Spectral vs Generation/Ryuken: Difference between revisions

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| colspan="6" align="center" | '''Meterless BnB'''
| colspan="6" align="center" | '''Meterless BnB'''
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|2D -> 2A -> 2C >> 623C > C > C > D
|2D -> 2A -> 2C >> 623C ~> C ~> C ~> D
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|2D -> 2A -> 2C >> 236A > 66A
|2D -> 2A -> 2C >> 236A ~> 66A
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|9C >> clB -> 5C >> 236A > 66A
|9C >> clB -> C >> 236A ~> 66A
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|9C >> clB -> 5C >> 623C > C > C > D
|9C >> clB -> C >> 623C ~> C ~> C ~> D
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|214D > 5D >> 5A -> B -> C >> 236C > 66C
|214D ~> 5D >> 5A -> B -> C >> 236C ~> 66C
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|214D > 5D >> 5A -> B -> C >> 623C > C > C > D
|214D ~> 5D >> 5A -> B -> C >> 623C ~> C ~> C ~> D
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| colspan="6" align="center" | '''One Bar BnB'''
| colspan="6" align="center" | '''One Bar BnB'''
|-
|2D -> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> B+D (AAABBBCCCDD > 236D)
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|2D -> 2A -> 2C >> 236A ~> 66A (SOT) >> B+D (AAABBBCCCDD > 236D)
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|Walk or Dash up to land B+D.
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|2D -> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C
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|Walk or Dash up to land 2C.
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|2D -> 2A -> 2C >> 236A ~> 66A (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C
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|Walk or Dash up to land 2C.
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|2D -> 2A -> 2C >> 623C ~> C ~> C ~> D > j.236-236D
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| colspan="6" align="center" | '''Two Bar BnB'''
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|9C >> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C > j.236-236C
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|Walk or Dash up to land 2C.
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|(Corner Only) 9C >> clB -> C >> 236D ~> C ~> A ~> A ~> A (SOT) ~> C >> 2C > 236D ~> B ~> B ~> B ~> C > j.236-236D >> 2A -> 2C > 236A ~> 66A
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|236D ~> C ~> A must be done QUICKLY to link... After j.236-236D, linking 2A -> 2C will require you to hit the opponent in the air and immediately cancel into 236A.
|-
| colspan="6" align="center" | '''Three Bar BnB'''
|-
|-
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|}

Revision as of 17:47, 9 March 2021

Ryuken
Spectral VS Generation Ryuken Image.jpg
Health 500
Pre-Jump Frames 3
Play Style Rushdown, Mixup
Dash Type Step

Character Background

Race: Human
Motivation: Restor order to the world
Weapon: Fenrir Knuckle
Likes: Martial Arts
Dislikes: Evil

Character Info

Pros


Cons


Normals

Far Standing Normals

5A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


5B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


5C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


5D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Close Standing Normals

clA
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


clB
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


clC
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


clD
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Crouching Normals

2A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Jumping Normals

8A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


8B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


8C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


8D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Command Normals

4C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Chain Specific Normals

2D/A/B -> 2C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Throws

A+D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


B+D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Dust (Sword Series Slash)

B+C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -


2B+C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Parry (Chaos Breaking)

A+B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Special Moves

236A/B/C
Spectral VS Generation Ryuken 236A.png
Spectral VS Generation Ryuken 236A followup.png
66 A/B/C followup
66 A/B/C followup
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

Palm fist with somewhat long startup but good priority
button determines startup and range but not damage

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

Followup that is SOT cancelable
convenient to use as a combo extender or 1/3 of the screen punish


Stance
Spectral VS Generation Ryuken 214D.png
214D
214D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

Ryuken's grounded stance
Non-low attacks will whiff(including a few supers)

214D ~> AAA
214D ~> AAA
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

A ends the stance
AA launches and automatically uses 236D
AAA returns to stance and is SOT cancelable. will knock down on hit

Spectral VS Generation Ryuken 236A.png
214D ~> B
214D ~> B
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

slow attack that instantly guard breaks on hit
returns to stance

214D ~> C
214D ~> C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

shoulder tackle that launches on hit
exists the stance

Spectral VS Generation Ryuken 214D 5D.png
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
214D ~> 5D Mid - - - - -

overhead kick

Spectral VS Generation Ryuken 214D 2D.png
214D ~> 2D
214D ~> 2D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

very quick low
returns to stance
can't be counter hit by normals so can be used then stopped to bait a down parry or jump

