Under Night In-Birth/UNI2/Eltnum/Data: Difference between revisions

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Line 479: Line 479:


=====B+C=====
=====B+C=====
{{FrameData-UNI2 | character = Eltnum | moveId = el_bc
{{FrameData-UNI2 |character = Eltnum |moveId = el_bc |type = other
|input=B+C
|input = B+C |subtitle = エーテライト・シフト
|name=Etherlite Shift
|images = UNI_Eltnum_BC.png
|subtitle=エーテライト・シフト
|hitboxes = UNI2_Elt_BC_HB.png,UNI2_Elt_BC_HB2.png
|images=UNI_Eltnum_BC.png
|damage = 250, 560 |guard = Mid
|hitboxes=UNI2_Elt_BC_HB.png,UNI2_Elt_BC_HB2.png
|damage=250, 560
|mindamage=
|guard={{Property-UNI|Mid}}
|cancel={{Property-UNI|EX}}, {{Property-UNI|CS}}
|property={{Property-UNI|Wall bounce}}
|cost=1 {{Property-UNI|GRD}}
|attribute={{Property-UNI|Strike}}
<!------------>
|startup=11
|startup=11
|active=2, (6), 5
|active = 4(4)5
|recovery=
|recovery = 15
|landing=
|overall = 38
|overall=38
|frameAdv = -2
|frameAdv=-2
|cancel = {{Property-UNI|SP}} (2), {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}
|invul=11-21 {{Property-UNI|Head}}
|invul = 11-21 {{Property-UNI|Head}} <br>(11-23 {{Property-UNI|Projectile}} upon successful projectile clash)
|type=other
|property = {{Property-UNI|Wall bounce}}
|cost = 1 {{Property-UNI|GRD}}
|attribute = {{Property-UNI|Strike}}
|blockstun = 17, 17 |groundHit = 18, Launch + WB 34 |airHit = 25, 34 |hitstop = 11 (self 6), 11
|proration = 98, 90 |comboP1 = 0, 0 |comboP2 = 98, 92
|cancelWindow = SP: 19-38 on hit; EX/CS: 11-14, 19-38 any
|notes = Ground special cancelable anytime after a successful projectile clash
}}
}}


=====[B]+[C]=====
=====[B]+[C]=====
{{FrameData-UNI2 | character = Eltnum | moveId = el_bc_ic
{{FrameData-UNI2 |character = Eltnum |moveId = el_bc_ic |type = other
|input=[B]+[C]
|input = [B]+[C]
|name=
|images = UNI_Eltnum_BC_IC.png
|subtitle=
|damage=270, 920 |guard = Mid
|images=UNI_Eltnum_BC_IC.png
|startup = 22
|hitboxes=
|active = 3(7)5
|damage=270, 920
|recovery = 25
|mindamage=
|overall = 61
|guard={{Property-UNI|Mid}}
|frameAdv = -1
|cancel=(J) (1), {{Property-UNI|EX}}, {{Property-UNI|CS}}
|cancel = {{Property-UNI|N}} (1), (J) (1), {{Property-UNI|SP}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}
|property={{Property-UNI|Wall bounce}}
|invul = 22-34 {{Property-UNI|Head}} <br>(22-38 {{Property-UNI|Projectile}} upon successful projectile clash)
|cost=1 {{Property-UNI|GRD}}
|property = {{Property-UNI|Wall bounce}}
|attribute={{Property-UNI|Strike}}
|cost = 1 {{Property-UNI|GRD}}
<!------------>
|attribute = {{Property-UNI|Strike}}
|startup=22
|blockstun = 17, 17 |groundHit = 18, Launch + WB 35 |airHit = 25, WB 35 |hitstop = 10 (self 6), 11 (self 0)
|active=3, (6), 4
|proration = 97, 87 |comboP1 = 0, 0 |comboP2 = 96, 88
|recovery=33
|cancelWindow = J: 22-27 on successful hit; N: 22-27 on hit; SP: 22-27, {{Tooltip|text=50-59|hovertext=Until Land+0-9}} on hit; EX/CS: 22-27, 32-59 any
|landing=
|notes = Ground special cancelable anytime after a successful projectile clash
|overall=67
|frameAdv=-1
|invul=22-34 {{Property-UNI|Head}}
|type=other
}}
}}


