Spectral vs Generation/Roze: Difference between revisions

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Revision as of 14:24, 6 February 2021

Roze
Spectral VS Generation Roze Image.jpg
Health 450
Play Style All-Around, Mixup
Dash Type Run

Character Background

Race: Demon
Motivation: Revenge upon the world
Weapon: Saqrif Velrouge
Likes: Sister, Quite life
Dislikes: Human's ugly hearts


Character Info

Roze is a strong character with a balanced toolkit. She possesses a great fireball, excellent mobility, and potent pressure that can either be used to mix-ups or guard breaks. Roze's combos deal significant damage, often allowing her to two-touch opponents and the majority of her tools work midscreen as well as in the corner. Roze's strengths and weakness come from the same source: her install, which grants her access to EX specials. Finding a safe way to install mid-match will determine if you have access to Roze's diverse toolkit and thus it is a priority in every match-up.

Strengths Weaknesses
  • All around great mobility with high neutral/forward super jump.
  • Strong pressure tools, with the ability to break her opponents guard. Alternatively has access to unreactable high/low mixups.
  • Fast moving backdash allows her to escape pressure situations
  • Fast long range normals that allow her to control ground space and start combos from a distance
  • Access to anti-zoning tools tools like her teleport and 3D which slides under most fireballs
  • After installing by using 22A/B/C, Roze has access to high damage specials which, depending on which you use, grants her invincibility on startup, deals massive damage or threatens to break her opponents guard.
  • Has a variety of invincible anti-air options that can combo start (623X) or deal massive damage on their own (236236D)
  • Below average guard gauge making her quick to guard break
  • Low health makes every punish extremely threatening to her
  • Roze's anti-airs either cost meter or have small horizontal range, making them easily baited
  • Installing with 22A/B/C is slow and dangerous to perform in neutral
  • Very heavy reliance on meter and installs; without resources her damage output is low
  • 623A/B/C all have varying degrees of invincibility, but it always ends on the first active frame. High risk of trading.


Normals

Close Standing Normals

c.5A
Spectral VS Generation Rozec.5A Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

As Roze's fastest button, this should be used in scrambles. It being a low means that an opponent respecting your pressure will crouch in general, leading to mixup opportunities.


c.5B
Spectral VS Generation Rozec.5B Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

c.5B is primarily used as a combo starter and pressure tool because you cannot cancel into c.5C so you are certain the follow f.5C will connect at all ranges.


c.5C
Spectral VS Generation Rozec.5C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Your most high damage normal, this is a powerful combo starter by cancelling into 623A > SoT.


c.5D
Spectral VS Generation Rozec.5D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

c.5D is approximately even on hit and on block and cannot be grabbed during startup, but it cannot be cancelled into anything making it rarely the best tool in any situation.

Far Standing Normals

f.5A
Spectral VS Generation Rozef.5A Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

A fast poke. Can be low-profiled by some characters/tools, but is otherwise the least committal way to poke your opponent and start a combo on hit.


f.5B
Spectral VS Generation Rozef.5B Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

f.5B is a rarely used tool. It is fast and has decent range in a vacuum, but it is slower and shorter range than f.5A and lacks the damaging presence of f.5C.


f.5C
Spectral VS Generation Rozef.5C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Your most high damage poke, this has large range and a large window to hit-confirm into 46C or 46EX to combo start at a distance.


f.5D
Spectral VS Generation Rozef.5D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

f.5D is a good poke, often functioning for the same purpose as f.5A, but it is harder to low profile.


Crouching Normals

2A
Spectral VS Generation Roze2A Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

2A is mildly redundant given c.5A hits low; however, there are situations where you are too far to trigger c.5A, but want to ensure your attack hits low and 2A serves that purpose.


2B
Spectral VS Generation Roze2B Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

2B is a long range poke, serving as the B version of f.5A and f.5C. It is a useful tool in combos and pressure.


2C
Spectral VS Generation Roze2C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

A multi-hitting long range poke. Because this cannot be cancelled it is rarely used, but it can function as a meterless spacing tool. Only the last hit is a low so your opponent can low block it on reaction.


2D
Spectral VS Generation Roze2D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

A crouching mid-range poke. This serves as a better version of 2A, hitting low opponents quickly and no risk of performing a far normal.


Air Normals

j.A
Spectral VS Generation Rozej.A Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

A downward angled poke. Can be used to instant overhead and otherwise functions as a good landing aerial.


j.B
Spectral VS Generation Rozej.B Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

A downward angled slice. Similar to j.A, but additionally functions as Roze's best cross-up aerial. Useful for oki mixups.


j.C
Spectral VS Generation Rozej.C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

A forward palm strike. This move is multihit when jumping forward and functions as a good air to air.


j.D
Spectral VS Generation Rozej.D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

A downward angled kick. Probably Roze's best instant overhead, but otherwise shares all properties with j.A


Command Normals

3D
Spectral VS Generation Roze2D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

An approaching slide kick that knocks down your opponent on hit. This is primarily used to slide under fireballs.


Chain Specific Normals

Chain AAA
Spectral VS Generation Roze AAA Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

A basic 4 hit combo that launches the opponent far away. Can be used as a meterless way of safely installing. Can be linked into 623A in the corner.


Chain c.5C
Spectral VS Generation Rozec.5C Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Identical to c.5C, but on hit cannot be air teched and can be jump cancelled.


Chain 2D
Spectral VS Generation Roze2D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

When cancelling into 2D from f.5A, c.5A and 2A, you perform 3D instead. This is identical to 3D except that it is special cancellable. It is useful primarily for pressure as it allows you to close space safely.


