View table: UNI2_CharStats

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Table structure:

  1. chara - String
  2. smartSteer - Wikitext string
  3. health - Integer
  4. fWalkSpeed - Integer
  5. fWalkSpeedNote - Wikitext string
  6. bWalkSpeed - Integer
  7. bWalkSpeedNote - Wikitext string
  8. jumpStartup - Integer
  9. jumpDuration - Integer
  10. jumpDurationNote - Wikitext string
  11. dashStartup - Integer
  12. iDashSpeed - Integer
  13. iDashSpeedNote - Wikitext string
  14. dashAccel - Integer
  15. dashAccelNote - Wikitext string
  16. maxDashSpeed - Integer
  17. bDashStartup - Integer
  18. bDashDuration - Integer
  19. bDashDurationNote - Wikitext string
  20. bDashDistance - Integer
  21. bDashDistanceNote - Wikitext string
  22. bDashFullInvulStart - Integer
  23. bDashFullInvulEnd - Integer
  24. bDashThrowInvulStart - Integer
  25. bDashThrowInvulEnd - Integer
  26. throwWidth - Integer
  27. throwRange - Integer
  28. trait - Wikitext
  29. vorpalTrait - Wikitext

This table has 24 rows altogether.

Recreate data.

Page chara smartSteer health fWalkSpeed fWalkSpeedNote bWalkSpeed bWalkSpeedNote jumpStartup jumpDuration jumpDurationNote dashStartup iDashSpeed iDashSpeedNote dashAccel dashAccelNote maxDashSpeed bDashStartup bDashDuration bDashDurationNote bDashDistance bDashDistanceNote bDashFullInvulStart bDashFullInvulEnd bDashThrowInvulStart bDashThrowInvulEnd throwWidth throwRange trait vorpalTrait
Under Night In-Birth/UNI2/Akatsuki (edit) Akatsuki

5A~A > cl.5C > 236A > 5A+B > IW (requires 200 EXS)

10,800 1,180 -1,000 4 38 5 3,250 5 22 -34,500 1 8 9 10
  • Force Function 'Reflector' - Functions as a parry. Can counter strikes and invalidate projectiles.
    • Can be done standing, crouching and jumping.
  • Can double jump with 7/8/9 inputs after jumping.
  • Can perform an air throw, which can lead into a high damage combo or finish them into a hard knockdown.
  • Force Function (Parry) has less scaling and increased catch frames.
Under Night In-Birth/UNI2/Byakuya (edit) Byakuya

5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)

10,500 1,100 -1,000 4 41 5 3,000 0 3,000 4 28 -35,350 1 8 9 10
  • Several moves set web traps on the screen that will snare an opponent that touches them.
    • Webs can be destroyed by special moves or any normal. Single hit projectiles will clash with webs.
    • It's worth noting that after coming in contact with a web, it does not connect immediately. "Meaty" webs effectively have 14 frame startup for this reason.
    • Byakuya getting hit or either player teching a throw will clear all existing webs. Causing Byakuya to block will not, however.
  • Webs give slightly more GRD on hit.
  • Floor webs (623[x]/214xxD) deal more chip damage.
  • After performing 214XXB, Byakuya can perform a second web before he hits the ground.
Under Night In-Birth/UNI2/Carmine (edit) Carmine

5A > 5B > 6C > 6B~B > 5A+B > IW (requires 200 EXS)

10,800 1,260 -1,000 5 42 8 2,800 300 4,000 4 26 -41,794 1 8 9 10
  • Certain moves cost health, but in return those attacks leave a Dissolve puddle.
    • Health cost of each move is 300.
    • Dissolves are activated in various ways to attack the opponent.
  • Throw and command throws regain health.
  • Dissolve self damage reduced to 150.
  • Force Function startup decreased.
Under Night In-Birth/UNI2/Chaos (edit) Chaos

5A > 5B > 5C > 2C > 6C > 5A+B > IW (requires 200 EXS)

