Spectral vs Generation/Jadou2: Difference between revisions
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{{MoveData | {{MoveData | ||
|name=j.D | |name=j.D | ||
|image= | |image=Spectral_VS_Generation_Jadou2214X_FollowUp2_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 306: | Line 306: | ||
| guard = High/Low | | guard = High/Low | ||
| cancel = | | cancel = | ||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Shares the same animation as Snake Kick | |||
}} | |||
}} | |||
==Special Moves== | |||
{{MoveData | |||
|name=Dancing Wolf | |||
|image=Spectral_VS_Generation_Jadou2214X_Image.png | |||
|input=214A/B/C | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| cancel = Flying Tendrils, P Thunder, Super | |||
| startup = | | startup = | ||
| advHit = | | advHit = | ||
Line 312: | Line 328: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | |||
|name=Flying Tendrils | |||
|image=Spectral_VS_Generation_Jadou2214X_AltFollowUp1_Image.png | |||
|input=Dancing Wolf >> A/B/C | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High | |||
| cancel =N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hits Overhead and causes a hard knockdown on hit<br>Dancing Wolf must connect in order to cancel into this | |||
}} | |||
}} | |||
{{MoveData | |||
|name=P Thunder | |||
|image=Spectral_VS_Generation_Jadou2214X_FollowUp1_Image.png | |||
|input=Dancing Wolf >> D | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| cancel = Snake Kick, SoT, Super | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Can be canceled into from Dancing Wolf even if it whiffs | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Snake Kick | |||
|image=Spectral_VS_Generation_Jadou2214X_FollowUp2_Image.png | |||
|input=P Thunder >> D | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hits overhead and will cause a hard knockdown on hit<br>Shares the same animation as j.D | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Evil Dragon | |||
|image=Spectral_VS_Generation_Jadou2623D_FollowUp_andj.236D_Image.png | |||
|caption= ''Genocide Cutta!'' | |||
|input=623D | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High/Low | |||
| cancel = Evil Dragon Claws, Sot, Super | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Jadou2 Knee's the opponent while rising in the air, hits twice<br>Second hit shares the same animation as Evil Dragon Claws and Evil Fang | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Evil Dragon Claws | |||
|image=Spectral_VS_Generation_Jadou2623D_FollowUp_andj.236D_Image.png | |||
|caption= ''Genocide Cutta!'' | |||
|input=Evil Dragon >> 6D | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = N/A | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Shares the same animation as Evil Dragon's second hit and Evil Fang | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Evil Fang | |||
|image=Spectral_VS_Generation_Jadou2623D_FollowUp_andj.236D_Image.png | |||
|caption= ''Genocide Cutta!'' | |||
|input=j.236D | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = High, N/A for Air to Air | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Can be tk'ed for an instant overhead as it will still hit crouchers<br>Shares the same animation as Evil Dragon's second hit and Evil Dragon Fang | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Hidden Devil | |||
|image=Spectral_VS_Generation_Jadou2236D_Image.png | |||
|caption= Haa | |||
|input=236D | |||
|data= | |||
{{AttackData-SVG | |||
| damage = | |||
| guard = N/A | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Jadou2 dashes forwards while moving his hitbox quite low, allowing him to dodge quite alot of attacks, although he is in no way invulnerable during the dash<br>Can go through the opponent, thus causeing a side swap depending on spacing<br>Due to the sheer amount of moves that you can cancel into Hidden Devil, its quick recovery, and ability to side swap, Hidden Devil is vital to Jadou2's pressure game | |||
}} | |||
}} | |||
{{Navbox-SVG}} | {{Navbox-SVG}} |
Revision as of 23:49, 7 January 2021
Jadou 2 | |
---|---|
Health | 420 |
Play Style | All-Around, Rushdown |
Dash Type | Run |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Tentacle
Likes: Hate
Dislikes: Everything
Character Info
Jadou2 is about as far away as you can get from regular Jadou. A straightforward rushdown character with small normals, but capable of high damage from even his weakest combo starters.
His excellent ground speed and long forward/backward superjumps, along with a fireball that can help cover him from anti-air or low-profile angles allow him to pose a threat from anywhere given enough space.
Go fast, find a hit, keep applying pressure and you will find yourself being able to take rounds in as little as two combos.
Strengths | Weaknesses |
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Strategy
Normals
Far Standing Normals
5A
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5B
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5C
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5D
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Close Standing Normals
5A
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5B
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5C
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5D
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Crouching Normals
2A
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2B
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2C
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2D
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Jumping Normals
j.A
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j.B
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j.C
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j.D
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Special Moves
Dancing Wolf
214A/B/C |
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Flying Tendrils
Dancing Wolf >> A/B/C |
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P Thunder
Dancing Wolf >> D |
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Snake Kick
P Thunder >> D |
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Evil Dragon 623D Genocide Cutta! Genocide Cutta!
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Evil Dragon Claws Evil Dragon >> 6D Genocide Cutta! Genocide Cutta!
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Evil Fang j.236D Genocide Cutta! Genocide Cutta!
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Hidden Devil 236D Haa Haa
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