Spectral vs Generation/Roze: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 53: | Line 53: | ||
===Moveset=== | ===Moveset=== | ||
==Normals== | ==Close Standing Normals== | ||
Line 73: | Line 73: | ||
{{MoveData | {{MoveData | ||
|name= | |name=c.5B | ||
|image= | |image=Spectral_VS_Generation_Rozec.5B_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 83: | Line 83: | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = c.5B is primarily used as a combo starter and pressure tool because you cannot cancel into c.5C so you are certain the follow f.5C will connect at all ranges. | ||
}} | }} | ||
}} | }} | ||
Line 89: | Line 89: | ||
{{MoveData | {{MoveData | ||
|name=c. | |name=c.5C | ||
|image=Spectral_VS_Generation_Rozec. | |image=Spectral_VS_Generation_Rozec.5C_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 99: | Line 99: | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = Your most high damage normal, this is a powerful combo starter by cancelling into 623A > SoT. | ||
}} | }} | ||
}} | }} | ||
Line 105: | Line 105: | ||
{{MoveData | {{MoveData | ||
|name= | |name=c.5D | ||
|image= | |image=Spectral_VS_Generation_Rozec.5D_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 115: | Line 115: | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = c.5D is approximately even on hit and on block and cannot be grabbed during startup, but it cannot be cancelled into anything making it rarely the best tool in any situation. | ||
}} | }} | ||
}} | }} | ||
=Far Standing Normals= | |||
{{MoveData | {{MoveData | ||
|name= | |name=f.5A | ||
|image= | |image=Spectral_VS_Generation_Rozef.5A_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 131: | Line 132: | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = A fast poke. Can be low-profiled by some characters/tools, but is otherwise the least committal way to poke your opponent and start a combo on hit. | ||
}} | }} | ||
}} | }} | ||
Line 137: | Line 138: | ||
{{MoveData | {{MoveData | ||
|name=f. | |name=f.5B | ||
|image=Spectral_VS_Generation_Rozef. | |image=Spectral_VS_Generation_Rozef.5B_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 147: | Line 148: | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = f.5B is a rarely used tool. It is fast and has decent range in a vacuum, but it is slower and shorter range than f.5A and lacks the damaging presence of f.5C. | ||
}} | }} | ||
}} | }} | ||
Line 153: | Line 154: | ||
{{MoveData | {{MoveData | ||
|name= | |name=f.5C | ||
|image= | |image=Spectral_VS_Generation_Rozef.5C_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 163: | Line 164: | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = Your most high damage poke, this has large range and a large window to hit-confirm into 46C or 46EX to combo start at a distance. | ||
}} | }} | ||
}} | }} | ||
Line 182: | Line 183: | ||
}} | }} | ||
}} | }} | ||
=Crouching Normals= | |||
Line 246: | Line 250: | ||
}} | }} | ||
}} | }} | ||
=Air Normals= | |||
{{MoveData | {{MoveData | ||
|name= | |name=j.A | ||
|image= | |image=Spectral_VS_Generation_Rozej.A_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = | | guard = High | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = A downward angled poke. Can be used to instant overhead and otherwise functions as a good landing aerial. | ||
}} | }} | ||
}} | }} | ||
Line 265: | Line 272: | ||
{{MoveData | {{MoveData | ||
|name= | |name=j.B | ||
|image= | |image=Spectral_VS_Generation_Rozej.B_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = High | | guard = High | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = A | | description = A downward angled slice. Similar to j.A, but additionally functions as Roze's best cross-up aerial. Useful for oki mixups. | ||
}} | }} | ||
}} | }} | ||
Line 281: | Line 288: | ||
{{MoveData | {{MoveData | ||
|name= | |name=j.C | ||
|image= | |image=Spectral_VS_Generation_Rozej.C_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = High | | guard = High | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = A forward palm strike. This move is multihit when jumping forward and functions as a good air to air. | ||
}} | }} | ||
}} | }} | ||
Line 297: | Line 304: | ||
{{MoveData | {{MoveData | ||
|name= | |name=j.D | ||
|image= | |image=Spectral_VS_Generation_Rozej.D_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = | | guard = High | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = A downward angled kick. Probably Roze's best instant overhead, but otherwise shares all properties with j.A | ||
}} | }} | ||
}} | }} | ||
=Command Normals= | |||
{{MoveData | {{MoveData | ||
|name= | |name=3D | ||
|image= | |image=Spectral_VS_Generation_Roze2D_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = | | guard = Low | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = An approaching slide kick that knocks down your opponent on hit. This is primarily used to slide under fireballs. | ||
