Jackie Chan in Fists of Fire/Spiritual Kung-Fu Jackie: Difference between revisions
(added combos, still need hyper jackie) |
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{{Combo-JCFoF | {{Combo-JCFoF | ||
| notation= | | notation= | ||
: | :2LK x7 xx 236K | ||
| damage=? | | damage=? | ||
| location=Anywhere | | location=Anywhere | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | * Very basic hitconfirm | ||
* Assumes chained 2LKs are timed to give as little pushback as possible | |||
| video= | |||
|}} | |||
{{Combo-JCFoF | |||
| notation= | |||
:2LK x3 > 2LP xx 41236HP, [2LK > cl 5HP > far 5HK in corner] | |||
| damage=? | |||
| location=Anywhere + [corner] | |||
| charspecific=Universal | |||
| description= | |||
* Meterless BnB into knockdown | |||
| video= | |||
|}} | |||
{{Combo-JCFoF | |||
| notation= | |||
:2LK x3 > 2LP xx Super, [2LK > cl 5HP > far 5HK in corner] | |||
| damage=? | |||
| location=Anywhere + [corner] | |||
| charspecific=Universal | |||
| description= | |||
* BnB into Super, essentially the same as the above combo | |||
| video= | | video= | ||
|}} | |}} | ||
{{Combo-JCFoF | |||
| notation= | |||
:2HK, 2LP xx [41236HP] or [Super] | |||
| damage=? | |||
| location=Anywhere | |||
| charspecific=Everyone except Drunk Jackie | |||
| description= | |||
* Link out of a sweep that has good frame advantage | |||
* In the corner, can do the usual ender after knockdown | |||
| video= | |||
|}} | |||
{{Combo-JCFoF | |||
| notation= | |||
:2HK, 2LK xx 41236HP | |||
| damage=? | |||
| location=Anywhere | |||
| charspecific=Everyone except Drunk, Dragonball, Admiral Jackie | |||
| description= | |||
* Much easier link than 2LP, but works on fewer characters | |||
* Against Lau, can do 2LK > 2LP xx Super | |||
* Against M. Lion, can do 2LK > 2LP xx 41236HP | |||
| video= | |||
|}} | |||
|} | |||
<!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | ||
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{{Combo-JCFoF | {{Combo-JCFoF | ||
| notation= | | notation= | ||
:Throw | :Throw, 2HK > cl 5HP xx 236K | ||
| damage=? | | damage=? | ||
| location= | | location=Corner | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | * Fairly weak throw combo, but you can end it in an air reset for a chance at big damage | ||
| video= | | video= | ||
|}} | |}} | ||
|} | |} | ||
<!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | ||
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{{Combo-JCFoF | {{Combo-JCFoF | ||
| notation= | | notation= | ||
: | :6HK (meaty), 2LK > 2LP xx 41236HP | ||
| damage=? | | damage=? | ||
| location=Anywhere | | location=Anywhere | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | * Difficult combo from meaty 6HK, most practical after air reset | ||
| video= | | video= | ||
|}} | |}} | ||
|} | |} | ||
<!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | ||
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{{Combo-JCFoF | {{Combo-JCFoF | ||
| notation= | | notation= | ||
: | :2HK, dash 2LK, dash 2HK | ||
| damage=? | | damage=? | ||
| location=Midscreen | | location=Midscreen | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | * works consistently midscreen | ||
| video= | | video= | ||
|}} | |}} | ||
{{Combo-JCFoF | |||
| notation= | |||
:2HK, 2HK, 2HK | |||
| damage=? | |||
| location=Corner | |||
| charspecific=Universal | |||
| description= | |||
* corner gives you more time to connect 3 sweeps | |||
| video= | |||
|}} | |||
{{Combo-JCFoF | |||
| notation= | |||
:2HK, 2LK > cl 5HP xx 236K | |||
| damage=? | |||
| location=Corner | |||
| charspecific=Yeung | |||
| description= | |||
* Yeung OTG bug (not an infinite) | |||
| video= | |||
|}} | |||
|} | |||
<!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | ||
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{{Combo-JCFoF | {{Combo-JCFoF | ||
| notation= | | notation= | ||
: | :6LK, 2LK > 2LP xx 41236HP [+ ender in corner] | ||
| damage=? | | damage=? | ||
| location=Anywhere | | location=Anywhere | ||
| charspecific=Universal | | charspecific=Universal (Standing) | ||
| description= | |||
* 6LK whiffs very quickly against crouchers, setting up tick throws | |||
* Strings into 6LK (like 2LK > 6LK) have limited followups, but going into 5LP Special Autocombo is somewhat consistent as a backup | |||
| video= | |||
|}} | |||
{{Combo-JCFoF | |||
| notation= | |||
:5LP > HP > HP > HK (Autocombo), 2LK xx [236HK] or [Super] | |||
| damage=? | |||
| location=Anywhere | |||
| charspecific=Universal (Standing) | |||
| description= | | description= | ||
* | * Link out of Special Autocombo on standing opponents | ||
| video= | | video= | ||
|}} | |}} | ||
{{Combo-JCFoF | |||
| notation= | |||
:5LP > HP > HP > HK (Autocombo), 5LP > HP > HP > HK, 2LK xx 236HK '''(stun),''' <br> | |||
:9HK, 5LP > HP > HP > HK, 5LP > HP > HP > HK, 2LK xx 236HK | |||
| damage=100% | |||
| location=Anywhere | |||
| charspecific=Lau (Standing) | |||
| description= | |||
* TOD from Special Autocombo on standing Lau | |||
| video= | |||
|}} | |||
{{Combo-JCFoF | |||
| notation= | |||
:[2LK, dash] x15 xx Super '''(stun),''' [2LK, dash] x10 > 2LP xx 41236HP, 2LK > cl 5HK | |||
| damage=? | |||
| location=Anywhere | |||
| charspecific=Universal | |||
| description= | |||
* Ridiculously high execution TOD | |||
| video= | |||
|}} | |||
|} | |||
<!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> | <!-----------------------------------------------------------------------------Section Divider-----------------------------------------------------------------------------> |
Revision as of 11:51, 28 April 2021
To be completed soon.
Also known as "Dragonball Jackie" or "Five Animal Fists Jackie"
Gameplay
Dragonball Jackie has a very unorthodox moveset, with a relatively spammable QCF+K as the main highlight.
Strengths | Weaknesses |
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Character Stats
Normals
Standing Normals 5LP
Stand LP
5LP |
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Close 5HP
Close Stand HP
Close 5HP |
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Far 5HP
Far Stand HP
Far 5HP |
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Close 5LK
Close Stand LK
Close 5LK |
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Far 5LK
Far Stand LK
Far 5LK |
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Close 5HK
Close Stand HK
Close 5HK |
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Far 5HK
Far Stand HK
Far 5HK |
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Crouching Normals 2LP
Crouch LP
2LP |
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2HP
Crouch HP
2HP |
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2LK
Crouch LK
2LK |
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2HK
Crouch HK
2HK |
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Air Normals 8LP
Jump LP
8LP |
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8HP
Jump HP
8HP |
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9LK
Diagonal Jump LK
9LK |
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8LK
Neutral Jump LK
8LK |
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9HK
Diagonal Jump HK
9HK |
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8HK
Neutral Jump HK
8HK |
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Command Normals/Throws
6LK/4LK
Forward LK / Back LK
6LK / 4LK |
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6HP
Forward HP
6HP |
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6HK
Universal Overhead
6HK |
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HP Throw
HP Throw
close 6LK/4LK |
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Special Moves
41236P
Dragonball / tiger fist
41236P |
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236K
Crush Kick
236K |
---|
63214K
Frantic Kick
63214K |
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Super
41236LP+HP
5 Animal Fist Flurry
41236LP+HP |
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Wakeup Attacks
Wakeup LK
Wakeup LK
LK |
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Wakeup HK
Wakeup HK
HK |
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Auto Combos
Normal Autocombo
Normal Autocombo LP > LP > LP > LP LP > LP > LP > LP
|
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Special Autocombo
Special Autocombo LP > HP > HP > HK > HK > LK+HK LP > HP > HP > HK > HK > LK+HK
|
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Combos and Resets
Hitconfirm Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF
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Throw Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
Overhead Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
OTG Options
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
Miscellaneous Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF
|}
Hyper Dragonball Jackie Combos
Template:ComboHeader-JCFoF Template:Combo-JCFoF |}
Matchups
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Important punishes: Strategy: Being careful with raw crush kicks because of lau dp |
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Important punishes: Strategy: |
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Important punishes: Strategy: |
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Important punishes: Strategy: |
(Mirror) ![]() |
Important punishes: Strategy: |
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Important punishes: Strategy: |
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Important punishes: Strategy: |
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Important punishes: Strategy: |
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Important punishes: Strategy: Baiting out long lion bombs so you can dash up grab or tiger fist |
Colors
Default Colors
Boss Version Colors
Select Boss variant with Start+Button on character select screen
External Links
- Fists of Fire Bible--Spiritual Kung-Fu Jackie by RCF -- (View -> disable Print Layout for best experience)
- Spiritual Kung-Fu Jackie Frame Data Spreadsheet by Spabobin -- for more visually condensed info