10,400 950 -910 4 42 5 2,200 200 3,000 4 27 -39,556 1 8 9 10
  • Controls Azhi Dahaka, which can be controlled independently with specials.
    • Azhi's status is indicated by a colored icon under Chaos' health bar.
      • Green: Azhi can be summoned or controlled.
      • Red: Azhi is acting and can be hit.
      • Gray: Azhi is acting but cannot be hit or Chaos has been hit while Azhi was acting.
      • Black: Azhi is has been hit and is unavailable. Chaos will take some damage as well when Azhi is hit.
  • Azhi getting hit does not cause Chaos to lose HP.
  • Azhi is fully invulnerable during 623A/B.
  • Azhi specials can be cancelled on whiff.
Under Night In-Birth/UNI2/Eltnum/Frame Data (edit) Eltnum

5A > 5B > 5C > 214A > 5A+B > IW (requires 200 EXS)

10,400 1,100 -970 4 41 4 2,200 220 3,300 3 24 -38,127 1 8 9 10
  • Can perform an air throw.
  • Has 13 bullets indicated by a gauge below Eltnum's health bar.
    • When using gun moves, bullets are consumed.
    • When reloading bullets manually or by consuming all bullets, a reload gauge appears below the bullet gauge.
    • During manual reload, if a button press is timed properly in the white area of the reload gauge, bullets reloaded will become purple which have enhanced properties.
  • Can influence air momentum (Aerial Drift) by holding 4 or 6 after an 8 jump (neutral and super jump cancel off 3C).
  • Can air backdash by inputting 44 or 4AB while aerial.
    • Can also cancel into air backdash from some aerial normals.
  • 5A and 2A can be cancelled on whiff.
  • Moves that are special cancellable can be cancelled into backdash.
Under Night In-Birth/UNI2/Enkidu (edit) Enkidu

5A > 5B > 5C > 22A > 5A+B > IW (requires 200 EXS)

11,000 1,000 -860 4 41 5 2,300 150 3,500 3 23 35,203 1 8 9 10
  • Havoc - Enkidu's attacks gain additional damage and 9 additional frames of hitstun when they connect with an opponent in a recovery state (not necessarily just counter hits).
    • Havoc does not activate off Enkidu's A normals or throws.
    • Rekka inputs will re-apply Havoc bonus damage. For example: 5CCC would apply it thrice, as would the 236X rekka series. 5BBB will only apply Havoc bonus damage on the initial 5B, but additional meter generation and hitstun remain.
    • This bonus damage is dealt as damage over time and cannot kill.
  • Havoc applies an additional 6 frames of hitstun.
Under Night In-Birth/UNI2/Gordeau (edit) Gordeau

5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)

10,800 1,180 -860 5 43 7 2,000 150 3,500 3 22 -39,800 1 8 9 10
  • Assimilation steals GRD from opponents.
  • Force Function startup decreased.
  • Force Function range increased.
  • Force Function damage increased.
Under Night In-Birth/UNI2/Hilda/Frame Data (edit) Hilda

5A > 5B > 2C~C > 22A > 5A+B > IW (requires 200 EXS)

10,100 1,000 -970 5 48 7 1,650

(500)

135

(0)

3,200 6 33 -50,900 1 9 10 10
  • Most normals have disjointed hitboxes and even though they look like projectiles, they are treated as normal strike attacks.
  • EX moves refund more than the universal value of 25, varying from 30-50 meter based on the move.
  • After using grounded 421B, you may use an additional teleport before hitting the ground.
Under Night In-Birth/UNI2/Hyde/Frame Data (edit) Hyde

5A > 5B > 5C > 22A > 5A+B > IW (requires 200 EXS)

10,300 1,340 -910 4 41 5 2,200 300 3,500 5 22 -39,620 1 8 9 10
  • Sword normals deal chip damage.
  • Chip damage increased.
  • Force Function recovery decreased.
  • [Increased] Force Function startup decreased.
Under Night In-Birth/UNI2/Kaguya/Frame Data (edit) Kaguya

5A > 5B~B > 236A > 5A+B > IW (requires 200 EXS)

10,300 1,100 -970 4 41 4 1,800 200 3,200 5 31 -57,158 1 8 9 10

Force Function followups startup decreased by 2 frames.

