Jackie Chan in Fists of Fire/Mysterious Lion: Difference between revisions

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(Added Combos and Colors formatting)
(updated page formatting)
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{{StatsInfobox-JCFoF}}
{{StatsInfobox-JCFoF}}


==Moves==
==Normals==


<!----Damage is "Base Damage" from Lua Script; for multi-hit moves, separate each value with an asterisk (i.e. 5*8)---->
<!----Damage is "Base Damage" from Lua Script; for multi-hit moves, separate each value with an asterisk (i.e. 5*8)---->
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<!----Anything else goes in Description---->
<!----Anything else goes in Description---->


===Standing Normals===
<big>'''Standing Normals'''</big>
====== <font style="visibility:hidden" size="0">5LP</font> ======
<font style="visibility:hidden" size="0">5LP</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">Close 5HP</font> ======
<font style="visibility:hidden" size="0">Close 5HP</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
Line 101: Line 101:
}}
}}


====== <font style="visibility:hidden" size="0">Far 5HP</font> ======
<font style="visibility:hidden" size="0">Far 5HP</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">5LK</font> ======
<font style="visibility:hidden" size="0">5LK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">Close 5HK</font> ======
<font style="visibility:hidden" size="0">Close 5HK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">Far 5HK</font> ======
<font style="visibility:hidden" size="0">Far 5HK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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  }}
  }}
}}
}}
<br>
<br>


 
<big>'''Crouching Normals'''</big>
===Crouching Normals===
<font style="visibility:hidden" size="0">2LP</font>
====== <font style="visibility:hidden" size="0">2LP</font> ======
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">2HP</font> ======
<font style="visibility:hidden" size="0">2HP</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">2LK</font> ======
<font style="visibility:hidden" size="0">2LK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">2HK</font> ======
<font style="visibility:hidden" size="0">2HK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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  }}
  }}
}}
}}
<br>
<br>


 
<big>'''Air Normals'''</big>
===Air Normals===
<font style="visibility:hidden" size="0">8LP</font>
====== <font style="visibility:hidden" size="0">8LP</font> ======
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">8HP</font> ======
<font style="visibility:hidden" size="0">8HP</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">8LK</font> ======
<font style="visibility:hidden" size="0">8LK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">8HK</font> ======
<font style="visibility:hidden" size="0">8HK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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===Command Normals/Throws===
==Command Normals/Throws==
====== <font style="visibility:hidden" size="0">6HP</font> ======
<font style="visibility:hidden" size="0">6HP</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">6HK</font> ======
<font style="visibility:hidden" size="0">6HK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">HP Throw</font> ======
<font style="visibility:hidden" size="0">HP Throw</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">HP Crouch Throw</font> ======
<font style="visibility:hidden" size="0">HP Crouch Throw</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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===Special Moves===
==Special Moves==
====== <font style="visibility:hidden" size="0">236P</font> ======
<font style="visibility:hidden" size="0">236P</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">646P</font> ======
<font style="visibility:hidden" size="0">646P</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">63214P or 63214K</font> ======
<font style="visibility:hidden" size="0">63214P or 63214K</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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===Super===
==Super==
====== <font style="visibility:hidden" size="0">646LP+HP</font> ======
<font style="visibility:hidden" size="0">646LP+HP</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">+P (during Super)</font> ======
<font style="visibility:hidden" size="0">+P (during Super)</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">+K or +6K (during Super)</font> ======
<font style="visibility:hidden" size="0">+K or +6K (during Super)</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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===Wakeup Attacks===
==Wakeup Attacks==
====== <font style="visibility:hidden" size="0">Wakeup LK</font> ======
<font style="visibility:hidden" size="0">Wakeup LK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">Wakeup HK</font> ======
<font style="visibility:hidden" size="0">Wakeup HK</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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===Auto Combos===
==Auto Combos==
====== <font style="visibility:hidden" size="0">Normal Autocombo</font> ======
<font style="visibility:hidden" size="0">Normal Autocombo</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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}}
}}


====== <font style="visibility:hidden" size="0">Special Autocombo</font> ======
<font style="visibility:hidden" size="0">Special Autocombo</font>
{{MoveData
{{MoveData
|image=JCFoF MLion icon.png
|image=JCFoF MLion icon.png
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==Combos and Resets==
==Combos and Resets==


===Hitconfirm Combos===
'''Hitconfirm Combos'''


{{ComboHeader-JCFoF}}
{{ComboHeader-JCFoF}}
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<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->
<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->


===Throw Combos===
'''Throw Combos'''


{{ComboHeader-JCFoF}}
{{ComboHeader-JCFoF}}
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<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->
<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->