=====A+D=====
=====A+D=====
Line 548: Line 542:
|landing=
|landing=
|overall=30
|overall=30
|frameAdv=+31
|invul=
|invul=
|type=other
|type=other
Line 570: Line 563:
|startup=2 [1]
|startup=2 [1]
|active=1 [2]
|active=1 [2]
|recovery=
|recovery=Until Landing+8
|landing=7
|landing=
|overall=Varies
|overall=
|frameAdv=Varies
|frameAdv=
|invul=
|invul=
|type=other
|type=other

Revision as of 10:48, 8 May 2024

Move List

Normal Moves

Standing Normal Moves

5A
5A
5A
normal
el_5a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
170 Mid 5 2 12 18 -2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SE, TH, (J), N, SP, EX, CS
Vorpal: -SE-, TH, (J), -N-, -SP-, -EX-, -CS-
Strike 95
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
13 15 11 9 60 93 5-13, in Vorpal 4-13 for whiff cancelable moves
Images UNI Eltnum 5A.png Hitboxes UNI2 Elt 5a HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, frames 7-10 (first 4 frames of recovery) is still CH state
5B
5B
5B
normal
el_5b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
490 Mid 8 4 18 29 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Strike 90
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
16 25 15 10 81 91 8-23 On Hit
Images UNI Eltnum 5B.png Hitboxes UNI2 Elt 5b HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, frame 12-15 (first 4 frames of recovery) is still CH state
5C
5C
5C
normal
el_5c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
680 Mid 13 4 22 38 -10
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Strike 89
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
18 25 15 10 91 84 13-20 On Hit
Images UNI Eltnum 5C.png Hitboxes UNI2 Elt 5c HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state 1-23
5[C]
5[C]
UNI Input Hold.png[C]
Increased
normal
el_5c_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
720 Mid 24 4 20 47 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Strike 90
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
23 25 17 10 92 76 24-37 On Hit
Images [[File:UNI_Eltnum_5[C].png|110x110px]] Hitboxes UNI2 Elt ic5c HB.png
Captions Hitbox Captions
Special images
Notes Charged must be held frame 7-16\Counterhit state 1-40
5C~C
5C~C
5C~C
Followup
normal
el_5CC
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
450 Low 22 5 17 43 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Strike 95 Vacuum, Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Launch 26 26 17 11 (self 6) 84 78 Normal: 22-43 On successful hit, Special: 22-35 On Hit, 36-43 On successful hit
Images UNI Eltnum 5CC.png Hitboxes UNI Elt 5cc HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state 1-35

Crouching Normal Moves

2A
2A
2A
normal
el_2a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
140 Low 6 2 12 19 -2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Foot 95
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
13 15 11 9 50 97 6-13 On hit
Images UNI Eltnum 2A.png Hitboxes UNI2 Elt 2a HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, first 2 frames of recovery (8-9) is still CH state
2B
2B
2B
normal
el_2b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
430 Low 7 4 20 30 -8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Foot 90
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
16 25 15 10 65 93 7-24 On hit
Images UNI Eltnum 2B.png Hitboxes UNI2 Elt 2b HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, first 10 frames of recovery (11-20) is still CH state
2C
2C
2C
normal
el_2c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
350×2 Low×2 13 2(6)4 16 40 -4
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
(N) (1), N (2), SP, CS Foot, Strike 94×2 (once) Launch, HKD (1)
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Launch 28, Launch 27 28, 27 15, 15 10 (self 6), 10 78, 78 92, 92 Normal: 13-17 On successful hit, 21-33 On hit, Special: 13-17, 21-33 On hit
Images UNI Eltnum 2C 1.png UNI Eltnum 2C 2.png Hitboxes UNI2 Elt 2c HB.png UNI2 Elt 2c HB2.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, first 5 frames of recovery (25-29) is still CH state