Under Night In-Birth/UNI2/Kuon/Frame Data (edit) Kuon

5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)

10,100 1,100 -910 4 42 6 1,800 180 4,500 6 29 -45,670 1 8 9 10
  • Similar to Hyde, Kuon's blade normals deal chip damage.
  • Increased chip damage from normals
  • Faster movement speed during Heavenly Law
Under Night In-Birth/UNI2/Linne (edit) Linne

5A > 6B > 2C > 6C~C > 22A > 5A+B > IW (requires 200 EXS)

10,600 950 -860 4 41 4 2,500 150 4,000 3 26 -47,134 1 8 9 10 200 105
  • Can double jump to completely change air momentum by inputting 7/8/9 while mid air.
  • Can roll to pass through opponents, along with having some invincibility. Can be done by inputting 6A+B while dashing or certain circumstances.
  • Force Function recovery decreased.
  • Force Function invul duration increased.
Under Night In-Birth/UNI2/Londrekia (edit) Londrekia

5A > 5B > 5C > 214A > 5A+B > IW (requires 200 EXS)

10,100 1,260 -1,000 4 41 5 2,000 150 4,200 3 25 -39,300 1 8 9 10
  • Dare Glacial (Freeze) - On hit or block, 6B, 236X, 22X, 236B+C and j.236B+C will leave a Freeze debuff on the opponent.
    • Hitting an opponent with one of these attacks while they are in this state will have it do extra damage and leave them frozen solid, defenceless. This allows for extensions and oki setups if used during a combo and for hits from anywhere on screen to be converted into full combos.
    • Londrekia being hit by or blocking an attack will clear the debuff.
      • Note: 236X and 22X can be purple shielded to prevent the debuff (green shielding will still lead to debuff). However, 6B and 236B+C will always proc debuff, even on successful shield.
  • Freeze debuff will not be removed when Londrekia blocks an attack.
Under Night In-Birth/UNI2/Merkava (edit) Merkava

5A > 4B > 5C > 236B > 5A+B > IW (requires 200 EXS)

10,400 740 -660 5 51 1 1,550 150 2,600 1 33 -63,800 1 10
  • Can temporarily gain Flight by inputting 8 while jumping.
  • Can air backdash by inputting 44 while jumping.
  • Can increase throw hits and damage by mashing.
  • Worms no longer disappear when Merkava blocks.
  • On hit, Force Function can be special cancelled, has more untechable time, and steals more GRD.
Under Night In-Birth/UNI2/Mika (edit) Mika

5A > 5B > 2C > 22A > 5A+B > IW (requires 200 EXS)

10,700 1,260 -1,000 4 40 4 2,500 150 4,000 4 30 -51,480 1 8 9 10
  • Certain moves destroy projectiles.
  • [Increased] Force Function start up decreased.
  • 214A and 214B have longer untech time.
Under Night In-Birth/UNI2/Nanase/Frame Data (edit) Nanase

5A > 5B > 5C > 236A > 5AB > IW (requires 200 EXS)

10,700 1,000 -860 4 42 4 2,200 150 4,300 4 27 -48,900 1 8 9 10
  • Ground normals, air normals, and dash attacks can be cancelled into Force Function on block or hit.
  • 3C can be cancelled into a unique jump on block.
  • j.236X and 22X can be cancelled into Force Function immediately after start-up.
  • Aerial Force Function can be used after using ground Force Function (This normally cannot be done without landing again first.)
  • Aerial momentum increased for 3C jump cancel on block and Force Function.
Under Night In-Birth/UNI2/Orie/Frame Data (edit) Orie

5A > 2B > 5B > 214A > 5A+B > IW (requires 200 EXS)