Spectral VS Generation Ryuken 66.png
214D ~> 66
214D ~> 66
Spectral VS Generation Ryuken AS BBB.png
214D ~> 66 ~> D
214D ~> 66 ~> D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

an invulnerable roll forward

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

followup kicks. unsafe on block


236D
Spectral VS Generation Ryuken 236D.png
Air stance
Air stance
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -
Spectral VS Generation Ryuken AS A.png
236D ~> A
236D ~> A
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

a large projectile shot downward
knocks down aerial opponents

Spectral VS Generation Ryuken AS BBB.png
236D ~> BBBC
236D ~> BBBC
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

3 Air kicks
C followup knocks down and is super cancelable

Spectral VS Generation Ryuken AS C.png
236D ~> C
236D ~> C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

fast divekick that enters the 214D stance

Spectral VS Generation Ryuken AC D.png
236D ~> D
236D ~> D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

very long and useful air parry
enters 214D stance when landing

623A/B/C
623A/B/C
623A/B/C
Spectral VS Generation Ryuken 236A.png
Spectral VS Generation Ryuken 4C.png
[A/B/C]*2 followup
[A/B/C]*2 followup
Spectral VS Generation Ryuken AS BBB.png
D followup
D followup
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

Ryuken does a short invulnerable roll and then attacks

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

2 followups that are unsafe on block

Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- Mid - - - - -

Air kick followup
SOT cancelable but will whiff crouch blocking opponents
delaying the SOT gives maximum fall time

Super Moves

Level 1 Supers

236-236A/B/C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Both A and B Versions are point blank. C version fires a projectile that ignores other projectiles.


236-236D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

Ryuken Jumps in the air diagonally and does a high damaging kick
fully invulnerable at the start


j.236-236D
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

the aerial version of 236-236D. Ryuken does a divekick before doing the super
if the divekick hits, the super will also hit. only exception is Erile in few situations

Level 3 Super

214-214C
Damage Guard Cancel Startup Adv Hit Adv Block Chain Adv Block
- High/Low - - - - -

This super kinda stinks since it hits so much and triggers damage scaling.

Combos

Chain Combos

Basic Combos

Combo Total Damage Notes
Meterless BnB
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D
2D -> 2A -> 2C >> 236A ~> 66A
9C >> clB -> C >> 236A ~> 66A
9C >> clB -> C >> 623C ~> C ~> C ~> D
214D ~> 5D >> 5A -> B -> C >> 236C ~> 66C
214D ~> 5D >> 5A -> B -> C >> 623C ~> C ~> C ~> D
One Bar BnB
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> B+D (AAABBBCCCDD > 236D)
2D -> 2A -> 2C >> 236A ~> 66A (SOT) >> B+D (AAABBBCCCDD > 236D) Walk or Dash up to land B+D.
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C Walk or Dash up to land 2C.
2D -> 2A -> 2C >> 236A ~> 66A (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C Walk or Dash up to land 2C.
2D -> 2A -> 2C >> 623C ~> C ~> C ~> D > j.236-236D
Two Bar BnB
9C >> 2A -> 2C >> 623C ~> C ~> C ~> D (SOT) >> 2C > 236D ~> B ~> B ~> B ~> C > j.236-236C Walk or Dash up to land 2C.
(Corner Only) 9C >> clB -> C >> 236D ~> C ~> A ~> A ~> A (SOT) ~> C >> 2C > 236D ~> B ~> B ~> B ~> C > j.236-236D >> 2A -> 2C > 236A ~> 66A 236D ~> C ~> A must be done QUICKLY to link... After j.236-236D, linking 2A -> 2C will require you to hit the opponent in the air and immediately cancel into 236A.
Three Bar BnB




General
Controls
System Specifics
HUD
FAQ
Stages
Glossary
Characters
Hiro
Hiro2
Welles
Ryuken
Erile
Mayura
Roze
Krayce
Orochimaru
Earth
Jadou
Jadou2