Spectral vs Generation/Roze: Difference between revisions

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Revision as of 10:50, 6 February 2021

Roze
Spectral VS Generation Roze Image.jpg
Health 450
Play Style All-Around, Mixup
Dash Type Run

Character Background

Race: Demon
Motivation: Revenge upon the world
Weapon: Saqrif Velrouge
Likes: Sister, Quite life
Dislikes: Human's ugly hearts


Character Info

Roze is a strong character with a balanced toolkit. She possesses a great fireball, excellent mobility, and potent pressure that can either be used to mix-ups or guard breaks. Roze's combos deal significant damage, often allowing her to two-touch opponents and the majority of her tools work midscreen as well as in the corner. Roze's strengths and weakness come from the same source: her install, which grants her access to EX specials. Finding a safe way to install mid-match will determine if you have access to Roze's diverse toolkit and thus it is a priority in every match-up.

Strengths Weaknesses
  • All around great mobility with high neutral/forward super jump.
  • Strong pressure tools, with the ability to break her opponents guard. Alternatively has access to unreactable high/low mixups.
  • Fast moving backdash allows her to escape pressure situations
  • Fast long range normals that allow her to control ground space and start combos from a distance
  • Access to anti-zoning tools tools like her teleport and 3D which slides under most fireballs
  • After installing by using 22A/B/C, Roze has access to high damage specials which, depending on which you use, grants her

invincibility on startup, deals massive damage or threatens to break her opponents guard.

  • Has a variety of invincible anti-air options that can combo start (623X) or deal massive damage on their own (236236D)
  • Below average guard gauge
  • Low health makes every punish extremely threatening to her
  • Roze's anti-airs either cost meter or have small horizontal range, making them easily baited by airdash back
  • Cannot effectively combo into BC dust combo outside of corner
  • Installing with 22A/B/C is slow dangerous to perform in neutral
  • Very heavy reliance on meter and installs; without resources her damage output is low
  • 623A/B/C all have varying degrees of invincibility, but it ends on the first frame they hit. High risk of trading hits.

Moveset

Normals

c.5A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -


f.5A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
Hiro
Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2