|
|
Line 68: |
Line 68: |
| }} | | }} |
| }} | | }} |
| | |
|
| |
|
| {{MoveData | | {{MoveData |
Revision as of 10:50, 6 February 2021
Roze
|
|
Health |
450
|
Play Style |
All-Around, Mixup
|
Dash Type |
Run
|
Character Background
Race: Demon
Motivation: Revenge upon the world
Weapon: Saqrif Velrouge
Likes: Sister, Quite life
Dislikes: Human's ugly hearts
Character Info
Roze is a strong character with a balanced toolkit. She possesses a great fireball, excellent mobility, and potent pressure that
can either be used to mix-ups or guard breaks. Roze's combos deal significant damage, often allowing her to two-touch opponents
and the majority of her tools work midscreen as well as in the corner. Roze's strengths and weakness come from the same source:
her install, which grants her access to EX specials. Finding a safe way to install mid-match will determine if you have access
to Roze's diverse toolkit and thus it is a priority in every match-up.
Strengths |
Weaknesses
|
- All around great mobility with high neutral/forward super jump.
- Strong pressure tools, with the ability to break her opponents guard. Alternatively has access to unreactable high/low mixups.
- Fast moving backdash allows her to escape pressure situations
- Fast long range normals that allow her to control ground space and start combos from a distance
- Access to anti-zoning tools tools like her teleport and 3D which slides under most fireballs
- After installing by using 22A/B/C, Roze has access to high damage specials which, depending on which you use, grants her
invincibility on startup, deals massive damage or threatens to break her opponents guard.
- Has a variety of invincible anti-air options that can combo start (623X) or deal massive damage on their own (236236D)
|
- Below average guard gauge
- Low health makes every punish extremely threatening to her
- Roze's anti-airs either cost meter or have small horizontal range, making them easily baited by airdash back
- Cannot effectively combo into BC dust combo outside of corner
- Installing with 22A/B/C is slow dangerous to perform in neutral
- Very heavy reliance on meter and installs; without resources her damage output is low
- 623A/B/C all have varying degrees of invincibility, but it ends on the first frame they hit. High risk of trading hits.
|
Moveset
Normals
c.5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
f.5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Adv Hit
|
Adv Block
|
Chain Adv Block
|
-
|
High/Low
|
-
|
-
|
-
|
-
|
-
|
|