Spectral vs Generation/Hiro2: Difference between revisions
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==Super Moves== | ==Super Moves== | ||
===Level 1 Supers=== | ===Level 1 Supers=== | ||
{{MoveData | |||
|name=True Devil Dust Inferno 1 | |||
|subtitle=真・魔界粧轟炎壱 | |||
|input=236236 + A/B/C | |||
|image= | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 163 (Total) | |||
| guard = Mid | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro channels fire into her claw, which sends the opponent flying horizontally on hit. After scrolling some distance, the screen will stop and the opponent will bounce off the wall. Four pillars of fire will rise from the ground with decreasing strength and knockback towards Hiro. The last pillar sends the opponent up and causes Knockdown. The pillars can hit opponents On The Ground. You can act right after Hiro puts her arm down. | |||
</br>All pillars of fire are a fixed distance from Hiro. Best used when facing towards the middle of the stage or when you're in the middle. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=True Devil Dust Inferno 2 | |||
|subtitle=真.魔界粧轟炎弐 | |||
|input=641236 + A/B/C | |||
|image= | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 153 | |||
| guard = Low | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro points her scythe forward and sends out a projectile that moves across the ground. If the porjectile hits, Hiro will jump forward and bombard the opponent with explosions. Causes Knockdown. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=True Blazing Ghost Slice | |||
|subtitle=真.烈火死霊斬 | |||
|input=214214 + A/B/C | |||
|image= | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 45-45-60 | |||
| guard = Mid | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro does three horizontal slices. If the opponent is on the ground when the third hit connects, they will be launched to the edge of the screen. If the opponent is in the air when the third hit connects, they'll be launched up a short distance and you may be able to combo off of it. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Devil Summon ~ Purgatory | |||
|subtitle=魔招.煉獄 | |||
|input=236236 + D | |||
|image= | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 125 | |||
| guard = Mid | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro spins with her scythe into the air, dragging the opponent up and knocking them back down. Invincible on startup(?). Mainly used as an anti-air/invincible super. | |||
}} | |||
}} | |||
===Level 3 Super=== | ===Level 3 Super=== | ||
{{MoveData | |||
|name=Last Heaven | |||
|subtitle=ラスト.ヘヴン | |||
|input=214214 + D | |||
|image= | |||
|caption= | |||
|data= | |||
{{AttackData-SVG | |||
| damage = 283 | |||
| guard = Can't | |||
| cancel = N/A | |||
| startup = | |||
| advHit = | |||
| advBlock = | |||
| description = Hiro grabs the opponent, hits them with four slashes, then stabs them with her clawed hand. <br>Fast command grab, but has a short range, doesn't stay out for long, and cannot be comboed into. | |||
}} | |||
}} | |||
==Strategy== | ==Strategy== | ||
==Combos== | ==Combos== |
Revision as of 03:07, 6 March 2021
Hiro 2 | |
---|---|
Health | 420 |
Pre-Jump Frames | 4 |
Play Style | All-Around, Mixup |
Dash Type | Into Air Dash |
Character Background
Race: Demon
Motivation: Instinct
Weapon: Gate Of Heaven
Likes: Blood
Dislikes: Defeat
Character Info
Hiro 2 has lots of tools, allowing her to play both a very defensive shoto style and a very aggressive in your face playstyle. This combined with her lvl 3 being a command grab makes your pressure very scary.
The downside of having such a good game plan from the start is that her damage is slightly lower compared to some of the other characters when her 2-3 bar combos come into question, and you will find that you need more hits than other characters to take games.
Nevertheless she still ha an amazing neutral game, pressure, and a flexible playstyle that can be adapted for any matchup.
Strengths | Weaknesses |
---|---|
|
|
Normals
Far Standing Normals
5A
|
---|
5B
|
---|
5C
|
---|
5D
|
---|
Close Standing Normals
5A
|
---|
5B
|
---|
5C
|
---|
5D
|
---|
Crouching Normals
2A
|
---|
2B
|
---|
2C
|
---|
2D
|
---|
Jumping Normals
j.A
|
---|
j.B
|
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j.C
|
---|
j.D
|
---|
Chain Specific Normals
Throws
A+D
Forward Throw |
---|
B+D
Back Throw |
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Dust (Sword Series Slash)
5B+C
Standing SSS |
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2B+C
Low SSS |
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Parry (Chaos Breaking)
A+B
|
---|
Special Moves
Skull Flare
スカルフレア 236 + A/B/C |
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Devil Dust ~ Inferno
魔界粧・轟炎 236 + Two buttons |
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Hell's Zone
ヘルズ・ゾーン 623 + A/B/C |
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Hell's Area
ヘルズ・エリア 623C -> 6C |
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Blazing Ghost Slice
烈火死霊斬 214 + A/B/C |
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Scythe Ride Strike
サイズ・ライド・ストライク j.214 + A/B/C |
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Super Moves
Level 1 Supers
True Devil Dust Inferno 1
真・魔界粧轟炎壱 236236 + A/B/C |
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True Devil Dust Inferno 2
真.魔界粧轟炎弐 641236 + A/B/C |
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True Blazing Ghost Slice
真.烈火死霊斬 214214 + A/B/C |
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Devil Summon ~ Purgatory
魔招.煉獄 236236 + D |
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Level 3 Super
Last Heaven
ラスト.ヘヴン 214214 + D |
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