Jackie Chan in Fists of Fire/Mysterious Lion: Difference between revisions

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(Changed matchup layout)
(added combos, still need Evil Lion)
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Hitconfirm combo
:2LK, 2LP x2 xx 646LP (mash), dash 2LK > cl 5HK > far 5HP
| damage=?  
| damage=?  
| location=Anywhere
| location=Anywhere
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Hitconfirm Combo Description
* Lion's only real standard hitconfirm
| video=
| video=
|}}
|}}
|}


{{Combo-JCFoF
| notation=
:236LP (explosion), dash 2LP x3 xx 646LP (mash), dash 2LK > cl 5HK > far 5HP '''(stun),'''
:236LP (explosion), repeat
| damage=100%
| location=Anywhere
| charspecific=Universal
| description=
* TOD, requires all 5 hits of bomb to connect
| video=
|}}


{{Combo-JCFoF
| notation=
:236LP (explosion), dash 5HK > 2HP (1st hit) xx 646LP (mash), dash 2LK > cl 5HK > far 5HP '''(stun),'''
:236LP (explosion), repeat
| damage=100%
| location=Anywhere
| charspecific=?
| description=
* TOD, variation of above combo
* 5HK > 2HP (1st hit) may not connect on everyone
| video=
|}}


|}


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<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Throw combo
:Throw, dash 2LK > cl 5HK > 2HP (air reset)
| damage=?  
| damage=?  
| location=Anywhere
| location=Near corner
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Throw Combo Description
* Juggle into an air reset, around 1/3 screen from corner
| video=
| video=
|}}
|}}
|}
|}


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<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Overhead combo
:6HK, 2LP xx 646LP (mash), dash 2LK > cl 5HK > 2HP (air reset)
| damage=?  
| damage=?  
| location=Anywhere
| location=Anywhere
| charspecific=Universal
| charspecific=Universal (crouching)
| description=
| description=
* Overhead Combo Description
* Combo from overhead. Opponent must be crouching to make the first hit whiff.
| video=
| video=
|}}
|}}
|}
|}


<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->
<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->


'''OTG Options'''
'''OTG Options'''
Line 896: Line 916:
{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:OTG Combo
:2HK, 5LK, 2HK
| damage=?  
| damage=?  
| location=Midscreen
| location=Midscreen
| charspecific=Universal
| charspecific=Universal
| description=
| description=
* OTG Combo Description
* Basic OTG combo. Dash before 5LK if midscreen.
| video=
|}}
 
{{Combo-JCFoF
| notation=
:2HK, 5LK > cl 5HK > 2HP (air reset)
| damage=?
| location=Corner
| charspecific=Yeung
| description=
* Yeung OTG combo - not an infinite, but much easier
| video=
| video=
|}}
|}}
|}


{{Combo-JCFoF
| notation=
:2HK, 2LK xx 236HP
| damage=?
| location=Midscreen
| charspecific=Yeung
| description=
* Yeung OTG into meaty Lion Bomb for chip
| video=
|}}


{{Combo-JCFoF
| notation=
:5LK, 646LP (mash)
| damage=?
| location=Corner
| charspecific=Yeung
| description=
* Yeung OTG infinite. Must delay the 646LP (not a special cancel)
* Can start midscreen and take to corner, but may be difficult to get more than one rep.
| video=
|}}


|}


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<!-----------------------------------------------------------------------------Section Divider----------------------------------------------------------------------------->
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{{Combo-JCFoF
{{Combo-JCFoF
| notation=
| notation=
:Misc Combo
:236HP, dash 9LK > 9LP > 9HK > 9HP, 2LP xx 646LP (mash), 2LK > cl 5HK > far 5HP '''(stun),''' (ender)
| damage=?
| damage=100%
| location=Anywhere
| location=Corner
| charspecific=Universal
| charspecific=Tall chars? (test)
| description=
| description=
* Misc Combo Description
* Novelty combo; only works on tall characters who are standing in the corner
| video=
| video=
|}}
|}}
|}
|}


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| video=
| video=
|}}
|}}
|}
|}



Revision as of 04:59, 30 April 2021

To be completed soon

Gameplay

M. Lion plays a hit-and-run style with his bombs that can either travel a short distance or fullscreen before exploding. His slide is a very fast low attack that is difficult to punish if spaced well.