}} | }} | ||
}} | }} | ||
=Chain Specific Normals= | |||
{{MoveData | {{MoveData | ||
|name= | |name=Chain AAA | ||
|image= | |image=Spectral_VS_Generation_Roze_AAA_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = | | guard = High/Low | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = A basic 4 hit combo that launches the opponent far away. Can be used as a meterless way of safely installing. Can be linked into 623A in the corner. | ||
}} | }} | ||
}} | }} | ||
Line 347: | Line 358: | ||
{{MoveData | {{MoveData | ||
|name= | |name=Chain c.5C | ||
|image=Spectral_VS_Generation_Rozec.5C_Image.png | |image=Spectral_VS_Generation_Rozec.5C_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = High | | guard = High/Low | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = Identical to c.5C, but on hit cannot be air teched and can be jump cancelled. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name=Chain 2D | ||
|image= | |image=Spectral_VS_Generation_Roze2D_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = | | guard = Low | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = When cancelling into 2D from f.5A, c.5A and 2A, you perform 3D instead. This is identical to 3D except that it is special cancellable. It is useful primarily for pressure as it allows you to close space safely. | ||
}} | }} | ||
}} | }} | ||
=Throws= | |||
{{MoveData | {{MoveData | ||
|name= | |name=A/B+D | ||
|image= | |image=Spectral_VS_Generation_RozeA+D_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = | | guard = Throw | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = A | | description = A+D is Roze's forward throw. It is air techable and rarely used. | ||
B+D is Roze's back-throw. It only allow for a short followup, but it is not air techable. If you wish to link into a special or super, input the command in the direction your originally were facing; the game doesn't register the side swap until after the throw animation is fully complete. | |||
}} | }} | ||
}} | }} | ||
=Sword Series Slash (Dust)= | |||
{{MoveData | {{MoveData | ||
|name= | |name=5/2B+C | ||
|image= | |image=Spectral_VS_Generation_Rozec.5C_Image.png | ||
|image2=Spectral_VS_Generation_Roze2D_Image.png | |||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
Line 408: | Line 425: | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = Roze's dust. Can be either an overhead or a low, but has significantly more startup than the moves it shares animations with. Can be followed up with the following sequence to gain meter: A > A > A > B > B > B > C > C > C > D > 236D. | ||
}} | }} | ||
}} | }} | ||
=Taunt= | |||
{{MoveData | {{MoveData | ||
|name= | |name=C+D | ||
|image= | |image=Spectral_VS_Generation_RozeC+D_Image.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
| damage = - | | damage = - | ||
| guard = | | guard = - | ||
| cancel = - | | cancel = - | ||
| startup = - | | startup = - | ||
| advHit = - | | advHit = - | ||
| advBlock = - | | advBlock = - | ||
| description = | | description = Roze's taunt. If you're not in Seal of Time, this recovers enough meter to install once, but leaves you vulnerable until the animation has completed. | ||
}} | }} | ||
}} | }} |
Revision as of 14:01, 6 February 2021
Roze | |
---|---|
Health | 450 |
Play Style | All-Around, Mixup |
Dash Type | Run |
Character Background
Race: Demon
Motivation: Revenge upon the world
Weapon: Saqrif Velrouge
Likes: Sister, Quite life
Dislikes: Human's ugly hearts
Character Info
Roze is a strong character with a balanced toolkit. She possesses a great fireball, excellent mobility, and potent pressure that
can either be used to mix-ups or guard breaks. Roze's combos deal significant damage, often allowing her to two-touch opponents
and the majority of her tools work midscreen as well as in the corner. Roze's strengths and weakness come from the same source:
her install, which grants her access to EX specials. Finding a safe way to install mid-match will determine if you have access
to Roze's diverse toolkit and thus it is a priority in every match-up.
Strengths | Weaknesses |
---|---|
|
|
Moveset
Close Standing Normals
c.5A
|
---|
c.5B
|
---|
c.5C
|
---|
c.5D
|
---|
Far Standing Normals
f.5A
|
---|
f.5B
|
---|
f.5C
|
---|
f.5D
|
---|
Crouching Normals
2A
|
---|
2B
|
---|
2C
|
---|
2D
|
---|
Air Normals
j.A
|
---|
j.B
|
---|
j.C
|
---|
j.D
|
---|
Command Normals
3D
|
---|
Chain Specific Normals
Chain AAA
|
---|
Chain c.5C
|
---|
Chain 2D
|
---|
Throws
A/B+D
|
---|
Sword Series Slash (Dust)
5/2B+C
|
---|
Taunt
C+D
|
---|
Specials
236A/B/C
|
---|
46A/B/C
|
---|
623A/B/C
|
---|
214A/B/C/D
|
---|
22A/B/C
|
---|
j.236D
|
---|
Supers
236236A/B/C
|
---|
214214A/B/C
|
---|
236236D
|
---|
4641236A/B/C
|
---|