Jackie Chan in Fists of Fire/Mysterious Lion: Difference between revisions

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(Starting move data section)
Line 68: Line 68:
  |recovery=8
  |recovery=8
  |advHit=+6
  |advHit=+6
  |advBlock=+5
  |advBlock=+4
  |attribute=Chain, Special Cancel
  |attribute=Chain, Special Cancel
  |description=*Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)
  |description=*Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)
Line 88: Line 88:
  |recovery=8
  |recovery=8
  |advHit=+6
  |advHit=+6
  |advBlock=+5
  |advBlock=+4
  |attribute=Chain, Special Cancel
  |attribute=Chain, Special Cancel
  |description=*Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
  |description=*Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
Line 110: Line 110:
  |recovery=6
  |recovery=6
  |advHit=+7
  |advHit=+7
  |advBlock=+6
  |advBlock=+5
  |attribute=Chain, Special Cancel
  |attribute=Chain, Special Cancel
  |description=*Description
  |description=*Description
Line 131: Line 131:
  |startup=6
  |startup=6
  |active=?
  |active=?
  |recovery=6
  |recovery=--
  |advHit=-
  |advHit=-
  |advBlock=-
  |advBlock=-
Line 156: Line 156:
  |recovery=19
  |recovery=19
  |advHit=-12
  |advHit=-12
  |advBlock=-14
  |advBlock=-15
  |attribute=--
  |attribute=--
  |description=*Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward
  |description=*Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward
Line 180: Line 180:
  |recovery=30*
  |recovery=30*
  |advHit=+35
  |advHit=+35
  |advBlock=+21
  |advBlock=+20
  |attribute=OTG, destroy projectiles
  |attribute=OTG, destroy projectiles
  |description=*recovery measured starting from the beginning of explosion's active frames
  |description=*recovery measured starting from the beginning of explosion's active frames
Line 192: Line 192:
  |recovery=0*
  |recovery=0*
  |advHit=~+81
  |advHit=~+81
  |advBlock=~+81
  |advBlock=~+80
  |attribute=OTG, destroy projectiles
  |attribute=OTG, destroy projectiles
  |description=*M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup
  |description=*M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup
Line 239: Line 239:
  |recovery=--
  |recovery=--
  |advHit=KD
  |advHit=KD
  |advBlock=-5
  |advBlock=-6
  |attribute=Invincible 1-7f, airborne
  |attribute=Invincible 1-7f, airborne
  |description=*More useful due to being airborne and invincible throughout startup. A lot of pushback on block.
  |description=*More useful due to being airborne and invincible throughout startup. A lot of pushback on block.
Line 260: Line 260:
  |recovery=--
  |recovery=--
  |advHit=KD
  |advHit=KD
  |advBlock=-2
  |advBlock=-3
  |attribute=Invincible 1-10f
  |attribute=Invincible 1-10f
  |description=*A rare wakeup attack with invincibility that doesn't extend throughout the entire startup
  |description=*A rare wakeup attack with invincibility that doesn't extend throughout the entire startup
Line 293: Line 293:
  |recovery=--
  |recovery=--
  |advHit=-4
  |advHit=-4
  |advBlock=-6
  |advBlock=-7
  |attribute=--
  |attribute=--
  |description=*Description 1
  |description=*Description 1
Line 305: Line 305:
  |recovery=--
  |recovery=--
  |advHit=+5
  |advHit=+5
  |advBlock=+4
  |advBlock=+3
  |attribute=--
  |attribute=--
  |description=*Doesn't combo
  |description=*Doesn't combo
Line 317: Line 317:
  |recovery=--
  |recovery=--
  |advHit=+2
  |advHit=+2
  |advBlock=+1
  |advBlock=+0
  |attribute=--
  |attribute=--
  |description=*Description 1
  |description=*Description 1
Line 329: Line 329:
  |recovery=--
  |recovery=--
  |advHit=-7
  |advHit=-7
  |advBlock=-9
  |advBlock=-10
  |attribute=--
  |attribute=--
  |description=*Description 1
  |description=*Description 1
Line 341: Line 341:
  |recovery=--
  |recovery=--
  |advHit=-12
  |advHit=-12
  |advBlock=-14
  |advBlock=-15
  |attribute=--
  |attribute=--
  |description=*Description 1
  |description=*Description 1
Line 372: Line 372:
  |recovery=--
  |recovery=--
  |advHit=+3
  |advHit=+3
  |advBlock=+2
  |advBlock=+1
  |attribute=--
  |attribute=--
  |description=*Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
  |description=*Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
Line 384: Line 384:
  |recovery=--
  |recovery=--
  |advHit=-3
  |advHit=-3
  |advBlock=-5
  |advBlock=-6
  |attribute=--
  |attribute=--
  |description=*Description 1
  |description=*Description 1
Line 396: Line 396:
  |recovery=--
  |recovery=--
  |advHit=-15
  |advHit=-15
  |advBlock=-18
  |advBlock=-19
  |attribute=--
  |attribute=--
  |description=*Description 1
  |description=*Description 1
Line 408: Line 408:
  |recovery=--
  |recovery=--
  |advHit=-2
  |advHit=-2
  |advBlock=-4
  |advBlock=-5
  |attribute=--
  |attribute=--
  |description=*Description 1
  |description=*Description 1
Line 420: Line 420:
  |recovery=--
  |recovery=--
  |advHit=-8
  |advHit=-8
  |advBlock=-10~-24
  |advBlock=-11~-25
  |attribute=--Not mashable
  |attribute=--Not mashable
  |description=*-24 at worst in corner, -10 at best midscreen
  |description=*-24 at worst in corner, -10 at best midscreen

