get in a 1v1 fighter.

  • Only hits airborne opponents, but hangs in the air long enough to dissuade your opponent from jumping.

Lucky Punch
5B
PKMNCC B.png
PKMNCC Scrafty 5B2.png
Damage Endurance Damage Guard Cancel Invul Property
5 - - - - -
Startup Active Recovery Advantage Cost
16 36 35 +22[-32] -
Total: 86

A good ranged springloaded punch that deals good guard damage.

  • Scrafty's most reliable frame-trap after blocked 6B. Combos in corner.
  • Destroys projectiles

Smoke Ball
5B
PKMNCC B.png
PKMNCC Scrafty 5B3.png
Chaos
Chaos
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
21 281 (smoke active frames) 26 - -
Total: 47

Why does Scrafty have a smoke ball? Who gave it to them? Where'd it come from?

  • Overhead in smoke? This item has your back. Want to get meter from a sweep or throw? This is the item for you.
  • Harder to play around without game audio, especially after getting hit.

Poison Barb
5B
PKMNCC B.png
PKMNCC Scrafty 5B4.png
Damage Endurance Damage Guard Cancel Invul Property
1 - - - - poison
Startup Active Recovery Advantage Cost
13 250 (poison barb active time) 35 +49[+40] -
Total: 48

Scrafty throws a poison barb into the air.

  • Similar to Chesnaught's spike, except it deals poison damage as well.

Eject Button
5B
PKMNCC B.png
PKMNCC Scrafty 5B5.png
i heard you liked combos
i heard you liked combos
Damage Endurance Damage Guard Cancel Invul Property
2 - - - - -
Startup Active Recovery Advantage Cost
15 5 28 +106[+5] -
Total: 47

Scrafty hits a suspicious button which summons an equally suspicious spring from the ground beneath the opponent.

  • The go to combo extender that hits OTG

Iron Ball
5B
PKMNCC B.png
PKMNCC Scrafty 5B6.png
Screw it, we
Screw it, we
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - -
Startup Active Recovery Advantage Cost
6, 38 5, infinite 25 +103[+33] -
Total: 35

Ball.

  • After Scrafty swings the iron ball around, it rolls along the ground until it's completely until it reaches the corner of the screen.
  • Great combo extender, especially when used with 2A.
  • Frame chart refers to the initial throwing of the iron ball.

Light Ball
5B
PKMNCC B.png
PKMNCC Scrafty 5B7.png
Do NOT go towards the light
Do NOT go towards the light
Damage Endurance Damage Guard Cancel Invul Property
5x3 - - - - -
Startup Active Recovery Advantage Cost
99,128,157 8,8,8 35 (Scrafty's recovery) +134[40] -
Total: 35

Another ball

  • Scrafty throws an electrifying ball into the air which strikes downwards 3 times
  • Slows down near the combo, allowing for extended pressure.

Flame Orb
5B
PKMNCC B.png
PKMNCC Scrafty 5B8.png
Damage Endurance Damage Guard Cancel Invul Property
10,9 - - - - Knockdown, OTG
Startup Active Recovery Advantage Cost
9,185 75,40 35 (Scrafty's recovery) +134[54] -
Total: 35

Ha, you thought I'd say ball again, but this one is an orb.

  • Great combo extender tool that deals good damage, but only works with the correct setup
  • Can hit OTG, enabling you to combo this move off of options like Throw

Leftovers
5B
PKMNCC B.png
PKMNCC Scrafty 5B9.png
Damage Endurance Damage Guard Cancel Invul Property
- - - - - -
Startup Active Recovery Advantage Cost
60 - 23 - -
Total: 82

Scrafty eats lunch.

  • Heals Scrafty 6 health alongside some endurance.


Scraggy Swing
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Scrafty 6B.png
PKMNCC Scrafty 6B1Hitbox.png
SCRAGGY NOOOO
SCRAGGY NOOOO
PKMNCC Scrafty 6B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3,3 - Mid 5B - -
Startup Active Recovery Advantage Cost
22,38 5,23 50 58[-17] -
Total: 50

Scrafty swings a Scraggy into the opponent.

  • Can be cancelled into 5B, enabling new combos and frametraps with whatever item he pulls out.
Toggle Hitboxes
Toggle Hitboxes


Double Feint
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC Scrafty 2B.png
PKMNCC Scrafty 2BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6 - Mid 4C/6C Full -
Startup Active Recovery Advantage Cost
37 11 34 48[-20] -
Total: 81

Scrafty dodges on the spot, swinging back with his pants.

