Spectral vs Generation/Orochimaru: Difference between revisions
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| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = followup to 214A/B/C | | description = followup to 214A/B/C<br>'''can cancel into stance''' | ||
}} | }} | ||
{{AttackData-SVG | {{AttackData-SVG | ||
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| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = final followup. can SOT cancel | | description = final followup. can SOT cancel. D can be added for extra damage and a wallbounce<br>it's possible to get a wallbounce ''and'' SOT at the same time if the inputs are done fast enough | ||
}} | }} | ||
}} | }} | ||
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|name=632146D | |name=632146D | ||
|input=632146D | |input=632146D | ||
|image= | |image=SVG_Orochimaru_632146D.png | ||
|data= | |data= | ||
{{AttackData-SVG | {{AttackData-SVG | ||
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| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = armored move that guard breaks on block or causes a knockdown on hit<br>is stopped by multihits and lows<br>needs further testing, but if attacked near the end of the animation orochimaru will attack instantly<br>exits the stance | | description = armored move that guard breaks on block or causes a knockdown on hit<br>is stopped by multihits and lows and parries<br>needs further testing, but if attacked near the end of the animation orochimaru will attack instantly<br>exits the stance | ||
}} | }} | ||
}} | }} | ||
==Super Moves== | ==Super Moves== |
Revision as of 03:39, 6 March 2021
Orochimaru | |
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Health | 500 |
Pre-Jump Frames | 4 |
Play Style | All-Around |
Dash Type | Run |
Character Background
Race: Drgon
Motivation: To preserve order
Weapon: Rising Sun
Likes: Alcohol, Women, Fighting
Dislikes: Marriage
Character Overview
Orochimaru is the most neutral heavy character in the game. he relies on excellent positioning, great intuition and smart use of his stance to take advantage. he benefits from an easy execution for his optimal combos and good pokes
However, he is rewarded with extremely poor damage compared to everyone else for relatively high risk. Which, coupled with his lack of disjoints, projectiles and his very slow air speed, lands him at the bottom of all tier lists
Pros
Cons
Normals
Far Standing Normals
5A
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5B
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5C
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5D
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4D
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Close Standing Normals
cl.5A
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cl.5B
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cl.5C
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cl.5D
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Crouching Normals
2A
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2B
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3B
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2C
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2D
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Jumping Normals
j.A
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j.B
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j.C
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j.D
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Chain Specific Normals
A -> B -> C
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2B -> 2C
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Throws
A+D
Forward Throw |
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B+D
Back Throw |
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Sword Series Slash (Dust)
5B+C
Standing SSS |
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2B+C
Low SSS |
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Chaos Breaking (Parry)
A+B
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Special Moves
214A/B/C
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236A/B/C
236A/B/C |
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632146D
632146D |
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Stance
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Super Moves
Level 1 Supers
236-236A/B/C
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236-236D
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214-214A/B/C
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Level 3 Super
214-214-214D
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