Them's Fightin' Herds/Tianhuo/Combos

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Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Cam's Notation and Input Primer

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
> Indicates a link. For example, Oleander 6C > 5A is a link.
dl.X There should be delay before inputting "X".
W.X Shanty specific, normals pressed during Wall mode.
j.X Button "X" is input while jumping or in the air.
iad An instant airdash, done by pressing 9 then 6, or 6 then 6 if already in the air.
jc Jump cancel the previous action.
shjc Shorthop jump cancel the previous action. Applicable to Arizona, Paprika and Shanty.
djc Double jump cancel the previous action. Specific to Oleander.
md.X Perform a micro-dash before performing "X".
tk.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
k.xx Kara cancel, or cancelling into another move during startup of the initial move.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
AA The attack must be an Anti-Air.

Getting Started

How to use .TFHC Files

In one of the following tables, you can download a .tfhc file. This is a combo trial you can place into your game through Documents/My Games/Them's Fightin' Herds/combo. If you do not have a combo folder in the TFH game folder, create one. The file can then be accessed in-game through Practice mode. Once the practice fight is launched, go to the pause menu, and go to Combo Training > Combo Recording > Load Combo.

Console versions of TFH currently do not support combo file sharing, but you can still make your own locally. Due to this, video examples are, or will be included.

Combo Theory

All of Tainhuo's specials can be done on the ground and in the air. She switches from being airborne and ground a lot in her BnB.

Volcanic Ash 236A: Spikes the opponent to the ground, allowing Tianhuo to land and extend the combo.

Volcanic Bash 236B: Can be flight canceled with 5D after either the first or second hit, allowing for multiple combo utilities. Certain advanced combo routes are even based on this.

Enders

Combos

A Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5A 5B 5C 236B(1) 5D j.C iad.j.C j.236C

751

tbd

Anywhere

360 JD
HKD

Easy

.tfhc

Video


md.5A 5B 5C 3C jc j.C iad.j.C j.236A > 5B 5C 236C

925

tbd

Anywhere

360 JD
HKD

Easy

.tfhc

Video

2A 2B 2C 3C jc j.B j.C iad.j.C j.236B(1) 5D j.236A > 5C 2C 3C jc j.C iad.j.C j.236B(1) 5D j.C j.236C

1110

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

5A 5B 5C 3C jc j.A j.B j.C iad.j.C j.236A > md.5B 5C 2C 3C jc j.C iad.j.C j.236B(1) 5D j.B j.C j.236C

1142

tbd

Anywhere

Max JD
SKD

Medium

Good side switch combo.

.tfhc

Video


2A 5B 2C 236B(1) 5D j.C iad.j.C jc j.B iad.j.C jc j.B iad.j.C 5B 5C 2C 3C jc j.C iad.j.C j.236B(1) 5D j.B j.C j.236A > 6A 236C

1250

tbd

Anywhere

Max JD
SKD

Hard

Learn this and you can do almost any Tian combo. Flexible with different starters, as you can always add or remove reps of 9jB 66jC. Spend magic after any air series with 3D.

.tfhc

Video

B Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
2B 2C 3C jc j.B j.C j.236B(1) 5D j.B j.C j.236C

950

tbd

Anywhere

375 JD
HKD

Easy

.tfhc

Video

5B 5C 3C jc j.B j.C iad.j.C 236B(1) 5D j.B j.236C

1026

tbd

Anywhere

320 JD
HKD

Easy

.tfhc

Video

2B 2C 3C jc j.B j.C iad.j.C 236B(1) 5D j.C j.236A > 5B 5C 2C 3C j.C iad.j.C j.236B(1) 5D j.B j.C j.236C

1328

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

5B 5C 3C jc j.B j.C iad.j.C j.236A > 5B 5C 2C 3C jc j.B j.C iad.j.C 236B(1) 5D j.B j.C j.236C

1356

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

5B 2C 236B(1) 5D j.C iad.j.C jc j.C iad.j.C jc j.B j.C iad.j.C 5B 5C 2C 3C jc j.B j.C iad.j.C 5B 5C 2C 3C jc j.C j.236B(1) 5D j.A j.B j.C iad.j.C j.236A > 6A 236C