Jumping Normal Moves

jA
jA
jA
normal
el_ja
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
140 High/Air Shield 8
Assault: 21
8 9 2 24 -4
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
UNQ, N, SP, CS Head 97
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
13 21 11 9 76 90 8-21 On hit
Images UNI Eltnum j.A.png Hitboxes UNI2 Elt ja HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state 1-26
jB
jB
jB
normal
el_jb
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
400 High/Air Shield 10
Assault: 22
5 15 3 29 0
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
UNQ, N, SP, CS Head 93
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
16 24 15 9 78 88 10-26 On hit
Images UNI Eltnum j.B.png Hitboxes UNI2 Elt jb HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state 1-26
jC
jC
jC
normal
el_jc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
580 High/Air Shield 12
Assault: 24
5 20 4 36 +6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Head 90 Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
18 19 [27] 17 10 70 93 6-19 On hit
Images UNI Eltnum j.C.png Hitboxes UNI2 Elt icjc HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state 1-19\ Numbers in [] are untech for the super jump after 3C
j[C]
j[C]
jUNI Input Hold.png[C]
normal
el_jc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
975 [750] High/Air Shield 19
Assault: 31
5 20 4 43 +13
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, CS Head 85 [88] Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Launch 41 17 11 77 [0?] 82 [80] 19-37 On hit
Images UNI Eltnum j.C.png Hitboxes UNI2 Elt icjc HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state 1-32\ Values in [] are for Assault values

Command Normal Moves

6B
6B
6B
normal
el_6b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
615 High 26 2 25 52 -9
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
(N), SP, CS Strike 86
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
18 25 17 11 60 70 Normal: 26-39 On successful hit, Special: 26-39 On hit
Images UNI Eltnum 6B.png Hitboxes File:UNI2 Elt 6b HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, first 6 frames of recovery (28-33) is still CH state
6[B]
6[B]
6UNI Input Hold.png[B]
normal
el_6b_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
950 High 33 8 19 59 -9
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
26-34 Foot N, SP, CS Strike 84 Launch, Ground Bounce, HKD
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Launch 85 40 17 16 68 75 33-46 On hit
Images UNI Eltnum 6B.png Hitboxes UNI2 Elt ic6b HB.png File:UNI2 Elt ic6b HB2.png
Captions Hitbox Captions
Special images
Notes
6C
6C
6C
normal
el_6c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
590 Mid 22 4 17 42 -3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
8-19 Foot SP, CS Strike 90
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
25 29 17 11 60 90
Images UNI2 Eltnum 6C.png Hitboxes UNI2 Elt 6c HB.png
Captions Hitbox Captions
Special images
Notes Uncancelable if Shielded
6[C]
6[C]
6UNI Input Hold.png[C]
normal
el_6c_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
900 High 36 4 12 51 +2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
15-33 Foot SP, CS Strike 85 Ground Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Launch 31 31 17 11 68 85
Images UNI2 Eltnum 6C.png Hitboxes UNI2 Elt ic6c HB.png
Captions Hitbox Captions
Special images
Notes Uncancelable if Shielded
3C
3C
3C
normal
el_3c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
470 Mid 9 2 22 25 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
14-17 Head N, SP, CS Strike 93 Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Launch 29 29 17 11 83 92 Normal: 9-14 On hit, 15-21 On successful hit, Special: 9-21 On hit
Images UNI Eltnum 3C.png Hitboxes UNI2 Elt 3c HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, first 11 frames of recovery (11-21) is still CH state
3[C]
3[C]
3UNI Input Hold.png[C]
normal
el_3c_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
520 Mid 18 2 24 43 -8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
17-19 Head N, SP, CS Strike 93 Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Launch 36 36 17 11 84 92 Normal: 18-23 On hit, 24-30 On successful hit, Special: 18-30 On hit
Images UNI Eltnum 3C.png Hitboxes UNI2 Elt ic3c HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, first 11 frames of recovery (20-30) is still CH state
j.2B
j2b
j2(b)
normal
el_j2b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
350 Mid/Air Shield 12 Until landing 11 -1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
(N), (SP), EXS, (CS) Head 94
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
18 25 11 11 60 90 Normal: L+5-11 on successful hit, Special: L+0-11 on successful hit
Images UNI Eltnum j.2B.png Hitboxes UNI2 Elt j2b HB.png
Captions Hitbox Captions
Special images
Notes
j2[B]
j2[B]
j2UNI Input Hold.png[B]
Increased
normal
el_j2b_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
550 Mid/Air Shield 19 Until Landing 8 +1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
(N), (SP), EXS, (CS) Head 94 Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
18 28 11 11 60 90 Normal: L+3-8 on successful hit, Special: L+0-8 on successful hit
Images UNI Eltnum j.2B.png Hitboxes UNI2 Elt j2b HB.png
Captions Hitbox Captions
Special images
Notes

