Spectral vs Generation/Jadou2: Difference between revisions
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*Can deal a lot of damage from very simple conversions with at least 1 meter | *Can deal a lot of damage from very simple conversions with at least 1 meter | ||
*Fireball can cover anti-air, straight, and low-profile angles to maintain offensive momentum from a distance | *Fireball can cover anti-air, straight, and low-profile angles to maintain offensive momentum from a distance | ||
*Has a small forward command dash that can be cancelled from normals and the first input of his rekka series and will cross through opponent | *Has a small forward command dash that can be cancelled from normals and the first input of his rekka series and will cross through opponent if close enough | ||
*Back throw is fully air untechable and can start a juggle combo | *Back throw is fully air untechable and can start a juggle combo | ||
*Can build more meter in a combo than the bar spent in his damaging rekka timeslow combo with corner juggle/loop | *Can build more meter in a combo than the bar spent in his damaging rekka timeslow combo with corner juggle/loop | ||
*Cape super is great to check for damage, combos, pressure and the followup allows for screen carry + juggles | *Cape super is great to check for damage, combos, pressure and the followup allows for screen carry + juggles | ||
*Has an untechable backthrow that you can combo off of, making his Strike/Throw game all the more dangrous | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
*Shares the lowest health and guard health in the game with Hiro2, and many characters can kill him from above his burst threshold because of it | *Shares the lowest health and guard health in the game with Hiro2, and many characters can kill him from above his burst threshold because of it | ||
Line 47: | Line 48: | ||
==Normals== | ==Normals== | ||
===Far Standing Normals=== | |||
{{MoveData | {{MoveData | ||
|name=5A | |name=5A | ||
|image= | |image=Spectral_VS_Generation_Jadou2Far5A_Image.png | ||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5B | |||
|image=Spectral_VS_Generation_Jadou25B_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Will be the same Close/Far | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5C | |||
|image=Spectral_VS_Generation_Jadou25C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Will be the same Close/Far | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5D | |||
|image=Spectral_VS_Generation_Jadou25D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Will be the same Close/Far<br>Jadou2 hops above the ground and will dodge anything with a low enough hitbox | |||
}} | |||
}} | |||
===Close Standing Normals=== | |||
{{MoveData | |||
|name=5A | |||
|image=Spectral_VS_Generation_Jadou2Close5A_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Will be the same Close/Far | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5B | |||
|image=Spectral_VS_Generation_Jadou25B_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Will be the same Close/Far | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5C | |||
|image=Spectral_VS_Generation_Jadou25C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Will be the same Close/Far | |||
}} | |||
}} | |||
{{MoveData | |||
|name=5D | |||
|image=Spectral_VS_Generation_Jadou25D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Will be the same Close/Far<br>Jadou2 hops above the ground and will dodge anything with a low enough hitbox | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
{{MoveData | |||
|name=2A | |||
|image=Spectral_VS_Generation_Jadou22A_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2B | |||
|image=Spectral_VS_Generation_Jadou22B_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2C | |||
|image=Spectral_VS_Generation_Jadou22C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=2D | |||
|image=Spectral_VS_Generation_Jadou22D_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
{{MoveData | |||
|name=j.A | |||
|image=Spectral_VS_Generation_Jadou2j.A_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.B | |||
|image=Spectral_VS_Generation_Jadou2j.B_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.C | |||
|image=Spectral_VS_Generation_Jadou2j.C_Image.png | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
{{MoveData | |||
|name=j.D | |||
|image=Spectral_VS_Generation_Jadou2j.D_Image.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG |
Revision as of 23:16, 7 January 2021
Jadou 2 | |
---|---|
Health | 420 |
Play Style | All-Around, Rushdown |
Dash Type | Run |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Tentacle
Likes: Hate
Dislikes: Everything
Character Info
Jadou2 is about as far away as you can get from regular Jadou. A straightforward rushdown character with small normals, but capable of high damage from even his weakest combo starters.
His excellent ground speed and long forward/backward superjumps, along with a fireball that can help cover him from anti-air or low-profile angles allow him to pose a threat from anywhere given enough space.
Go fast, find a hit, keep applying pressure and you will find yourself being able to take rounds in as little as two combos.
Strengths | Weaknesses |
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Strategy
Normals
Far Standing Normals
5A
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5B
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5C
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5D
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Close Standing Normals
5A
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5B
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5C
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5D
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Crouching Normals
2A
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2B
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2C
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2D
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Jumping Normals
j.A
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j.B
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j.C
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j.D
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