Strengths Weaknesses
  • Best punish in the game with Psycho Crusher (3f startup)
  • Strong normals
  • Very strong chip game with his bombs
  • Ultra Heavy weight makes many juggles drop
  • Awkward combos
  • Mediocre throw and overhead
  • Overall slow movement speed
  • Bad super

Character Stats

232 7f+52f (Fast) Ultra Heavy Very High 7f 40% Very Slow ? ? Very Slow 19f (all invincible) ? 32f 59f 53f

Normals

Standing Normals 5LP

Stand LP
5LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? ? Mid +6 +4
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • Start of Normal Autocombo (LP>LP>LP>LP>LP>LP)

Close 5HP

Close Stand HP
Close 5HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
7 ? ? High -14 -17
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • --

Far 5HP

Far Stand HP
Far 5HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
11 ? ? High -9 -12
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --

5LK

Stand LK
5LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? ? Low +6 +4
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • Start of Special Autocombo (LK>LK>HK>HP>HP>LP+HP)
  • Not a proximity normal like most 5LKs

Close 5HK

Close Stand HK
Close 5HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? ? High -10 -13
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --

Far 5HK

Far Stand HK
Far 5HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
7 ? ? Mid -10 -13
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --



Crouching Normals 2LP

Crouch LP
2LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
4 ? ? Mid +7 +5
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • --

2HP

Crouch HP
2HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
9 ? ? Mid -10 (-12) -13 (-15)
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel (1st hit) -
  • 2 hits
  • (refers to crouching hit/block data)

2LK

Crouch LK
2LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
4 ? ? Low +6 +4
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Special Cancel -
  • --

2HK

Crouch HK
2HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? ? Low -8 to +4 -11 to +1
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - No-Cancel -
  • Great poke that is safe when well-spaced



Air Normals 8LP

Jump LP
8LP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Crossup -
  • Instant overhead if used within the first 2 airborne frames

8HP

Jump HP
8HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Spike, Squish -
  • Instant overhead if used within the first 3 airborne frames
  • When used as an instant overhead, can also chain into 8HK for high damage (but risky) round ender

8LK

Jump LK
8LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Crossup (small hitbox) -
  • --

8HK

Jump HK
8HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
6 ? -- Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Crossup, Spike, Squish -
  • Instant overhead if used within the first 7 airborne frames


Command Normals/Throws

6HP

Forward HP
6HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
11 ? ? High -12 -15
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Decent poke from long range to stop dashes, but frame disadvantage allows opponent to gain ground afterward

6HK

Universal Overhead
6HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
15 (24) ? ? High / Overhead +8 +5
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • 2 hits (only 2nd hit is an overhead)
  • (refers to startup vs crouchers)

HP Throw

HP Throw
close 6HP/4HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
1 -- -- Throw KD --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --

HP Crouch Throw

HP Crouch Throw
close 3HP/1HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
1 -- -- Throw KD --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Mashable -
  • --


Special Moves

236P

Lion Bomb
236P
JCFoF MLion icon.png
LP Startup Active Recovery Guard Hit Adv Block Adv
34 ? 30* Mid +35 +20
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, destroys projectiles -
  • recovery measured starting from the beginning of explosion's active frames
HP Startup Active Recovery Guard Hit Adv Block Adv
66 ? 0* Mid ~+81 ~+80
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, destroy projectiles -
  • M. Lion recovers before the bomb detonates, so recovery is not measured separately from startup

646P

Lion Crusher
646P
JCFoF MLion icon.png
LP Startup Active Recovery Guard Hit Adv Block Adv
3 ? ? Mid -7 / -9 / KD -10 / -12 / -8
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Mashable -
  • Hit/Block Data refers to unmashed / partial mash / full mash versions respectively
HP Startup Active Recovery Guard Hit Adv Block Adv
3 ? ? Mid -38 / -40 (KD possible) -41 / -39
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Mashable -
  • Hit/Block Data refers to unmashed / mashed versions respectively
  • HP version can only knock down if started from farther ranges
  • HP version from far ranges has better frame advantage (around -13 on block at best), but recovers closer to opponent

63214P or 63214K

Teleport
63214P or 63214K
JCFoF MLion icon.png
LP Startup Active Recovery Guard Hit Adv Block Adv
19 ? 7 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible from 1f until recovery -
  • Remains on same side, recovers near opponent
HP Startup Active Recovery Guard Hit Adv Block Adv
19 ? 7 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible from 1f until recovery -
  • Remains on same side, recovers far from opponent
LK Startup Active Recovery Guard Hit Adv Block Adv
19 ? 7 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible from 1f until recovery -
  • Side switches, recovers near opponent
HK Startup Active Recovery Guard Hit Adv Block Adv
19 ? 7 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible from 1f until recovery -
  • Side switches, recovers far from opponent


Super

646LP+HP

Mini-Lion Transformation
646LP+HP
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
14+37 8.88 seconds (6.58 in-game) 19 -- -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
-- - - - Invincible 1-37f -
  • 20f super flash
  • Turns into a mini-lion; gains new moves but can no longer dash, use normals, throw, or be thrown
  • Super ends if Lion is stunned or knocked down

