Spectral vs Generation/Mayura: Difference between revisions
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===Chain Specific Normals=== | ===Chain Specific Normals=== | ||
{{MoveData | |||
|name=B -> B | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description =*Mayura slides forward while doing a shoulder tackle | |||
*Only accessible after chaining from any B normal. See '''[https://wiki.gbl.gg/w/Spectral_vs_Generation/Mayura#Chain_Combos Chain Combos]'''. | |||
*Reuses the animation of f.B but moves mayura towards the opponent and it's jump cancellable, both on hit and block | |||
*On hit, it confirms into aerial super or j.c to run your setplay. | |||
*On block, it allows you to jump away or towards the opponent for safety or resetting pressure. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=B -> C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description =*Mayura creates an icicle from the ground to hit the opponent | |||
*Only accessible after chaining from any B normal. See '''[https://wiki.gbl.gg/w/Spectral_vs_Generation/Mayura#Chain_Combos Chain Combos]'''. | |||
*Can be delayed to make the mix-up between BB and BC more succesful. | |||
*Can be canceled but not confirmed from. Cancelling into 623A and using the 5D link, although hard, makes it safe on block and able to confirm on hit. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=A/D -> C | |||
|image= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description =*Mayura creates an ice orb and pushes it towards the opponent. | |||
*Only accessible after chaining from any A or D normal. See '''[https://wiki.gbl.gg/w/Spectral_vs_Generation/Mayura#Chain_Combos Chain Combos]'''. | |||
*Puts the opponent airborne but can be teched, and it's not safe on block, so only use it after hit confirming. | |||
}} | |||
}} | |||
{{Navbox-SVG}} | {{Navbox-SVG}} |
Revision as of 14:49, 7 January 2021
Mayura | |
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Health | 500 |
Play Style | Zoning, Setplay |
Dash Type | Step |
Character Background
Race: Demon
Motivation: To find a way to become human
Weapon: Ice Shield
Likes: Humans
Dislikes: Herself as a demon
Character Info
Pros
Cons
Normals
Far Standing Normals
5A
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5B (f.B)
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5C (f.C)
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5D (f.D)
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Close Standing Normals
5A
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5B (c.B)
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5C (c.C)
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5D (c.D)
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Crouching Normals
2A
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2B
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2C
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2D
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Jumping Normals
j.A
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j.B
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j.C
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j.D
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Chain Specific Normals
B -> B
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B -> C
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A/D -> C
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