Spectral vs Generation/Jadou2: Difference between revisions
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|name=Flying Tendrils | |name=Flying Tendrils | ||
|image=Spectral_VS_Generation_Jadou2214X_AltFollowUp1_Image.png | |image=Spectral_VS_Generation_Jadou2214X_AltFollowUp1_Image.png | ||
|input=Dancing Wolf | |input=Dancing Wolf ~> A/B/C | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
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|name=P Thunder | |name=P Thunder | ||
|image=Spectral_VS_Generation_Jadou2214X_FollowUp1_Image.png | |image=Spectral_VS_Generation_Jadou2214X_FollowUp1_Image.png | ||
|input=Dancing Wolf | |input=Dancing Wolf ~> D | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
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|name=Snake Kick | |name=Snake Kick | ||
|image=Spectral_VS_Generation_Jadou2214X_FollowUp2_Image.png | |image=Spectral_VS_Generation_Jadou2214X_FollowUp2_Image.png | ||
|input=P Thunder | |input=P Thunder ~> D | ||
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{{AttackData-SVG | {{AttackData-SVG | ||
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|image=Spectral_VS_Generation_Jadou2623D_FollowUp_andj.236D_Image.png | |image=Spectral_VS_Generation_Jadou2623D_FollowUp_andj.236D_Image.png | ||
|caption= ''Follow up Genocide Cutta!'' | |caption= ''Follow up Genocide Cutta!'' | ||
|input=Evil Dragon | |input=Evil Dragon ~> 6D | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
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==Super Moves== | ==Super Moves== | ||
===Level 1 Supers=== | ===Level 1 Supers=== |
Revision as of 20:02, 5 February 2021
Jadou 2 | |
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Health | 420 |
Play Style | All-Around, Rushdown |
Dash Type | Run |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Tentacle
Likes: Hate
Dislikes: Everything
Character Info
Jadou2 is about as far away as you can get from regular Jadou. A straightforward rushdown character with small normals, but capable of high damage from even his weakest combo starters.
His excellent ground speed and long forward/backward superjumps, along with a fireball that can help cover him from anti-air or low-profile angles allow him to pose a threat from anywhere given enough space.
Go fast, find a hit, keep applying pressure and you will find yourself being able to take rounds in as little as two combos.
Strengths | Weaknesses |
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Normals
Far Standing Normals
5A
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5B
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5C
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5D
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Close Standing Normals
5A
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5B
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5C
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5D
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Crouching Normals
2A
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2B
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2C
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2D
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Jumping Normals
j.A 8A 8A 7/9A 7/9A
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j.B
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j.C
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j.D
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Chain Specific Normals
Any A/B/D Normal -> 5C
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Throws
A/B+D Hand over your vibes Hand over your vibes Vibe check Vibe check
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Dust (Sword Series Slash)
5B+C
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2B+C
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Parry (Chaos Breaking)
A+B Standing Parry Standing Parry Crouching Parry Crouching Parry Jumping Parry Jumping Parry
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Special Moves
Evil Ghost 236A/B/C 236A 236A 236B 236B 236C 236C
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Dancing Wolf
214A/B/C |
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Flying Tendrils
Dancing Wolf ~> A/B/C |
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P Thunder
Dancing Wolf ~> D |
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Snake Kick
P Thunder ~> D |
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Evil Dragon 623D Genocide Cutta! Genocide Cutta!
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Evil Dragon Claws Evil Dragon ~> 6D Follow up Genocide Cutta! Follow up Genocide Cutta!
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Evil Fang j.236D Aerial Genocide Cutta! Aerial Genocide Cutta!
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Hidden Devil 236D Haa Haa
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Super Moves
Level 1 Supers
Energy Roar
236-236A/B/C |
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Energy Roar Evil Shadow
236D During Energy Roar |
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Ultimate Devil Black Ghost Circle
236-236D |
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Aerial Ultimate Devil Black Ghost Circle
j.236-236D |
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Level 3 Super
Dead Spirits Dance 214-214D No joke for this one. Just a real bad hitbox No joke for this one. Just a real bad hitbox
|
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Strategy
Combos
Advanced Combos
Combo | Total Damage | Notes |
2A -> 2B -> 2C xx 214C >> D xx SoT (Whiff) Burst 214B >> D xx Sot 5C 214A >> D xx Sot 214B xx 214-214D | 396 | Burst Combo. Requires precise timings and mid combo alterations depending on variables like spacing and delays |