Dash Moves

66B
66B
66B
normal
el_66b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
640 Mid 11 4 13 27 -5
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
10-14 Foot SP, CS Strike 83(P1)/88(P2) Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
WallBounce 31 WallBounce 31 11 11 81 90 11-20 on hit
Images UNI Eltnum 66B.png Hitboxes UNI2 Elt 66b HB.png
Captions Hitbox Captions
Special images
Notes Counterhit state ends late, first 8 frames of recovery (15-23) is still CH state \ Airborne frame 4-27
66C
66C
66C
normal
el_66c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
420, 500 Mid, High 10 4(10)8 15 46 -5
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
7-13 Foot SP, -EX- (2), CS Strike 92, 89 (1 hit) Launch, Knockdown(2)
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Launch 25, 31 + FBounce + Down 10 26, 31 + FBounce + Down 10 17, 17 9 (self 6), 11 9, 11 83, 83 93, 93 Special: 10-15, 32-43 on successful hit; EX: 10-15 on hit, 32-43 any; CS: 10-15 on hit, 24-31 on successful hit, 32-43 any
Images UNI2 Eltnum 66C.png Hitboxes UNI2 Elt 66c HB1.png UNI2 Elt 66c HB2.png
Captions Hitbox Captions
Special images
Notes Second hit uncancelable if shielded

Universal Moves

B+C
B+C
B+C
エーテライト・シフト
other
el_bc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
250, 560 Mid 11 4(4)5 15 38 -2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 GRD 11-21 Head
(11-23 Projectile upon successful projectile clash)
SP (2), -EX-, -CS- Strike 98, 90 Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
18, Launch + WB 34 25, 34 17, 17 11 (self 6), 11 0, 0 98, 92 SP: 19-38 on hit; EX/CS: 11-14, 19-38 any
Images UNI Eltnum BC.png Hitboxes UNI2 Elt BC HB.png UNI2 Elt BC HB2.png
Captions Hitbox Captions
Special images
Notes Ground special cancelable anytime after a successful projectile clash
[B]+[C]
[B]+[C]
UNI Input Hold.png[B]+UNI Input Hold.png[C]
other
el_bc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
270, 920 Mid 22 3(7)5 25 61 -1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 GRD 22-34 Head
(22-38 Projectile upon successful projectile clash)
N (1), (J) (1), SP, -EX-, -CS- Strike 97, 87 Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
18, Launch + WB 35 25, WB 35 17, 17 10 (self 6), 11 (self 0) 0, 0 96, 88 J: 22-27 on successful hit; N: 22-27 on hit; SP: 22-27, 50-59 on hit; EX/CS: 22-27, 32-59 any
Images UNI Eltnum BC IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes Ground special cancelable anytime after a successful projectile clash


A+D
A+D
A+D
Throw
投げ
other
el_ad
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1621 Throw (100) 4 1 26 30
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum AD.png Hitboxes UNI2 Elt Grab HB.png
Captions Hitbox Captions
Special images
Notes
jA+D
jA+D
jA+D
Air Throw
空中投げ
other
el_jad
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1160 Throw (150) 2 [1] 1 [2] Until Landing+8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum j.AD.png Hitboxes UNI2 Elt at HB.png
Captions Hitbox Captions
Special images
Notes Data in [] refers to the situation when throwing opponent in hitstun
Guard Thrust
6A+B+C
6A+B+C
Guard Thrust
ガードスラスト
other
el_214d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 Mid 15 5 26 45 -12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS, All GRD 1~15 Full, 16~45 Full on hit Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 3C.png Hitboxes UNI2 Elt gt HB.png
Captions Hitbox Captions
Special images
Notes
Veil Off
A+B+C
A+B+C
Veil Off
ヴェールオフ
other
el_abc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 15 2 7 (3 on hit) 64 (54 on hit) -23
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~30 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes


Cross Cast Veil Off
A+B+C (during a move)
A+B+C
Cross Cast Veil Off
クロスキャストヴェールオフ
other
el_abc_combo
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 2 4 20 25 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~19 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Special Moves