  • Completely invulnerable (starting on frame 3), Scrafty's best meterless reversal
  • Can be cancelled into throw after the spotdodge animation to catch people waiting to block the hit
Toggle Hitboxes
Toggle Hitboxes


Shedded Chute
jB
PKMNCC B.png PKMNCC J.png
PKMNCC Scrafty j5B.png
Cancel Invul Property Startup Recovery Cost
down (1,2,3) - - - - -

Scrafty pulls out a parachute to slow his descent.

  • Can influence direction by holding forwards to backwards
  • Can cancel the chute by holding down or pressing jB again
  • Great for safe jumps and pressure

Hyper Moves

Knock-It-Off!
22B
PKMNCC2.pngPKMNCC2.png PKMNCC B.png
PKMNCC Scrafty 22B.png
PKMNCC Scrafty 22BHitbox.png
Nice meter you got there
Nice meter you got there
Damage Endurance Damage Guard Cancel Invul Property
9 - Mid - - Knockdown, Armor, Meter Deplete
Startup Active Recovery Advantage Cost
44 5 41 +73[-7] 1
Total: 89

For one meter, Scrafty headbutts the opponent, depleting their meter by one.

  • Armor activates at frame one, Scrafty's best reversal. Does not beat throws, but freezes the screen like parry.
  • Can be combo'd into from Eject Button.
Toggle Hitboxes
Toggle Hitboxes

Super

Beat Up
426B
PKMNCC4.pngPKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC Scrafty 426B.png
PKMNCC Scrafty 426BHitbox.png
GET EM' BOYS
GET EM' BOYS
Damage Endurance Damage Guard Cancel Invul Property
12 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
75 [-68] 5 50 128 2
Total: 185

Scrafty summons the Scraggy Squad at mid-screen to beat up the opponent

  • Acts as a mid-screen command grab super that can be used to whiff punish the opponent
  • After the frame 8 screen freeze, the opponent remains frozen until the hitbox lands and cannot be jumped
  • Scrafty can move and even store items while the Scraggy does the dirty work.
  • Gives just enough time to pull Eject Button to enable a follow-up combo.
Toggle Hitboxes
Toggle Hitboxes

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Scrafty 6C.png
PKMNCC Scrafty 6CHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70
  • Applies Poison status on opponent if Leftovers is eaten before-hand, drastically increasing the reward.
Toggle Hitboxes
Toggle Hitboxes


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Scrafty 4C.png
PKMNCC Scrafty 4CHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70
Toggle Hitboxes
Toggle Hitboxes

Combos

A = normal attack, B = special attack, cc = C-cancel, xx = cancel, jc = jump cancel, edr = ender. Check the ender category for routes to finish combos with.

Combo Theory:
Scrafty is unique in the sense that he can store items with Contraband to use later in combos, with the main item used being the spring. It has the ability to extend combos by OTGing. He can also use one bar of meter to get an instant spring with Smuggled Stash. Iron Ball, Light Ball, and Flame Orb are all good meaty setups in the corner. With strong confirmes off of any of them. The main combo loop that will be used is Scraggy Swing into either a meaty setup or Spring OTG for a combo extension.

Midscreen:

6A, 3A Gains 1 meter
6A, 3A, Contraband: Spring, Scraggy Swing (you can replace Scraggy Swing with jc, j2A)
6A, 5A, Scraggy Swing

Corner Contraband Combos, you will need specific items stored from Contraband:

Spring:
6A, 5A, Scraggy Swing, Contraband: Spring OTG, Contraband: Balloon, edr

Iron Ball:
jA, 5A, Scraggy Swing, Contraband: Iron Ball (damage)
5A, Scraggy Swing, Contraband: Iron Ball (meaty setup)
Contraband: Iron Ball, Scraggy Swing, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter)

Flame Orb:
jA, 5A, Scraggy Swing, Contraband: Flame Orb (meaty setup)
6A, 5A, Scraggy Swing, Flame Orb Explosion, Smuggled Stash: Spring OTG, Contraband: Balloon, edr (1 meter, immediate follow up combo after Flame Orb meaty setup)

Enders:

After Contraband: Balloon:
,2A, 2A2A
,Double Feint
,jc, j2A

Colors

A
B
C


General
Controls
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HUD
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Netplay
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Characters
Bewear
Blaziken
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak