Jackie Chan in Fists of Fire/Mysterious Lion: Difference between revisions
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(Starting move data section) |
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</div> | </div> | ||
{{StatsInfobox-JCFoF}} | {{StatsInfobox-JCFoF}} | ||
==Moves== | |||
===Standing Normals=== | |||
====== <font style="visibility:hidden" size="0">5LP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Mid | |||
|startup=6 | |||
|active=5 | |||
|recovery=8 | |||
|advHit=+6 | |||
|advBlock=+5 | |||
|attribute=Chain, Special Cancel | |||
|description=*Start of Normal Autocombo (LP>LP>LP>LP>LP>LP) | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">5LK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Low | |||
|startup=6 | |||
|active=5 | |||
|recovery=8 | |||
|advHit=+6 | |||
|advBlock=+5 | |||
|attribute=Chain, Special Cancel | |||
|description=*Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP) | |||
* Not a proximity normal like most 5LKs | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
====== <font style="visibility:hidden" size="0">2LP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Mid | |||
|startup=4 | |||
|active=6 | |||
|recovery=6 | |||
|advHit=+7 | |||
|advBlock=+6 | |||
|attribute=Chain, Special Cancel | |||
|description=*Description | |||
}} | |||
}} | |||
===Air Normals=== | |||
====== <font style="visibility:hidden" size="0">8LP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Jump LP | |||
|input=8LP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Overhead | |||
|startup=6 | |||
|active=? | |||
|recovery=6 | |||
|advHit=- | |||
|advBlock=- | |||
|attribute=Chain, Crossup | |||
|description=*Instant overhead if used within the first 2 airborne frames | |||
}} | |||
}} | |||
===Command Normals/Throws=== | |||
====== <font style="visibility:hidden" size="0">6HP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Forward HP | |||
|input=6HP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=High | |||
|startup=11 | |||
|active=12 | |||
|recovery=19 | |||
|advHit=-12 | |||
|advBlock=-14 | |||
|attribute=-- | |||
|description=*Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward | |||
}} | |||
}} | |||
===Special Moves=== | |||
====== <font style="visibility:hidden" size="0">236P</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Lion Bomb | |||
|input=236P | |||
|data= | |||
{{AttackData-JCFoF | |||
|version=LP | |||
|damage=? | |||
|guard=Mid | |||
|startup=34 | |||
|active=13 | |||
|recovery=30* | |||
|advHit=+35 | |||
|advBlock=+21 | |||
|attribute=OTG, destroy projectiles | |||
|description=*recovery measured starting from the beginning of explosion's active frames | |||
}} | |||
{{AttackData-JCFoF | |||
|version=HP | |||
|damage=? | |||
|guard=Mid | |||
|startup=66 | |||
|active=13 | |||
|recovery=0* | |||
|advHit=~+81 | |||
|advBlock=~+81 | |||
|attribute=OTG, destroy projectiles | |||
|description=*M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup | |||
}} | |||
}} | |||
===Super=== | |||
====== <font style="visibility:hidden" size="0">646LP+HP</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Mini-Lion Transformation | |||
|input=646LP+HP | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=?? | |||
|guard=-- | |||
|startup=14+37 | |||
|active=~7 seconds | |||
|recovery=19 | |||
|advHit=-- | |||
|advBlock=-- | |||
|attribute=Invincible 1-37f | |||
|description=*20f super flash | |||
*Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown | |||
*Super ends if Lion is stunned or knocked down | |||
}} | |||
}} | |||
===Wakeup Attacks=== | |||
====== <font style="visibility:hidden" size="0">Wakeup LK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Wakeup LK | |||
|input=LK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Overhead | |||
|startup=8 | |||
|active=-- | |||
|recovery=-- | |||
|advHit=KD | |||
|advBlock=-5 | |||
|attribute=Invincible 1-7f, airborne | |||
|description=*More useful due to being airborne and invincible throughout startup. A lot of pushback on block. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Wakeup HK</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|caption= | |||
|name=Wakeup HK | |||
|input=HK | |||
|data= | |||
{{AttackData-JCFoF | |||
|damage=? | |||
|guard=Low | |||
|startup=14 | |||
|active=-- | |||
|recovery=-- | |||
|advHit=KD | |||
|advBlock=-2 | |||
|attribute=Invincible 1-10f | |||