+P (during Super)

Self-Destruct
+P (during Super)
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
9 ? ? Mid -12 (-23) -11 (-22)
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, Air OK -
  • (refers to self-destruct performed at maximum jump height--higher activation = worse frame data)
  • Move cannot be interrupted even if Mini-Lion is hit during the first startup frame

+K or +6K (during Super)

Lion Force
+K or +6K (during Super)
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
61+28 ? ? Overhead -- --
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - OTG, Air OK -
  • 3 Lion Drones appear from the air, their position depending on which button was pressed
  • LK = 1/4 screen, HK = 1/2 screen, 6LK = 3/4 screen, 6HK = full screen
  • Can be activated while in the air, and if activated on the ground, Mini-Lion will jump before calling drones.


Wakeup Attacks

Wakeup LK

Wakeup LK
LK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
8 ? ? Overhead KD -6
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Invincible 1-7f, Airborne -
  • More useful due to being airborne and invincible throughout startup. A lot of pushback on block.

Wakeup HK

Wakeup HK
HK
JCFoF MLion icon.png
Startup Active Recovery Guard Hit Adv Block Adv
14 ? ? Low KD -3
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - Invincible 1-10f -
  • A rare wakeup attack with invincibility that doesn't extend throughout the entire startup


Auto Combos

Normal Autocombo

Normal Autocombo
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
LP > LP > LP > LP > LP > LP
LP > LP > LP > LP > LP > LP
(LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid -4 -7
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? High +5 +3
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Doesn't combo
(LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid +2 +0
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LP > LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? High -7 -10
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LP > LP > LP > LP > LP) > LP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? High -12 -15
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --

Special Autocombo

Special Autocombo
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
JCFoF MLion icon.png
LK > LK > HK > HP > HP > LP+HP
LK > LK > HK > HP > HP > LP+HP
(LK) > LK Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid +3 +1
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • Initial 5LK is a standing low, so LK > LK is a somewhat useful string due to its frame advantage and hitconfirmability
(LK > LK) > HK Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid -3 -6
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LK > LK > HK) > HP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? High -15 -19
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LK > LK > HK > HP) > HP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Low -2 -5
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - -- -
  • --
(LK > LK > HK > HP > HP) > LP+HP Startup Active Recovery Guard Hit Adv Block Adv
? ? ? Mid -8 -11~-25
Damage Stun KD Timer Special Cancel Attribute Hitstun Type
? - - - --Not mashable -
  • -24 at worst in corner, -10 at best midscreen


Combos and Resets

Hitconfirm Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF

Template:Combo-JCFoF

Template:Combo-JCFoF

|}


Throw Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF

|}


Overhead Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF

|}


OTG Options

Template:ComboHeader-JCFoF Template:Combo-JCFoF

Template:Combo-JCFoF

Template:Combo-JCFoF

Template:Combo-JCFoF

|}


Miscellaneous Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF

|}


Evil Lion Combos

Template:ComboHeader-JCFoF Template:Combo-JCFoF

|}


Matchups

Lau
JCFoF Lau icon.png

Important punishes:
2HK: _
Super: _

Strategy:
_

Yeung
JCFoF Yeung icon.png

Important punishes:
2HK: _
Super: _

Strategy:
_

Thorsten
JCFoF Thorsten icon.png

Important punishes:
46LK: _
Super: _

Strategy:
_

Drunk Jackie
JCFoF Drunk icon.png

Important punishes:
Far 5HK: _
236P: _

Strategy:
_

Dragonball Jackie
JCFoF Spiritual icon.png

Important punishes:
6HP: _
41236P: _
Super: _

Strategy:
_

Admiral Jackie
JCFoF Admiral icon.png

Important punishes:
2HK: _
41236P: _
Super: _

Strategy:
_

Sam
JCFoF Sam icon.png

Important punishes:
236LP: _
236HP: _
214K: _
Super: _

Strategy:
_

Kim-Maree
JCFoF KimMaree icon.png

Important punishes:
2HK: _
6HK: _
236P: _

Strategy:
_

M. Lion
(Mirror)
JCFoF MLion icon.png

Important punishes:
2HK: _

Strategy:
_


Colors

Default Colors

LP/HP Red/Gold
LK/HK Blue/Gold

Boss Version Colors

Evil Lion P1 - Purple/Red
Evil Lion P2 - Black/Gold

Select Boss variant with Start+Button on character select screen


External Links



General
FAQ
Controls
HUD
System (Basic)
System (Advanced)
Strategy
Glossary
Community
Kung-Fu Master
Characters
Lau
Yeung
Thorsten
Drunken Fist Jackie
Spiritual Kung-Fu Jackie
Admiral Jackie
Sam
Kim-Maree
Mysterious Lion