Jackie Chan in Fists of Fire/Mysterious Lion: Difference between revisions
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(Starting move data section) |
m (→Moves) |
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Line 68: | Line 68: | ||
|recovery=8 | |recovery=8 | ||
|advHit=+6 | |advHit=+6 | ||
|advBlock=+ | |advBlock=+4 | ||
|attribute=Chain, Special Cancel | |attribute=Chain, Special Cancel | ||
|description=*Start of Normal Autocombo (LP>LP>LP>LP>LP>LP) | |description=*Start of Normal Autocombo (LP>LP>LP>LP>LP>LP) | ||
Line 88: | Line 88: | ||
|recovery=8 | |recovery=8 | ||
|advHit=+6 | |advHit=+6 | ||
|advBlock=+ | |advBlock=+4 | ||
|attribute=Chain, Special Cancel | |attribute=Chain, Special Cancel | ||
|description=*Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP) | |description=*Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP) | ||
Line 110: | Line 110: | ||
|recovery=6 | |recovery=6 | ||
|advHit=+7 | |advHit=+7 | ||
|advBlock=+ | |advBlock=+5 | ||
|attribute=Chain, Special Cancel | |attribute=Chain, Special Cancel | ||
|description=*Description | |description=*Description | ||
Line 131: | Line 131: | ||
|startup=6 | |startup=6 | ||
|active=? | |active=? | ||
|recovery= | |recovery=-- | ||
|advHit=- | |advHit=- | ||
|advBlock=- | |advBlock=- | ||
Line 156: | Line 156: | ||
|recovery=19 | |recovery=19 | ||
|advHit=-12 | |advHit=-12 | ||
|advBlock=- | |advBlock=-15 | ||
|attribute=-- | |attribute=-- | ||
|description=*Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward | |description=*Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward | ||
Line 180: | Line 180: | ||
|recovery=30* | |recovery=30* | ||
|advHit=+35 | |advHit=+35 | ||
|advBlock=+ | |advBlock=+20 | ||
|attribute=OTG, destroy projectiles | |attribute=OTG, destroy projectiles | ||
|description=*recovery measured starting from the beginning of explosion's active frames | |description=*recovery measured starting from the beginning of explosion's active frames | ||
Line 192: | Line 192: | ||
|recovery=0* | |recovery=0* | ||
|advHit=~+81 | |advHit=~+81 | ||
|advBlock=~+ | |advBlock=~+80 | ||
|attribute=OTG, destroy projectiles | |attribute=OTG, destroy projectiles | ||
|description=*M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup | |description=*M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup | ||
Line 239: | Line 239: | ||
|recovery=-- | |recovery=-- | ||
|advHit=KD | |advHit=KD | ||
|advBlock=- | |advBlock=-6 | ||
|attribute=Invincible 1-7f, airborne | |attribute=Invincible 1-7f, airborne | ||
|description=*More useful due to being airborne and invincible throughout startup. A lot of pushback on block. | |description=*More useful due to being airborne and invincible throughout startup. A lot of pushback on block. | ||
Line 260: | Line 260: | ||
|recovery=-- | |recovery=-- | ||
|advHit=KD | |advHit=KD | ||
|advBlock=- | |advBlock=-3 | ||
|attribute=Invincible 1-10f | |attribute=Invincible 1-10f | ||
|description=*A rare wakeup attack with invincibility that doesn't extend throughout the entire startup | |description=*A rare wakeup attack with invincibility that doesn't extend throughout the entire startup | ||
Line 293: | Line 293: | ||
|recovery=-- | |recovery=-- | ||
|advHit=-4 | |advHit=-4 | ||
|advBlock=- | |advBlock=-7 | ||
|attribute=-- | |attribute=-- | ||
|description=*Description 1 | |description=*Description 1 | ||
Line 305: | Line 305: | ||
|recovery=-- | |recovery=-- | ||
|advHit=+5 | |advHit=+5 | ||
|advBlock=+ | |advBlock=+3 | ||
|attribute=-- | |attribute=-- | ||
|description=*Doesn't combo | |description=*Doesn't combo | ||
Line 317: | Line 317: | ||
|recovery=-- | |recovery=-- | ||
|advHit=+2 | |advHit=+2 | ||
|advBlock=+ | |advBlock=+0 | ||
|attribute=-- | |attribute=-- | ||
|description=*Description 1 | |description=*Description 1 | ||
Line 329: | Line 329: | ||
|recovery=-- | |recovery=-- | ||
|advHit=-7 | |advHit=-7 | ||
|advBlock=- | |advBlock=-10 | ||
|attribute=-- | |attribute=-- | ||
|description=*Description 1 | |description=*Description 1 | ||
Line 341: | Line 341: | ||
|recovery=-- | |recovery=-- | ||
|advHit=-12 | |advHit=-12 | ||
|advBlock=- | |advBlock=-15 | ||
|attribute=-- | |attribute=-- | ||
|description=*Description 1 | |description=*Description 1 | ||
Line 372: | Line 372: | ||
|recovery=-- | |recovery=-- | ||
|advHit=+3 | |advHit=+3 | ||
|advBlock=+ | |advBlock=+1 | ||
|attribute=-- | |attribute=-- | ||
|description=*Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability | |description=*Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability | ||
Line 384: | Line 384: | ||
|recovery=-- | |recovery=-- | ||
|advHit=-3 | |advHit=-3 | ||
|advBlock=- | |advBlock=-6 | ||
|attribute=-- | |attribute=-- | ||
|description=*Description 1 | |description=*Description 1 | ||
Line 396: | Line 396: | ||
|recovery=-- | |recovery=-- | ||
|advHit=-15 | |advHit=-15 | ||
|advBlock=- | |advBlock=-19 | ||
|attribute=-- | |attribute=-- | ||
|description=*Description 1 | |description=*Description 1 | ||
Line 408: | Line 408: | ||
|recovery=-- | |recovery=-- | ||
|advHit=-2 | |advHit=-2 | ||
|advBlock=- | |advBlock=-5 | ||
|attribute=-- | |attribute=-- | ||
|description=*Description 1 | |description=*Description 1 | ||
Line 420: | Line 420: | ||
|recovery=-- | |recovery=-- | ||
|advHit=-8 | |advHit=-8 | ||
|advBlock=- | |advBlock=-11~-25 | ||
|attribute=--Not mashable | |attribute=--Not mashable | ||
|description=*-24 at worst in corner, -10 at best midscreen | |description=*-24 at worst in corner, -10 at best midscreen |
Revision as of 00:33, 4 April 2021
To be completed soon
Gameplay
M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.
Strengths | Weaknesses |
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Character Stats
Moves
Standing Normals
5LP
Stand LP
5LP |
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5LK
Stand LK
5LK |
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Crouching Normals
2LP
Crouch LP
2LP |
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Air Normals
8LP
Jump LP
8LP |
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Command Normals/Throws
6HP
Forward HP
6HP |
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Special Moves
236P
Lion Bomb
236P |
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Super
646LP+HP
Mini-Lion Transformation
646LP+HP |
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Wakeup Attacks
Wakeup LK
Wakeup LK
LK |
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Wakeup HK
Wakeup HK
HK |
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Auto Combos
Normal Autocombo
Normal Autocombo LP > LP > LP > LP > LP > LP LP > LP > LP > LP > LP > LP
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Special Autocombo
Special Autocombo LK > LK > HK > HP > HP > LP+HP LK > LK > HK > HP > HP > LP+HP
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