Throws

A/B+D
Spectral VS Generation RozeA+D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Throw - - - - -

A+D is Roze's forward throw. It is air techable and rarely used.

B+D is Roze's back-throw. It only allow for a short followup, but it is not air techable. If you wish to link into a special or super, input the command in the direction your originally were facing; the game doesn't register the side swap until after the throw animation is fully complete.


Sword Series Slash (Dust)

5/2B+C
Spectral VS Generation Rozec.5C Image.png
Spectral VS Generation Roze2D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

Roze's dust. Can be either an overhead or a low, but has significantly more startup than the moves it shares animations with. Can be followed up with the following sequence to gain meter: A > A > A > B > B > B > C > C > C > D > 236D.


Taunt

C+D
Spectral VS Generation RozeC+D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- - - - - - -

Roze's taunt. If you're not in Seal of Time, this recovers enough meter to install once, but leaves you vulnerable until the animation has completed.


Specials

236A/B/C
Spectral VS Generation Roze236ABC Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Roze's fireball. The A version travels slowest, B version medium and C fastest. This is even to plus on block so it should be a go-to pressure tool.

236EX shoots a multi-hitting fireball that travels faster than all non-EX versions. It can be linked into 214214A in the corner, but this is difficult to achieve without triggering the juggle limit.


46A/B/C
Spectral VS Generation Roze46ABC Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

Roze's tatsu. The A version is fastest but travels a short distance, the B version is medium and the C version is slowest but travels the furthest distance. Each version will hit 3 times. This is often used as a combo filler to close the distance on your opponent before cancelling into super.

The EX performs 4 strikes that each do significantly more damage. The EX version also does large amounts of guard damage and can be used as a potent guard break.


623A/B/C
Spectral VS Generation Roze623ABC Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Roze's DP. This move has very small horizontal range but large vertical range. This positions the DP to function as a strong anti-air. This is frequently used in combos after getting closer to your opponent.

The EX version has much more invincibility and steps forward before attacking making it easier to use as a launcher. The EX version can be Seal of Time'd twice, but the first window is immediately cancelled by the final hit, so be careful not to hit A+B+C too early or you will waste meter.

The A version is single hit while the B and C version are multi-hit and send the opponent much higher in the air. All 3 versions can be Seal of Time'd; however, only the A version can be Seal of Time'd on block.


214A/B/C/D
Spectral VS Generation Roze214ABCD Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- - - - - - -

Roze's teleport. This move has niche use in pressure since it is reactable.

The A version is a fake-teleport that just returns you to your starting location. The B version teleports you in front of your opponent in the air; any buttons pressed during B teleport will cause you to perform a unique falling attack; if the falling attack is blocked you can perform a unique divekick (236D) that knocks down on hit and cannot be Seal of Time'd. The C version teleports you behind your opponent on the ground, but has no hitbox. The D version teleports you behind your opponent in the air. You can perform any air action freely out of the D version.


22A/B/C
Spectral VS Generation Roze22ABC Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- - - - - - -

Roze's install. All versions are the same and the recovery cannot be cancelled in any way. All EX moves can be performed by doing the relevant special motion and then hitting 2 normal buttons simultaneously. 236, 623 and 46 have EX versions.


j.236D
Spectral VS Generation Rozej.236D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High - - - - -

A divekick. This move is relatively safe, being even if you hit near their feet. It can be Seal of Time'd to combo on hit or to extend pressure on block.


Supers

236236A/B/C
Spectral VS Generation Roze46ABC Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Low - - - - -

Roze rushes forward and performs a multi-hitting super. It can be cancelled before the final hit with 214 A which teleports you to the ground and allows for a followup. Alternatively, after hitting the final hit you can cancel your recovery with an airdodge to extend the combo.


214214A/B/C
Spectral VS Generation Roze236ABC Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

A large slow moving fireball. This can be used in combos or as pressure.


236236D
Spectral VS Generation Roze236236D Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

A high hitting anti-air super. This move is unique in that it ignores the juggle limit imposed on most moves, so it can be used as a combo ender when no others are available. You can combo out of it if your opponent is high enough upon performing the move.


4641236A/B/C
Spectral VS Generation Roze4641236ABC Image.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Roze's level 3 super. This move is invincible on startup which makes it a powerful callout versus your opponent hitting laggy buttons. Its startup is very large which means it can only be performed in combos after 623A/B/C > Seal of Time.


Strategy

Combos

Gatling Chart

Ground Gatlings
A B C D Cancel
c.5A Chain AAA 5B, 2B 5C, 2C 5D, Chain 2D Sp, Su
f.5A Chain AAA 5B, 2B 5C, 2C 5D, Chain 2D Sp, Su
c.5B 5C, 2C 5D, Chain 2D Sp, Su
f.5B 5C, 2C 5D, Chain 2D Sp, Su
c.5C Sp, Su
f.5C Sp, Su
c.5D
f.5D 5A, 2A 5B, 2B 5C, 2C Sp, Su
2A Chain AAA 5B, 2B 5C, 2C 5D, Chain 2D Sp, Su
2B 5C, 2C 5D, Chain 2D Sp, Su
2C - - - - -
2D 5A, 2A 5B, 2B 5C, 2C Sp, Su
3D - - - - -
Chain AAA - - - - -
Chain 5C - - - - - Jump, Sp, Su
Chain 2D - - - - - Sp, Su


Chain c.5C can be only canceled into Jump on hit X = X is available on hit or block Sp = Special Attacks and Overdrives (aka: Specials and Supers) Su = Supers

General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
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Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2