Spectral vs Generation/Jadou2: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 56: Line 56:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 72: Line 73:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 88: Line 90:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 104: Line 107:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 118: Line 122:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 134: Line 139:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 150: Line 156:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 166: Line 173:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 180: Line 188:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 196: Line 205:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 212: Line 222:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 228: Line 239:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 242: Line 254:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 258: Line 271:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 274: Line 288:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 290: Line 305:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
  | cancel =
   | startup =  
   | startup =  
   | advHit =  
   | advHit =  
Line 296: Line 312:
   }}
   }}
}}
}}
==Special Moves==
{{Navbox-SVG}}
{{Navbox-SVG}}

Revision as of 23:18, 7 January 2021

Jadou 2
Spectral VS Generation Jadou2 Image.jpg
Health 420
Play Style All-Around, Rushdown
Dash Type Run

Character Background

Race: Demon
Motivation: Instinct
Weapon: Tentacle
Likes: Hate
Dislikes: Everything

Character Info

Jadou2 is about as far away as you can get from regular Jadou. A straightforward rushdown character with small normals, but capable of high damage from even his weakest combo starters.
His excellent ground speed and long forward/backward superjumps, along with a fireball that can help cover him from anti-air or low-profile angles allow him to pose a threat from anywhere given enough space.
Go fast, find a hit, keep applying pressure and you will find yourself being able to take rounds in as little as two combos.

Strengths Weaknesses
  • Can deal a lot of damage from very simple conversions with at least 1 meter
  • Fireball can cover anti-air, straight, and low-profile angles to maintain offensive momentum from a distance
  • Has a small forward command dash that can be cancelled from normals and the first input of his rekka series and will cross through opponent if close enough
  • Back throw is fully air untechable and can start a juggle combo
  • Can build more meter in a combo than the bar spent in his damaging rekka timeslow combo with corner juggle/loop
  • Cape super is great to check for damage, combos, pressure and the followup allows for screen carry + juggles
  • Has an untechable backthrow that you can combo off of, making his Strike/Throw game all the more dangrous
  • Shares the lowest health and guard health in the game with Hiro2, and many characters can kill him from above his burst threshold because of it
  • Reversals are iffy and tend to trade, if not beaten outright
  • Backdash does not travel far and somewhat slow,
  • Certain normals leave something to be desired in terms of range
  • Limited mixup and linear pressure strings
  • Level 3 super though damaging has terrible reach making it difficult to land in a non corner combo, or even raw

Strategy

Normals

Far Standing Normals

5A
Spectral VS Generation Jadou2Far5A Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


5B
Spectral VS Generation Jadou25B Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Will be the same Close/Far


5C
Spectral VS Generation Jadou25C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Will be the same Close/Far


5D
Spectral VS Generation Jadou25D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Will be the same Close/Far
Jadou2 hops above the ground and will dodge anything with a low enough hitbox

Close Standing Normals

5A
Spectral VS Generation Jadou2Close5A Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Will be the same Close/Far


5B
Spectral VS Generation Jadou25B Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Will be the same Close/Far


5C
Spectral VS Generation Jadou25C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Will be the same Close/Far


5D
Spectral VS Generation Jadou25D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Will be the same Close/Far
Jadou2 hops above the ground and will dodge anything with a low enough hitbox

Crouching Normals

2A
Spectral VS Generation Jadou22A Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2B
Spectral VS Generation Jadou22B Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2C
Spectral VS Generation Jadou22C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2D
Spectral VS Generation Jadou22D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Jumping Normals

j.A
Spectral VS Generation Jadou2j.A Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


j.B
Spectral VS Generation Jadou2j.B Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


j.C
Spectral VS Generation Jadou2j.C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


j.D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Special Moves

General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
Hiro
Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2