j44
j44
j(44)
Air Backdash
空中バックダッシュ
special
el_j44
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
16
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum j.44.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236A
236A
236A
Hollow Point
ホローポイント
special
el_236a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
650 All 11 2 31 42 -3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 Bullet -EX-, -CS- Projectile
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236X.png Hitboxes UNI2 Elt 236a HB.png
Captions Hitbox Captions
Special images
Notes
236A[Enhanced]
236A Enhanced
236A
Hollow Point
ホローポイント
special
el_236a_enhanced
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
850 All 11 2 26 38 +1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 Bullet -EX-, -CS- Projectile
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236B
236B
236B
Hollow Point
ホローポイント
special
el_236b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
270×2, 450 All 13 2(7)2(10)2 34 68 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
3 Bullets -EX-, -CS- Projectile 92×3 (1 hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236X.png Hitboxes UNI2 Elt 236b HB.png
Captions Hitbox Captions
Special images
Notes
236B [Enhanced]
236B Enhanced
236B
Hollow Point
ホローポイント
special
el_236b_enhanced
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
350×2, 620 All 13 2, (7), 2, (10), 2 34 63 -1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
3 Bullets -EX-, -CS- Projectile
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236C
236C
236C
Hollow Point (EX)
ホローポイント
special
el_236c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
330×6 [380×6] All 12 22 44 77 -12 (-4~-8)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
82×6 [95×6] (492 [570]) 1 Bullet, 100 EXS CS Projectile Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236C.png Hitboxes UNI2 Elt 236c HB.png
Captions Hitbox Captions
Special images
Notes Numbers in [] are for partially Enhanced version (having between 1 and 12 Enhanced bullets)
236C [Enhanced]
236C Enhanced
236C
Hollow Point (EX)
ホローポイント
special
el_236c_enhanced
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
400×6, 500 All 12 26 44 81 -12 (-4~-8)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
88×6, 110 (638) 1 Bullet, 100 EXS CS Projectile Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236[A]
236[A]
236UNI Input Hold.png[A]
Hollow Point (Increase)
ホローポイント
special
el_236a_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
820 All 24 4, 4, 5 20 56 -4, 0, +4
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 Bullet -EX-, -CS- Projectile Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236A IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236[A] [Enhanced]
236[A] Enhanced
236UNI Input Hold.png[A]
Hollow Point (Increase)
ホローポイント
special
el_236a_ic_enhanced
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
820 All 21 4, 4, 5 13 46 +3, +7, +11
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 Bullet -EX-, -CS- Projectile Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236A IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236[B]
236[B]
236UNI Input Hold.png[B]
Hollow Point (Increase)
ホローポイント
special
el_236b_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
820 All 24 4, 4, 5 22 58 -6, -2, +2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 Bullet -EX-, -CS- Projectile Ground Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images File:UNI2 Eltnum 236B IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
236[B] [Enhanced]
236[B] Enhanced
236UNI Input Hold.png[B]
Hollow Point (Increase)
ホローポイント
special
el_236b_ic_enhanced
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
820 All 24 4, 4, 5 16 52 0, +4, +8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 Bullet -EX-, -CS- Projectile Ground Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 236B IC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
623A
623A
623A
Etherlite Air
エーテライト・エア
special
el_623a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
375×2, 350×3 Mid 5 17 28 49 -15
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1-16 Head, Dive -EX-, -CS- Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 623X.png Hitboxes UNI2 Elt 623a HB1.png
Captions Hitbox Captions
Special images
Notes
623B
623B
623B
Etherlite Air
エーテライト・エア
special
el_623b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
600, 280×5 Mid 6 19 34 57 -25
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1-9 Full, 10-23 Head, Dive (CS) Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 623X.png Hitboxes UNI2 Elt 623b HB1.png UNI2 Elt 623b HB2.png
Captions Hitbox Captions
Special images
Notes
623C
623C
623C
Etherlite Air
エーテライト・エア
special
el_623c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
190×10, 100, 1300 Mid 5 17, (5), 8 42 74 -29
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
595 (38×10, 20, 195) 100 EXS 1-27 Full (CS) Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 623X.png Hitboxes UNI2 Elt 623c HB.png UNI2 Elt 623c HB2.png
Captions Hitbox Captions
Special images
Notes
j.623A
j623A
j623A
Etherlite Air (Air)
エーテライト・エア
special
el_j623a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
375×4, 330 All 7 11 11 28 +2 ~ -3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
5~17 Head -EX-, -CS- Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 623X.png Hitboxes UNI2 Elt j623a HB.png
Captions Hitbox Captions
Special images
Notes
j.623B
j623B
j623B
Etherlite Air (Air)
エーテライト・エア
special
el_j623b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
360×3, 400×2, 310 Mid 7 14 Until landing -25 ~ -35
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1~20 Head (CS) Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 623X.png Hitboxes UNI2 Elt j623b HB.png
Captions Hitbox Captions
Special images
Notes
j.623C
j623C
j623C