===Overhead Combos===
'''Overhead Combos'''


{{ComboHeader-JCFoF}}
{{ComboHeader-JCFoF}}
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===OTG Options===
'''OTG Options'''


{{ComboHeader-JCFoF}}
{{ComboHeader-JCFoF}}
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<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->
<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->


===Miscellaneous Combos===
'''Miscellaneous Combos'''
<!---Combos that don't fall into other categories, plus random, impractical stuff like dash light infinites or "style combos" that aren't likely to actually be used in a match--->
<!---Combos that don't fall into other categories, plus random, impractical stuff like dash light infinites or "style combos" that aren't likely to actually be used in a match--->


Line 930: Line 932:
<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->
<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->


===Evil Lion Combos===
'''Evil Lion Combos'''
<!---Combos that only work as Boss Version--->
<!---Combos that only work as Boss Version--->


Line 951: Line 953:


==Colors==
==Colors==
===Default Colors===
'''Default Colors'''
{{ColorGallery | filePrefix=JCFoF_MLion_Color | colors=
{{ColorGallery | filePrefix=JCFoF_MLion_Color | colors=
  {{ColorGallery/Color|1| text= LP/HP Red+Gold}}
  {{ColorGallery/Color|1| text= LP/HP Red+Gold}}
Line 957: Line 959:
}}
}}


===Boss Version Colors===
'''Boss Version Colors'''
{{ColorGallery | filePrefix=JCFoF_MLion_Color | colors=
{{ColorGallery | filePrefix=JCFoF_MLion_Color | colors=
  {{ColorGallery/Color|3| text= P1 Evil Lion -- colorname}}
  {{ColorGallery/Color|3| text= P1 Evil Lion -- colorname}}

Revision as of 23:00, 10 April 2021

To be completed soon

Gameplay

M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.


Strengths Weaknesses
  • Best punish in the game with Psycho Crusher (3f startup)
  • Strong normals
  • Very strong chip game with his bombs
  • Ultra Heavy weight makes many juggles drop
  • Awkward combos
  • Mediocre throw and overhead
  • Overall slow movement speed
  • Bad super

Character Stats

232 7f+52f (Fast) Ultra Heavy Very High 7f 40% ??? ??? ??? ??? 19f (all invincible) ??? 32f 59f 53f

Normals

Standing Normals 5LP

Stand LP
5LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? ? Mid +6 +4
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)

Close 5HP

Close Stand HP
Close 5HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
7 ? ? High -14 -17
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • --

Far 5HP

Far Stand HP
Far 5HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
11 ? ? High -9 -12
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --

5LK

Stand LK
5LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? ? Low +6 +4
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
  • Not a proximity normal like most 5LKs

Close 5HK

Close Stand HK
Close 5HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? ? High -10 -13
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --

Far 5HK

Far Stand HK
Far 5HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
7 ? ? Mid -10 -13
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --



Crouching Normals 2LP

Crouch LP
2LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
4 ? ? Mid +7 +5
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • --

2HP

Crouch HP
2HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
9 ? ? Mid -10 (-12) -13 (-15)
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel (1st hit) -
  • 2 hits
  • (refers to crouching hit/block data)

2LK

Crouch LK
2LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
4 ? ? Low +6 +4
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • --

2HK

Crouch HK
2HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? ? Low -8 to +4 -11 to +1
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - No-Cancel -
  • Great poke that is safe when well-spaced



Air Normals 8LP

Jump LP
8LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Crossup -
  • Instant overhead if used within the first 2 airborne frames

8HP

Jump HP
8HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Spike, Squish -
  • Instant overhead if used within the first 3 airborne frames
  • When used as an instant overhead, can also chain into 8HK for high damage (but risky) round ender

8LK

Jump LK
8LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Crossup (small hitbox) -
  • --

8HK

Jump HK
8HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Crossup, Spike, Squish -
  • Instant overhead if used within the first 7 airborne frames


Command Normals/Throws

6HP

Forward HP
6HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
11 ? ? High -12 -15
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward

6HK

Universal Overhead
6HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
15 (24) ? ? High / Overhead +8 +5
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • 2 hits (only 2nd hit is an overhead)
  • (refers to startup vs crouchers)

HP Throw

HP Throw
close 6HP/4HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
1 -- -- Throw KD --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --

HP Crouch Throw

HP Crouch Throw
close 3HP/1HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
1 -- -- Throw KD --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Mashable -
  • --


Special Moves

236P

Lion Bomb
236P
JCFoF MLion icon.png
LP Startup Active Recovery Guard Hit Adv Block Adv
34 ? 30* Mid +35 +20
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, destroys projectiles -
  • recovery measured starting from the beginning of explosion's active frames
HP Startup Active Recovery Guard Hit Adv Block Adv
66 ? 0* Mid ~+81 ~+80
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, destroy projectiles -
  • M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup

646P

Lion Crusher
646P
JCFoF MLion icon.png
LP Startup Active Recovery Guard Hit Adv Block Adv
3 ? ? Mid -7 / -9 / KD -10 / -12 / -8
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Mashable -
  • Hit/Block Data refers to unmashed / partial mash / full mash versions respectively
HP Startup Active Recovery Guard Hit Adv Block Adv
3 ? ? Mid -38 / -40 (KD possible) -41 / -39
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Mashable -
  • Hit/Block Data refers to unmashed / mashed versions respectively
  • HP version can only knock down if started from farther ranges
  • HP version from far ranges has better frame advantage (around -13 on block at best), but recovers closer to opponent

63214P or 63214K

Teleport
63214P or 63214K
JCFoF MLion icon.png
LP Startup Active Recovery Guard Hit Adv Block Adv
19 ? 7 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible from 1f until recovery -
  • Remains on same side, recovers near opponent
HP Startup Active Recovery Guard Hit Adv Block Adv
19 ? 7 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible from 1f until recovery -
  • Remains on same side, recovers far from opponent
LK Startup Active Recovery Guard Hit Adv Block Adv
19 ? 7 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible from 1f until recovery -
  • Side switches, recovers near opponent
HK Startup Active Recovery Guard Hit Adv Block Adv
19 ? 7 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible from 1f until recovery -
  • Side switches, recovers far from opponent


Super

646LP+HP

Mini-Lion Transformation
646LP+HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
14+37 8.88 seconds (6.58 in-game) 19 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible 1-37f -
  • 20f super flash
  • Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown
  • Super ends if Lion is stunned or knocked down

+P (during Super)

Self-Destruct
+P (during Super)
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
9 ? ? Mid -12 (-23) -11 (-22)
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, Air OK -
  • (refers to self-destruct performed at maximum jump height--higher activation = worse frame data)
  • Move cannot be interrupted even if Mini-Lion is hit during the first startup frame

+K or +6K (during Super)

Lion Force
+K or +6K (during Super)
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
61+28 ? ? Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, Air OK -
  • 3 Lion Drones appear from the air, their position depending on which button was pressed
  • LK = 1/4 screen, HK = 1/2 screen, 6LK = 3/4 screen, 6HK = full screen
  • Can be activated while in the air, and if activated on the ground, Mini-Lion will jump before calling drones.


Wakeup Attacks

Wakeup LK

Wakeup LK
LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
8 ? ? Overhead KD -6
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Invincible 1-7f, Airborne -
  • More useful due to being airborne and invincible throughout startup. A lot of pushback on block.

Wakeup HK

Wakeup HK
HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
14 ? ? Low KD -3
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Invincible 1-10f -
  • A rare wakeup attack with invincibility that doesn't extend throughout the entire startup


Auto Combos

Normal Autocombo

Normal Autocombo
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
LP > LP > LP > LP > LP > LP
LP > LP > LP > LP > LP > LP
(LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid -4 -7
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? High +5 +3
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Doesn't combo
(LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid +2 +0
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LP > LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? High -7 -10
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LP > LP > LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? High -12 -15
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --

Special Autocombo

Special Autocombo
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
LK > LK > HK > HP > HP > LP+HP
LK > LK > HK > HP > HP > LP+HP
(LK) > LK Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid +3 +1
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
(LK > LK) > HK Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid -3 -6
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LK > LK > HK) > HP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? High -15 -19
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LK > LK > HK > HP) > HP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Low -2 -5
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LK > LK > HK > HP > HP) > LP+HP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid -8 -11~-25
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - --Not mashable -
  • -24 at worst in corner, -10 at best midscreen


Combos and Resets

Hitconfirm Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF |}



Throw Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF |}



Overhead Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF |}



OTG Options

Template:ComboHeader-JCFoF Template:Combo-JCFoF |}



Miscellaneous Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF |}



Evil Lion Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF |}



Colors

Default Colors

LP/HP Red+Gold
LK/HK Blue+Gold

Boss Version Colors

P1 Evil Lion -- colorname
P2 Evil Lion -- colorname

Select Boss variant with Start+Button on character select screen


External Links



General
FAQ
Controls
HUD
System (Basic)
System (Advanced)
Strategy
Glossary
Community
Kung-Fu Master
Characters
Lau
Yeung
Thorsten
Drunken Fist Jackie
Spiritual Kung-Fu Jackie
Admiral Jackie
Sam
Kim-Maree
Mysterious Lion