Revision as of 00:33, 4 April 2021

To be completed soon

Gameplay

M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.


Strengths Weaknesses
  • Best punish in the game with Psycho Crusher (3f startup)
  • Strong normals
  • Very strong chip game with his bombs
  • Ultra Heavy weight makes many juggles drop
  • Awkward combos
  • Mediocre throw and overhead
  • Overall slow movement speed
  • Bad super

Character Stats

232 7f+??? Ultra Heavy Very High 7f ??? ??? ??? ??? ??? 19f (all invincible) ??? 32f 59f 53f



Moves

Standing Normals

5LP
Stand LP
5LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 5 8 Mid +6 +4
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Chain, Special Cancel -
  • Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)
5LK
Stand LK
5LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 5 8 Low +6 +4
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Chain, Special Cancel -
  • Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
  • Not a proximity normal like most 5LKs

Crouching Normals

2LP
Crouch LP
2LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
4 6 6 Mid +7 +5
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Chain, Special Cancel -
  • Description


Air Normals

8LP
Jump LP
8LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead - -
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Chain, Crossup -
  • Instant overhead if used within the first 2 airborne frames


Command Normals/Throws

6HP
Forward HP
6HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
11 12 19 High -12 -15
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward


Special Moves

236P
Lion Bomb
236P
JCFoF MLion icon.png
LP Startup Active Recovery Guard Hit Adv Block Adv
34 13 30* Mid +35 +20
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, destroy projectiles -
  • recovery measured starting from the beginning of explosion's active frames
HP Startup Active Recovery Guard Hit Adv Block Adv
66 13 0* Mid ~+81 ~+80
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, destroy projectiles -
  • M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup


Super

646LP+HP
Mini-Lion Transformation
646LP+HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
14+37 ~7 seconds 19 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
?? - - - Invincible 1-37f -
  • 20f super flash
  • Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown
  • Super ends if Lion is stunned or knocked down


Wakeup Attacks

Wakeup LK
Wakeup LK
LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
8 -- -- Overhead KD -6
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Invincible 1-7f, airborne -
  • More useful due to being airborne and invincible throughout startup. A lot of pushback on block.
Wakeup HK
Wakeup HK
HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
14 -- -- Low KD -3
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Invincible 1-10f -
  • A rare wakeup attack with invincibility that doesn't extend throughout the entire startup


Auto Combos

Normal Autocombo
Normal Autocombo
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
LP > LP > LP > LP > LP > LP
LP > LP > LP > LP > LP > LP
(LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- Mid -4 -7
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Description 1
(LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- High +5 +3
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Doesn't combo
(LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- Mid +2 +0
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Description 1
(LP > LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- High -7 -10
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Description 1
(LP > LP > LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- High -12 -15
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Description 1
Special Autocombo
Special Autocombo
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
LK > LK > HK > HP > HP > LP+HP
LK > LK > HK > HP > HP > LP+HP
(LK) > LK Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- Mid +3 +1
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
(LK > LK) > HK Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- Mid -3 -6
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Description 1
(LK > LK > HK) > HP Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- High -15 -19
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Description 1
(LK > LK > HK > HP) > HP Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- Low -2 -5
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Description 1
(LK > LK > HK > HP > HP) > LP+HP Startup Active Recovery Guard Hit Adv Block Adv
-- -- -- Mid -8 -11~-25
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - --Not mashable -
  • -24 at worst in corner, -10 at best midscreen




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Lau
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Drunken Fist Jackie
Spiritual Kung-Fu Jackie
Admiral Jackie
Sam
Kim-Maree
Mysterious Lion