10,600 1,400 -1,050 4 42 6 2,500 200 3,200 3 36 -86,716 1 8 9 10
  • Some special attacks summon Thanatos, which performs attacks in Orie's stead.
  • Force Function startup decreased.
  • Force Function can be cancelled into aerial version.
Under Night In-Birth/UNI2/Phonon/Frame Data (edit) Phonon

5A > 5B > 2C > 236B > 5A+B > IW (requires 200 EXS)

10,400 950 -860 4 41 6 2,200 150 3,300 5 32 -42,642 1 8 9 10
  • None.
  • Force Function startup decreased (17F -> 13F).
  • Force Function Head invincibility begins sooner (10F -> 7F).
  • 22B+C Install costs 30 meter instead of 25.
Under Night In-Birth/UNI2/Seth (edit) Seth

5A > 5B > 5C~C > 623A > 5A+B > IW (requires 200 EXS)

9,500 740 -790 4 41 7 3,500 200 4,500 4 31

37 Aerial

-59,900

-83487 Aerial

1 7 8 10
  • Can air backdash by inputting 44 while aerial.
  • Backdash puts Seth airborne (Hold 1/2/3 to stay grounded). Can alter falling trajectory with 4 and 6.
  • Can drop quickly to the ground by inputting j22 or j2A+B while aerial.
  • 214X~A/B/C and j.22~4/6x have their activation range increased.
Under Night In-Birth/UNI2/Tsurugi/Frame Data (edit) Tsurugi

5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)

10,800 1,100 -860 4 41 4 2,000 120 3,300 4 26 -42,095 1 8 9 10
  • Force Function 'Skid-Scare Loader!' - A stance with infinite guard point against mids and highs. Has unique follow-ups. Can cancel special moves into this stance.
  • Guard Points - Tsurugi's IC moves have guard point frames just before they become active. These guard points can absorb any number of hits during the guard point frames but will automatically lose to any invincible option (Ex. Meterless DPs, EX Reversals, Veil-Off, etc).
  • Startup of Force Function when canceled into from special moves is reduced by 4F
Under Night In-Birth/UNI2/Vatista (edit) Vatista

5A > 5B > 5C > [6]4A > 5A+B > IW (requires 200 EXS)

10,300 1,180 -910 4 41 5 3,000 4 27 -45,360 1 8 9 10
  • Can cancel [6]4A or [6]4B into [6]4C without requiring charge.
Under Night In-Birth/UNI2/Wagner (edit) Wagner

5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)

10,100 950 -910 4 42 4 2,250 300 3,200 5 27 -56,400 1 8 9 10
  • Can install sword and shield buffs which enhance some of her specials.
  • 22A/B recovery decreased.
  • Enchanted sword chip damage increased.
Under Night In-Birth/UNI2/Waldstein (edit) Waldstein

5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)

11,500 0 0 6 44 9 -170 5 30 -29,136 1 10
  • Certain claw attacks nullify projectiles.
  • Maybe more...
  • Force Function startup decreased.
  • Force Function recovery decreased.
  • Force Function projectile wallbounces.
  • Force Function projectile will destroy opponent projectiles, without being destroyed itself.
  • Maybe more...
Under Night In-Birth/UNI2/Yuzuriha (edit) Yuzuriha

5A > 5B > 5C > 236B > 5A+B > IW (requires 200 EXS)

10,400 1,100 -1,000 4 42 7 2,400 50 3,200 4 26 -36,100 1 8 9 10 200 100
  • Enters a stance after using certain moves (marked on this page with ★).
    • Yuzuriha can stay in stance by holding down a button after the move.
    • There are 4 stance icons representing A, B, C, and D below Yuzuriha's life bar.
    • During stance, the icon's color indicates the status of each button.
      • Black: The button is unavailable for use. (Buttons become unavailable after use.)
      • Blue: The button is available for use.
      • Pink: The button is currently held to maintain stance. If no button is held down, the game will default to D hold until move recovery ends. If not holding a button at this time, she will exit stance.
  • Force Function startup decreased.
  • [Increased] Force Function startup decreased.
  • Aerial Force Function damage increased.
  • Aerial Force Function range increased.