Spectral vs Generation/Orochimaru: Difference between revisions

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==Normals==
==Normals==
===Far Standing Normals===
{{MoveData
{{MoveData
|name=5A
|name=5A
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   }}
   }}
}}
}}
 
===Close Standing Normals===
== Specials ==
===Crouching Normals===
 
===Jumping Normals===
===Fire Dragon Wave===
===Command Normals===
===Chain Specific Normals===
===Throws===
===Dust (Sword Series Slash)===
===Parry (Chaos Breaking)===
==Special Moves==
Fire Dragon Wave
{{MoveData
{{MoveData
|name=236A/B/C
|name=Fire Dragon Wave
|input=236A/B/C
|image=
|image=
|data=
|data=
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===Vertical Slicer===
 
{{MoveData
{{MoveData
|name=214A/B/C
|name=Vertical Slicer
|input=214A/B/C
|image=
|image=
|data=
|data=
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   }}
   }}
}}
}}


'''Vertical Gale'''
'''Vertical Gale'''
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14214214 K
14214214 K


 
==Super Moves==
 
===Level 1 Supers===
 
===Level 3 Super===
 
==Strategy==
 
==Combos==
 
===Chain Combos===
 
===Basic Combos===
 
 
{{Navbox-SVG}}
{{Navbox-SVG}}

Revision as of 23:10, 8 February 2021

Orochimaru
Spectral VS Generation Orochimaru Image.jpg
Health 500
Play Style All-Around
Dash Type Run

Character Background

Race: Drgon
Motivation: To preserve order
Weapon: Rising Sun
Likes: Alcohol, Women, Fighting
Dislikes: Marriage

Character Info

Pros


Cons


Normals

Far Standing Normals

5A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Close Standing Normals

Crouching Normals

Jumping Normals

Command Normals

Chain Specific Normals

Throws

Dust (Sword Series Slash)

Parry (Chaos Breaking)

Special Moves

Fire Dragon Wave

Fire Dragon Wave
236A/B/C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
50 Mid - - - - -

Light (A) version of Fire Dragon Wave. Hits once. Good, quick choice for an anti-air.

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
51 (17 per hit) Mid - - - - -

Medium (B) version of Fire Dragon Wave. Hits three times. Pushes Orochimaru forward when active. Becomes an issue in the corner since it can make supers whiff.

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
56 (14 per hit) Mid - - - - -

Heavy (C) version of Fire Dragon Wave. Hits four times. Pushes Orochimaru further forward than B when active. Becomes an issue in the corner since it can make supers whiff.


Vertical Slicer
214A/B/C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
11 Mid - - - - -

Light (A) version of Vertical Slicer. Does the lowest damage but pushes Orochimaru forward slightly.

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
15 Mid - - - - -

Medium (B) version

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
19 Mid - - - - -

Heavy (C) version

Vertical Gale During Vertical Slicer input 214 L/M/H

Static Dragon During Vertical Dragon Crest: L

Readiness Special Inputs

Readiness <Far> M or <Close> H OR During Vertical Gale: L+M

Reverse Fire Readiness: L

Dragon Slice Readiness: 2L

Fire Dragon Readiness: M

Dragon Chop Readiness: H

Unclean Killer 63124 L/M/H

Super Special Moves

Reverse Blade Dragon Flash 214214 L/M/H

Single Slice Howling Gale 236236 L/M/H

Emperor Dragon Thunder 236236 K

Seven Blades: Pegasus 14214214 K

Super Moves

Level 1 Supers

Level 3 Super

Strategy

Combos

Chain Combos

Basic Combos

General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
Hiro
Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2