Etherlite Air (Air)
エーテライト・エア
special
el_j623c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
190×10, 100, 1300 Mid 5 16 Until Landing -32 ~ -59
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS 1~28 Full, 1~3 / 8~9 Throw (CS) Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 623X.png Hitboxes UNI2 Elt j623c HB.png
Captions Hitbox Captions
Special images
Notes
214A
214A
214A
Etherlite Ground
エーテライト・グランド
special
el_214a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
420, 640 Low 13 4 24 40 -8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Foot Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 214X.png Hitboxes UNI2 Elt 214a HB.png UNI2 Elt 214a HB2.png
Captions Hitbox Captions
Special images
Notes
214B
214B
214B
Etherlite Ground
エーテライト・グランド
special
el_214b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
440, 710 Low 18 4 24 45 -8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Foot Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 214X.png Hitboxes UNI2 Elt 214b HB1.png UNI2 Elt 214b HB2.png
Captions Hitbox Captions
Special images
Notes
214[B]
214[B]
214UNI Input Hold.png[B]
special
el_214[b]
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
922×2 Gold Throw 33 72
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Throw Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214C
214C
214C
Etherlite Ground
エーテライト・グランド
special
el_214c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
400, 290×5 Low 9 7 18 34 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100, 72×5 (460) 100 EXS CS Foot 100×5, 45 Restand
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 214X.png Hitboxes UNI2 Elt 214c HB1.png
Captions Hitbox Captions
Special images
Notes
421A
421A
421A
Cutting Sync
カッティング・シンク
special
el_421a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
30
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
4-21 Projectile, 8-21 Throw No Collision
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 421X 1.png UNI Eltnum 421X 2.png Hitboxes
Captions Hitbox Captions
Special images
Notes
421B
421B
421B
Cutting Sync
カッティング・シンク
special
el_421b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
320, 650 Mid 25 2, (2), 3 26 57 -11
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
6-24 Projectile, 10-20 Throw (N), SP, EX, CS Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 421X 1.png UNI Eltnum 421X 2.png Hitboxes UNI2 Elt 421b HB.png UNI2 Elt 421b HB2.png
Captions Hitbox Captions
Special images
Notes
421C
421C
421C
special
el_421c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
400×3, 850 Mid 4+(20 Flash)+3 13 34 53 -20
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS 1-3 Full, 4-19 Strike (UNQ), (N), (SP), (CS) Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes UNI2 Elt 421c HB1.png UNI2 Elt 421c HB2.png
Captions Hitbox Captions
Special images
Notes
22A
22A
22A
Warning Shot
威嚇射撃
special
el_22a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
800 (1100) Low 10 2 26 37 -1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 Bullet -EX-, -CS- Tumble on Counter
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 22X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
22B
22B
22B
Warning Shot
威嚇射撃
special
el_22b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
170×4, 460 [240×4, 550] Mid 17 28, (1), 2 19 66 +10
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
5 Bullets -EX-, -CS-
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 22X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
22C
22C
22C
Reload
リロード
special
el_22c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
See notes
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 22C.png Hitboxes
Captions Hitbox Captions
Special images
Notes Reload Clean Hit Possible frame 18-24 \Recovery is 36/37/38/39/40f if button is pressed frame 18/19-20/21/22-23/24 \Recovery is 43f otherwise \Recovery is 30f if clip is already full\ A clean hit reload gains 5000 * (1 + (Reloaded Bullets) / 13) GRD Gauge
j214A
j214A
j214A
Slide Air
スライド・エア
special
el_j214a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
400, 1100 Mid/Air Shield 12 Until Landing 10 Varies [+7 at best]
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
0 (CS) Dive Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum j.214X.png Hitboxes UNI2 Elt j214a HB.png
Captions Hitbox Captions
Special images
Notes
j214B
j214B
j214B
Slide Air
スライド・エア
special
el_j214b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
400, 1100 Throw 28 Until Landing 19
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
(CS) Dive, Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum j.214X.png Hitboxes UNI2 Elt j214b HB.png
Captions Hitbox Captions
Special images
Notes
j214C
j214C
j214C
Slide Air
スライド・エア
special
el_j214c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
400, 275×4, 600 Mid 5 Until landing 9 +8 ~ +2 [+8 at best] +50
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
576 (100, 77×4, 168) 100 EXS 0 CS Dive Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum j.214X.png Hitboxes UNI2 Elt j214c HB.png
Captions Hitbox Captions
Special images
Notes

Super Moves

41236D
41236D
41236D
Barrel Replica
バレルレプリカ
super
el_41236d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
386×10, 770 All 1+(60 Flash)+9 104 -22
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
108×10, 215 (1295) 200 EXS 1-31 Full, 32-45 Strike Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum 41236D.png Hitboxes
Captions Hitbox Captions
Special images
Notes
IWEX
A+B+C+D (while at orange health)
A+B+C+D
Tri Hermes Blackland
トライヘルメス・ブラックランド
super
el_abcd
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
3750 All 3+14 2 51 69 -25
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) 1~? Full Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Eltnum ABCD.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters