Spectral vs Generation/Orochimaru
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Orochimaru | |
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Health | 500 |
Pre-Jump Frames | 4 |
Play Style | All-Around |
Dash Type | Run |
Character Background
Race: Dragon
Motivation: To preserve order
Weapon: Rising Sun
Likes: Alcohol, Women, Fighting
Dislikes: Marriage
Character Overview
Orochimaru is the most neutral heavy character in the game. he relies on excellent positioning, great intuition and smart use of his stance to take advantage. he benefits from an easy execution for his optimal combos and good pokes
However, he is rewarded with extremely poor damage compared to everyone else for relatively high risk. Which, coupled with his lack of disjoints, projectiles and his very slow air speed, lands him at the bottom of all tier lists
Strengths | Weaknesses |
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Normals
Far Standing Normals
5A
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5B
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5C Making Haomaru proud Making Haomaru proud
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5D
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Close Standing Normals
cl.5A
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cl.5B Bonk Bonk
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cl.5C
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cl.5D
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Crouching Normals
2A
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2B
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2C
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2D
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Jumping Normals
j.A
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j.B
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j.C
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j.D
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Command Normals
3B
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4D
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Chain Specific Normals
A -> B -> C
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2B -> 2C
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Throws
A+D Forward Throw the 2nd coolest throw in the game the 2nd coolest throw in the game
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B+D Back Throw the coolest throw in the game the coolest throw in the game
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Sword Series Slash (Dust)
5B+C
Standing SSS |
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2B+C
Low SSS |
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Chaos Breaking (Parry)
A+B Standing Parry Standing Parry Crouching Parry Crouching Parry Jumping Parry Jumping Parry
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Special Moves
Fire Dragon Wave
236A/B/C |
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Vertical Slicer
214A/B/C |
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Vertical Gale
Vertical Slicer ~> 214A/B/C |
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V Gale Dragon Crest
Vertical Gale ~> A/B/C |
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Static Dragon
V Gale Dragon Crest ~> D |
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Unclean Killer
632146D |
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Readiness A+B After 5B/cl.5C/Vertical Gale On Hit/Block This Is The Stance This Is The Stance Forward dash Forward dash Back dash Back dash
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Reverse Fire
Readiness ~> 5A |
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Dragon Slice
Readiness ~> 2A |
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Fire Dragon
Readiness ~> B |
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Dragon Chop
Readiness ~> C |
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Super Moves
Level 1 Supers
Reverse Blade Dragon Flash
214214A/B/C |
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Single Slice Howling Gale
236236A/B/C |
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Emperor Dragon Thunder
236236D |
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Level 3 Super
Seven Blades: Pegasus 214214214D Translation : you dead Translation : you dead
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Strategy
Neutral
Offence (On Hit)
HKD OKI
Offence (On Block)
Defense
Combos
- Need help reading the combos? Check out the Glossary for explanations on notation and game specific terms!
Chain Combos
Basic Combos
Combo | Total Damage | Notes | |||
Meterless BnB | |||||
B+D >> 3B | Back throw combo. | ||||
9C >> 5A -> 5B -> 5C > 236A | |||||
9C >> cl.5C > 214B ~> 214B ~> B ~> D | Oro's most damaging meterless combo. | ||||
632146D >> (DU) 5A -> 5B -> 5C > 236C | Command grab starter, dash up to link 5A. | ||||
One Bar Combos | |||||
9C >> 5A -> 5B -> 214B ~> 214B ~> B ~> D (SOT) >> (DU) B+C | Extremely good corner carry. Run with the opponent when they're in SOT and it'll carry them to the wall. | ||||
9C >> 5A -> 5B -> 5C > 236A (SOT) >> B+C | |||||
Two Bar Combo | |||||
9C >> 5A -> 5B -> 5C > 236A (SOT) >> cl.B -> C > 236A (SOT) >> B+C | |||||
Three Bar Combos | |||||
9C >> 5A -> 5B -> 5C > 236C (3 hits) > 214214214D >> (OTG) 3B | You'll have to walk up to link 3B OTG outside of the corner. | ||||
632146D >> (DU) 5A -> 5B -> 5C > 236C (3 hits) > 214214214D >> (OTG) 3B | Command grab starter, dash up to link 5A. You'll have to walk up to link 3B OTG outside of the corner. | ||||
Burst | |||||
9C >> 5A -> 5B -> 5C -> 236A (SOT) >> cl.B -> C > 236A (SOT) >> Burst (whiff) >> [cl.B -> C > 236A (SOT)] x3 >> cl.B -> 5C -> 236B > 214214214D >> (OTG) 3B |
Two bar burst combo. You'll have to walk up to link 3B OTG outside of the corner. |