|description=*A rare wakeup attack with invincibility that doesn't extend throughout the entire startup | |||
}} | |||
}} | |||
===Auto Combos=== | |||
====== <font style="visibility:hidden" size="0">Normal Autocombo</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|imageSize=80x114px | |||
|image2=JCFoF MLion icon.png | |||
|imageSize2=80x114px | |||
|image3=JCFoF MLion icon.png | |||
|imageSize3=80x114px | |||
|image4=JCFoF MLion icon.png | |||
|imageSize4=80x114px | |||
|image5=JCFoF MLion icon.png | |||
|imageSize5=80x114px | |||
|caption5=LP > LP > LP > LP > LP > LP | |||
|name=Normal Autocombo | |||
|input= | |||
|data= | |||
{{AttackData-JCFoF | |||
|version=(LP) > LP | |||
|damage=? | |||
|guard=Mid | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=-4 | |||
|advBlock=-6 | |||
|attribute=-- | |||
|description=*Description 1 | |||
}} | |||
{{AttackData-JCFoF | |||
|version=(LP > LP) > LP | |||
|damage=? | |||
|guard=High | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=+5 | |||
|advBlock=+4 | |||
|attribute=-- | |||
|description=*Doesn't combo | |||
}} | |||
{{AttackData-JCFoF | |||
|version=(LP > LP > LP) > LP | |||
|damage=? | |||
|guard=Mid | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=+2 | |||
|advBlock=+1 | |||
|attribute=-- | |||
|description=*Description 1 | |||
}} | |||
{{AttackData-JCFoF | |||
|version=(LP > LP > LP > LP) > LP | |||
|damage=? | |||
|guard=High | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=-7 | |||
|advBlock=-9 | |||
|attribute=-- | |||
|description=*Description 1 | |||
}} | |||
{{AttackData-JCFoF | |||
|version=(LP > LP > LP > LP > LP) > LP | |||
|damage=? | |||
|guard=High | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=-12 | |||
|advBlock=-14 | |||
|attribute=-- | |||
|description=*Description 1 | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Special Autocombo</font> ====== | |||
{{MoveData | |||
|image=JCFoF MLion icon.png | |||
|imageSize=80x114px | |||
|image2=JCFoF MLion icon.png | |||
|imageSize2=80x114px | |||
|image3=JCFoF MLion icon.png | |||
|imageSize3=80x114px | |||
|image4=JCFoF MLion icon.png | |||
|imageSize4=80x114px | |||
|image5=JCFoF MLion icon.png | |||
|imageSize5=80x114px | |||
|caption5=LK > LK > HK > HP > HP > LP+HP | |||
|name=Special Autocombo | |||
|input= | |||
|data= | |||
{{AttackData-JCFoF | |||
|version=(LK) > LK | |||
|damage=? | |||
|guard=Mid | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=+3 | |||
|advBlock=+2 | |||
|attribute=-- | |||
|description=*Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability | |||
}} | |||
{{AttackData-JCFoF | |||
|version=(LK > LK) > HK | |||
|damage=? | |||
|guard=Mid | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=-3 | |||
|advBlock=-5 | |||
|attribute=-- | |||
|description=*Description 1 | |||
}} | |||
{{AttackData-JCFoF | |||
|version=(LK > LK > HK) > HP | |||
|damage=? | |||
|guard=High | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=-15 | |||
|advBlock=-18 | |||
|attribute=-- | |||
|description=*Description 1 | |||
}} | |||
{{AttackData-JCFoF | |||
|version=(LK > LK > HK > HP) > HP | |||
|damage=? | |||
|guard=Low | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=-2 | |||
|advBlock=-4 | |||
|attribute=-- | |||
|description=*Description 1 | |||
}} | |||
{{AttackData-JCFoF | |||
|version=(LK > LK > HK > HP > HP) > LP+HP | |||
|damage=? | |||
|guard=Mid | |||
|startup=-- | |||
|active=-- | |||
|recovery=-- | |||
|advHit=-8 | |||
|advBlock=-10~-24 | |||
|attribute=--Not mashable | |||
|description=*-24 at worst in corner, -10 at best midscreen | |||
}} | |||
}} | |||
{{Navbox-JCFoF}} | {{Navbox-JCFoF}} | ||
[[Category:Jackie Chan in Fists of Fire]] | [[Category:Jackie Chan in Fists of Fire]] |
Revision as of 19:46, 30 March 2021
To be completed soon
Gameplay
M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Moves
Standing Normals
5LP
Stand LP
5LP |
---|
5LK
Stand LK
5LK |
---|
Crouching Normals
2LP
Crouch LP
2LP |
---|
Air Normals
8LP
Jump LP
8LP |
---|
Command Normals/Throws
6HP
Forward HP
6HP |
---|
Special Moves
236P
Lion Bomb
236P |
---|
Super
646LP+HP
Mini-Lion Transformation
646LP+HP |
---|
Wakeup Attacks
Wakeup LK
Wakeup LK
LK |
---|
Wakeup HK
Wakeup HK
HK |
---|
Auto Combos
Normal Autocombo
Normal Autocombo LP > LP > LP > LP > LP > LP LP > LP > LP > LP > LP > LP
|
---|
Special Autocombo
Special Autocombo LK > LK > HK > HP > HP > LP+HP LK > LK > HK > HP > HP > LP+HP
|
---|