1560

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video

C Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5C 3C jc j.B j.C iad.j.C 236B(1) 5D j.B j.236A > 6A 236C

1199

tbd

Anywhere

350 JD
HKD

Easy

.tfhc

Video

5C 3C jc j.B j.C iad.j.C 236B(1) 5D j.B j.236A > 5B 5C 236C

1232

tbd

Anywhere

360 JD
HKD

Easy

.tfhc

Video

5C 3C jc j.B j.C iad.j.C j.236A > 5B 5C 2C 3C jc j.B j.C iad.j.C j.236B(1) 5D j.B 236C

1396

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

2C 3C jc j.B j.C iad.j.C jc j.A j.B j.C iad.j.C 5B 5C 3C jc j.B j.C iad.j.C j.236B(1) 5D j.B j.236A > md.6A j.236A 5D Reset j.C

1424

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

5C 3C [jc j.C iad.j.C 3D 5B 5C 3C]x2 j.B j.C iad.j.C j.236B(1) 5D j.B j.C 236C

1632

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video

IADj.C 5B 5C 2C 236B(1) 5D j.C iad.j.C rejump j.C iad.j.C rejump j.B > j.C iad.j.C 5B 2C 3C jc j.C j.236B(1) 5D j.B j.C iad.j.B j.C j.236A > 6A 236C

1673

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video

Anti-Air Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
6A jc j.C j.236B(1) 5D j.236A > 5B 5C j.236B(1) 5D 236C

1129

tbd

Anywhere

370 JD
HKD

Easy

.tfhc

Video

5B 5C 3C jc j.C j.3D 5B 5C 2C 3C jc j.B j.C j.236B(1) 5D j.B 6A 6D 236C

1447

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video


2B 5C j.236B(1) 5D j.C j.3D jc j.B iad.j.C md.rejump j.B iad.j.C 5B 5C 2C 3C jc j.B j.C iad.j.C j.236B(1) 5D j.B j.C j.236A > 6A 236C

1450

tbd

Anywhere

Max JD
SKD

Hard

A common starter in some match-ups. Use one magic to stabilize the combo, but you’re always welcome to use Ash for ground bounce.

.tfhc

Video

Special Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
236D 5D iad.j.C jc j.B j.C iad.j.C jc j.B j.C iad.j.B j.236C

1178

tbd

Anywhere

375 JD
HKD

Medium

.tfhc

Video


7D j.C 5B 5C 2C 236B(1) 5D j.C iad.j.C md.rejump j.C iad.j.C md.rejump j.B j.C iad.j.C 5B 5C 2C 3C jc j.C j.236B(1) 5D j.B j.C iad.j.B j.C j.236A > 6A 236C

1657

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

6D j.A 5A 5B 2C 236B(1) 5D j.C iad.j.C jc j.B iad.j.C jc j.B iad.j.C 5B 5C 2C 3C jc j.C iad.j.C j.236B(1) 5D j.B j.C j.236A > 6A 236B(1) 236XX

1771

tbd

Anywhere

Max JD
HKD

Hard

For converting off of a grounded 6D firecracker. The jA link is pretty tight; you want to delay it slightly to make the 5A link easier. Level 1 super ender included.

.tfhc

Video

Ran Shao Feng Combo

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5C 3C jc 9D 8D 236XX214XX 3D 236D j.C j.236A md.5C 236A(2) 5D j.C 3D 5C 236A(2) 5D j.C 3D 236A(2) 5D j.B j.C j.236B > 236A

2565

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

IADj.C 5B 2C 6D 6D 236XX214XX [3D 236A(2) 5D]x2 j.236B > 236A(2) 5D 3D 236A 5C 2C 3C jc j.C 6D j.236B 5D j.B j.C 6D j.236C

2841

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video


General
Controls
FAQ
Glossary
HUD
Links
System
Characters
Arizona
Oleander
Paprika
Pom
Tianhuo
Velvet
Shanty
Texas
Stronghoof
Nidra
Baihe
Predators
Huggles
Events